Results 1 to 4 of 4
  1. #1
    lunatik21's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Posts
    33
    Reputation
    10
    Thanks
    7

    Manually Updating Addresses ?

    How can I find the following addresses in OllyDbg??
    I have the file dumped.
    Code:
    #define DrawPrimitive 	0x76D4A0
    #define GameD3D 		0x8795D8
    #define WorldToScreen 	0x49C590
    #define Jump 		0x377B6B0C
    #define ActivationDistance 	0x377B69C8
    #define WalkVel 		0x377B6A7C
    #define FRunVel 		0x377B6AA0
    #define BRunVel 		0x377B6AC4
    #define SRunVel 		0x377B6AE8
    #define DuckVel 		0x377B6B30
    #define PlayerManager 	0x3780A31C
    #define GameClientShell 	0x3780A2BC
    #define PlayerByIndex 	0x37199130
    #define LocalPlayer 	0x37199BA0
    #define PlayerStatus 	0x377E8984
    #define NoReload 		0x37458109 
    #define GameStatus 	0x377E22D0
    #define LTClientDLL 	0x377C9B80
    #define LTBase 		0x377C9B68

  2. #2
    matypatty's Avatar
    Join Date
    Aug 2009
    Gender
    male
    Posts
    863
    Reputation
    156
    Thanks
    2,689
    My Mood
    Amused
    Open an old dump and locate the old addresses. open a new dump and either search fro strings that are near or byte scans, also use ida its much better.

  3. #3
    lunatik21's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Posts
    33
    Reputation
    10
    Thanks
    7
    Without an OLD dump.
    I'm hacking a different game, but same engine.
    Most of the hacks should be working since is same engine.
    Just need to get the Addresses/classes.

  4. #4
    Ch40zz-C0d3r's Avatar
    Join Date
    Apr 2011
    Gender
    male
    Posts
    839
    Reputation
    44
    Thanks
    400
    My Mood
    Twisted
    Yes?
    Thats why he told you to use an old dump, so you can make working sigscans (not the noobshit I mean WORKING sigs) and then they WILL work on the other game too if its the same engine. Worked for my undetected wallhack on EVERY directx game too ;D

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

Similar Threads

  1. Auto-Updating Addresses
    By OneWhoSighs in forum Game Hacking Tutorials
    Replies: 4
    Last Post: 04-29-2013, 07:10 AM
  2. [RELEASE] - Updated Addresses
    By J in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 81
    Last Post: 06-24-2010, 06:08 AM
  3. Updated Addresses
    By Synns in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 26
    Last Post: 06-09-2010, 11:06 AM
  4. Updated Address's [2-13-08] Most Address's
    By RoB07 in forum WarRock - International Hacks
    Replies: 14
    Last Post: 02-13-2008, 04:15 PM
  5. Updated addresses for some hacks.
    By sp0tie in forum Gunz Hacks
    Replies: 3
    Last Post: 02-22-2006, 09:18 AM