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  1. #1
    GoldWhite's Avatar
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    DipEngine Patern

    can anyone give me pattern of dip engine?

  2. #2
    Ch40zz-C0d3r's Avatar
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    Set a HWBP on DIP in d3d9 vtable 82 and trace back to engine.exe(follow return of DIP)

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  3. #3
    GoldWhite's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Set a HWBP on DIP in d3d9 vtable 82 and trace back to engine.exe(follow return of DIP)
    I dont understand you)

  4. #4
    Saltine's Avatar
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    Quote Originally Posted by GoldWhite View Post
    I dont understand you)
    If you set a breakpoint on the DIP function inside the virtual table, you will be able to see where in engine.exe it was referenced (the engine DIP address). Then you can easily create your own sig.

    Oh no! Vortex is gay!

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