Thread: Invisivel

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  1. #1
    GoldWhite's Avatar
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    Invisivel

    memcpy((VOID *)Invisivel, (VOID *)(PBYTE)"\x01", 1);
    else
    memcpy((VOID *)Invisivel, (VOID *)(PBYTE)"\x00", 1);

    How find this addy?

  2. #2
    Skaterforeva1's Avatar
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    It's invisible and you dump cshell and search the off bytes and there is your addy I'm pretty sure it's in cshell if not look in engine.
    Last edited by Skaterforeva1; 02-01-2013 at 08:18 AM.




    ^Suck it!

  3. #3
    OutGoing's Avatar
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    And this code is wrong!
    Test this:
    Code:
    if(*(long*)PlayerStatus == 1) {
    *(long*)PlayerStatus = -5;
    } else {
    if(*(long*)PlayerStatus == -5) {
    *(long*)PlayerStatus = 1;
    }
    Credits
    Ch40zz-C0d3r
    SNIPdetta
    Last edited by OutGoing; 02-01-2013 at 08:31 AM.

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    Ch40zz-C0d3r (02-02-2013),GoldWhite (02-01-2013)

  5. #4
    GoldWhite's Avatar
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    Quote Originally Posted by OutGoing View Post
    And this code is wrong!
    Test this:
    Code:
    if(*(long*)PlayerStatus == 1) {
    *(long*)PlayerStatus = -5;
    } else {
    if(*(long*)PlayerStatus == -5) {
    *(long*)PlayerStatus = 1;
    }
    Credits
    Ch40zz-C0d3r
    SNIPdetta
    player status is PLAYERMGR+ 0x30?

  6. #5
    ctpsolo's Avatar
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    People should stop calling this invisible mode, that's like if I would call telekill for remote kill (which would still make more sense than this). It's a type of ghostmode or beastmode if you will, not true invisibility as your player is still visible where you activated it. Just sayin.
    They're out ta get me!

    Persistence is an art in itself. Let them slam each door in your face, even reject the whole definition of who you are. There will be a day when they come knocking on your door instead.

  7. #6
    OutGoing's Avatar
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    Quote Originally Posted by GoldWhite View Post
    player status is PLAYERMGR+ 0x30?
    Yes, is this.

  8. #7
    Ch40zz-C0d3r's Avatar
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    Simply call it "Disable movementupdate messages sent to server" lol.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  9. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    [MPGH]Flengo (02-02-2013)

  10. #8
    Flengo's Avatar
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    There's your answers

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