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  1. #1
    OpKilts's Avatar
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    CAutoMessage Class

    has this class changed at all because i cant seem to be able to use my spammer or ID's because they crash,

    yes i updated my addys
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  2. #2
    steven1578's Avatar
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    Just use the S2S SDK? it has the class it in
    R.I.P Grandma! 3-17-2012

  3. #3
    Ch40zz-C0d3r's Avatar
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    Well people dont even know how this class works.
    Its a simple library which unites functions to 1 line.
    For example the create function to create the actual message:
    Try to find it and you will see its simply using LTC Addy and the LTClient class to create the msg via an engine virtual. *hint*

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  4. #4
    Flengo's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Well people dont even know how this class works.
    Its a simple library which unites functions to 1 line.
    For example the create function to create the actual message:
    Try to find it and you will see its simply using LTC Addy and the LTClient class to create the msg via an engine virtual. *hint*
    Can't everyone just call the Engine Virtual?


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  5. #5
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Flengo View Post


    Can't everyone just call the Engine Virtual?
    Sure but I think the class updated (or address) and he failed to update this.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

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