Poll: Do you use your self coded base ? or another ?

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  1. #1
    wraithkilla's Avatar
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    Question Do you use your own base or anothers ?

    Be honest

    do you use your own , self coded from scratch base ?

    i am just interested in how many people use a base coded by another

    please be honest, it is not a shame of using anothers base

    it is just .. not - the real thing i think

  2. #2
    Margherita's Avatar
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    Most people use someone's base, as long as you added on and modified everything, I think it's fine; plus credits are always needed.
    I use bases, I'm not a pro coder
    PM Me | VM Me | Rules

    MARGHERITA

  3. #3
    wraithkilla's Avatar
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    Quote Originally Posted by Blue View Post
    Most people use someone's base, as long as you added on and modified everything, I think it's fine; plus credits are always needed.
    I use bases, I'm not a pro coder
    like i said , it isnt a shame , i am just interrested

    and if you do use a base , vote

  4. #4
    Margherita's Avatar
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    Quote Originally Posted by wraithkilla View Post
    like i said , it isnt a shame , i am just interrested

    and if you do use a base , vote
    I don't even have the time to learn
    PM Me | VM Me | Rules

    MARGHERITA

  5. #5
    0x90©'s Avatar
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    Thought you were dead...
    On Topic: I use my own. Some functions are from other useful sources.

  6. #6
    Acea's Avatar
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    100% mine except a D3D Mesh idea saltine gave me :3

  7. #7
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    I use a influenced menu base for all games (it's originally based on another base but is so heavily modified by niow that I kinda regard it as my own). Not detours/hook however, I'm currently trying to learn that concept better.

    I think it's very hard to define when a base is your own. Would my base be more of my own if I wrote it from scratch? Perhaps but then again I would probably use a lot of knowledge for doing so that I have gathered from other people. Take a game like Combat Arms. You got a few people that originally figured out a lot of it (say Gordon for instance). Now, everyone that is into coding for that game has most likely came across code from him, Gellin and others and are using methods they learned from them in one form or another.
    They're out ta get me!

    Persistence is an art in itself. Let them slam each door in your face, even reject the whole definition of who you are. There will be a day when they come knocking on your door instead.

  8. #8
    ZysorceN's Avatar
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    Quote Originally Posted by Acea View Post
    100% mine except a D3D Mesh idea saltine gave me :3
    100% urs? :3

  9. #9
    Saltine's Avatar
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    Doesn't take a "pro coder" to make a base. The logic is incredibly simple. Anyone who knows what they are doing uses their own base.

    Oh no! Vortex is gay!

  10. The Following 2 Users Say Thank You to Saltine For This Useful Post:

    Acea (02-13-2013),LilGho$t (02-12-2013)

  11. #10
    Flengo's Avatar
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    Well I'm a leecher so I use everyone's base put together into mine.

    It crashes pls help me

    I use my own.
    I Read All Of My PM's & VM's
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  12. The Following User Says Thank You to Flengo For This Useful Post:

    TrixtSam (02-13-2013)

  13. #11
    LilGho$t's Avatar
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    Quote Originally Posted by Saltine View Post
    Doesn't take a "pro coder" to make a base. The logic is incredibly simple. Anyone who knows what they are doing uses their own base.
    The only "pro" aspect behind a base is hooks/detour and if you're doing some exceptionally advanced functions. Besides that, i truly hope people who code and release hacks would have enough directX know how to render at least a basic base to a screen.

  14. #12
    Shadow`'s Avatar
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    I've been coding my own bases for quite some time now, just coded a new one recently that I've used for my releases that I occasionally make. It's all coded by myself, except the basic D3D features (there are so many out there, why bother coding them from scratch), and friends have lent me interesting code that I have inside it as well. Of course, some of my hack ideas are based off others' code that I've seen, but I edit and change anything I take to make it completely original, just as I would hope people do anywhere when seeing source code that they wish to implement.
    Last edited by Shadow`; 02-12-2013 at 08:12 PM.
    Currently coding applications in Java and C++.

    "It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov

  15. #13
    Flengo's Avatar
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    Quote Originally Posted by LilGho$t View Post
    The only "pro" aspect behind a base is hooks/detour and if you're doing some exceptionally advanced functions. Besides that, i truly hope people who code and release hacks would have enough directX know how to render at least a basic base to a screen.
    Not really, I thought this too for a long time. You don't need advanced detours.

    Thanks @ZysorceN for explaining it
    Last edited by Flengo; 02-12-2013 at 08:47 PM.
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  16. #14
    supercarz1991's Avatar
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    i try... and usually fail horribly if i code my own

    commando: You're probably the best non-coder coder I know LOL


  17. #15
    wraithkilla's Avatar
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    dudes , for especialy @Saltine
    i never said anything about actually doing a base
    i know c++ and all arround that pretty well so i am not the person to tell that too

    i just was interested in asking such a question

    sry for my bad english if you mind go fuck yourself (that was to everybody)
    Last edited by wraithkilla; 02-12-2013 at 10:39 PM.

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