Thread: No Recoil Help

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  1. #1
    eazygamez's Avatar
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    No Recoil Help

    Hey guys,

    I was wondering if you guys were able to guide me into the right direction for scanning for the No Recoil address. The reason why i'm scanning for the address and not taking it from one of the threads is not only to be self sufficient but to gain a learning experience.

    I tried finding out what writes to the y value of the crosshairs but that work out and I didn't know how to scan for the players yaw and pitch to find out what writes to those.

    Can one of you guys take a minute to describe to me the process?

    Thank you

  2. #2
    _disav0w's Avatar
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    just look for referneces in cshell.dll dump...olly search string and other .. find byte tada and address(sorry english bad)

  3. #3
    eazygamez's Avatar
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    its not that simple

  4. #4
    eazygamez's Avatar
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    can somebody help?

  5. #5
    Ch40zz-C0d3r's Avatar
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    Read what I wrote in your other thread, also delete this one its same problem.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

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