Thread: What happend?

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  1. #1
    R4v0r's Avatar
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    What happend?

    Why is this section becoming so dead?

  2. #2
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    Visual Basic Bro

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    Solace2012's Avatar
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    combat arms section in general is dead.... pubs arent being released....

  4. #4
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    What's left to share and release for this game. Initially, everything is public.

    This is the only "new" thing this section has seen in a long time.

    http://www.mpgh.net/forum/207-combat...-creative.html


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  5. #5
    luccss's Avatar
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    Combat Arms is public huahuahuahua , maybe after work when you get home, make a new release simple

  6. #6
    Shadow`'s Avatar
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    Hacking the game isn't fun anymore, so I, and a lot of others I'm guessing, have just started to do better things with our time.
    Currently coding applications in Java and C++.

    "It is change, continuing change, inevitable change, that is the dominant factor in society today. No sensible decision can be made any longer without taking into account not only the world as it is, but the world as it will be." -Isaac Asimov

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    14mth3v01d (05-19-2013),Acea (05-16-2013),luccss (05-05-2013)

  8. #7
    luccss's Avatar
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    Quote Originally Posted by Shadow` View Post
    Hacking the game isn't fun anymore, so I, and a lot of others I'm guessing, have just started to do better things with our time.
    totally correct brother

  9. #8
    14mth3v01d's Avatar
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    Hacking Combat Arms is just boring. Nuff said.

    Call of Duty is funner

     

  10. #9
    arun823's Avatar
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    Most of the code is pub, hacking CA is just plain boring now, nothing new, same old same old shit. I suggest you start moving on to other games which don't have pub code released, much more fun and interesting.
    Reversing is the only way to move forward.

  11. #10
    matypatty's Avatar
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    Quote Originally Posted by Flengo View Post
    What's left to share and release for this game. Initially, everything is public.

    This is the only "new" thing this section has seen in a long time.

    http://www.mpgh.net/forum/207-combat...-creative.html
    Well it seems that no one is getting creative any more, there is so much more we could find and make instead of just updating what we already have.
    Ive been looking through and have hooked many functions and reading what arguments they take and have actually found some interesting things that could be manipulated.


    And my personal favourite:

    Last edited by matypatty; 05-13-2013 at 11:56 PM.

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  13. #11
    Ch40zz-C0d3r's Avatar
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    Does the lastone work? D

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
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    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
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  14. #12
    gotter's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Does the lastone work? D
    probably since it can be done through attributes i guess he access the memory AFTER file gets decrypted by the game and so hes able to read it... idk if he can modify it without the game crashing but he can read it...

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  16. #13
    XarutoUsoCrack's Avatar
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    Code:
    typedef DWORD(__thiscall* KickVote)(int VoteReq, int KickResult, int Steps[99], time_t votTimer, int Reason, int TargetInfos[99], int voteType );
    KickVote VoteKick = (KickVote)( (0xFFFFFFFF) );
    
    DWORD WINAPI hkVoteKick ( )
    {
    	if( VoteKick != NULL )
    	{
    		DWORD vddr = 0xFFFFFFFF;
    
    		if( vddr != NULL )
    		{
    			DWORD kickrequest = *(DWORD*)(vddr + 0x98);
    			INT kickReason /*= GetReasonOfKick( kickReason )*/;
    			INT VoteType;
    			DWORD voteReturnIndex;
    			INT kickResult = 0;
    			int Steps[99];
    			time_t votTimer = 5.0f;
    
    			bool isVoting;
    
    			if( kickrequest == 1 )
    				isVoting = true;
    			else
    				isVoting = false;
    
    			if( !isVoting )
    			{
    				return false;
    			} else if ( isVoting = true )
    			{
    				return true;
    			}
    
    			if( isVoting == 1 )
    			{
    				Steps[0] == *(DWORD*)vddr + 0x2C;
    
    				if( kickrequest == Steps[0] || 
    					kickrequest == Steps[1] ||
    					kickrequest == Steps[2] ||
    					kickrequest == Steps[3] ||
    					kickrequest == Steps[4] )
    				{
    
    					if( VoteType == KICK_NORMAL_TYPE )
    						voteReturnIndex = 0x1;
    					else if ( VoteType == KICK_ELITE_TYPE )
    						voteReturnIndex = 0x2;
    					else if ( VoteType == KICK_SELITE_TYPE )
    						voteReturnIndex = 0x3;
    
    					if( kickReason == KICK_REASON_INDEX_1 )
    					{
    						*(int*)Steps[15] = 0;
    
    						kickResult = 0x1;
    
    						return (DWORD)voteReturnIndex;
    					}
    				}
    			}
    
    			DWORD returnSafe;
    
    			return VoteKick(kickrequest, kickResult, Steps, votTimer, kickReason, (int*)returnSafe, VoteType);
    		}
    	}
    }
    Not Full source...

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  18. #14
    matypatty's Avatar
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    Quote Originally Posted by gotter View Post
    probably since it can be done through attributes i guess he access the memory AFTER file gets decrypted by the game and so hes able to read it... idk if he can modify it without the game crashing but he can read it...
    proof of concept:


    Quote Originally Posted by XarutoUsoCrack View Post
    Not Full source...
    all your functions will be mine
    Last edited by matypatty; 05-15-2013 at 10:52 PM.

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  20. #15
    XarutoUsoCrack's Avatar
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    @matypatty okay...

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