Thread: Addy logger

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  1. #1
    GoldWhite's Avatar
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    Addy logger

    Who can give me working addy logger?I need find dipengine and devicegame

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    gibam761's Avatar
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    Quote Originally Posted by GoldWhite View Post
    Who can give me working addy logger?I need find dipengine and devicegame
    http://www.mpgh.net/forum/397-combat...7-05-12-a.html

  3. #3
    GoldWhite's Avatar
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    Its don't work on CARU.

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    Ch40zz-C0d3r's Avatar
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    Uhm what about making your own sigs?
    DOwnload latest NA CSHell and engine dumps, get the addresses posted arround here and make your own sigscans...

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

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    ZysorceN's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Uhm what about making your own sigs?
    DOwnload latest NA CSHell and engine dumps, get the addresses posted arround here and make your own sigscans...
    Why not simply dump CARU and reverse the game them selfs that way they can learn how pointers work and how to find the proper offset's after they master this they can use signature scans just because when you know something from hearth it gets boring to do manually.

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    Flengo's Avatar
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    Quote Originally Posted by ZysorceN View Post
    Why not simply dump CARU and reverse the game them selfs that way they can learn how pointers work and how to find the proper offset's after they master this they can use signature scans just because when you know something from hearth it gets boring to do manually.
    That's too advanced for the OP of this thread.


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  9. #7
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Uhm what about making your own sigs?
    DOwnload latest NA CSHell and engine dumps, get the addresses posted arround here and make your own sigscans...
    How dump cshell?I dumped only engine.exe

  10. #8
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by GoldWhite View Post
    How dump cshell?I dumped only engine.exe
    Use the program I released here a while ago or one of the other progs^^
    Doesnt matter its same method.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  11. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    GoldWhite (02-01-2013)

  12. #9
    GoldWhite's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Use the program I released here a while ago or one of the other progs^^
    Doesnt matter its same method.
    How i can find dip engine and devicegame with olly?

  13. #10
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by GoldWhite View Post
    How i can find dip engine and devicegame with olly?
    DIP -> Set a breakpoint on d3d9 VTable 82 (DIP) return instruction and you will land in engine.
    GameDevice is simply found with searching for device as text reference.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

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