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  1. #1
    ITALIboy's Avatar
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    How to change the pointer value in onlinegames?

    OtHey,
    Finally got with ce the base pointer of the ammo lol,
    Now i know with ce i cant change the value, so how i can do that?
    Something with hs bypass or not?
    Only want to know how to change the value ^^
    A little tut would too be nice
    Mfg,
    Me

  2. #2
    R3d_L1n3's Avatar
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    the asm code is like

    mov ecx , eax
    sub [ ecx + 14 ] , eax

    so ? just srt eax to 0 but that wouldnt matter alot they have some kinda check for that ..

  3. #3
    ITALIboy's Avatar
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    Quote Originally Posted by R3d_L1n3 View Post
    the asm code is like

    mov ecx , eax
    sub [ ecx + 14 ] , eax

    so ? just srt eax to 0 but that wouldnt matter alot they have some kinda check for that ..
    I know, this code is to find the base pointer, isnt it?
    pointer-offset=address, right?
    But why you say me this because i want to know how i can change the value of ammo/hp/mp/etc. In online games like ca etc.. ^^
    But thx for help
    Last edited by ITALIboy; 08-08-2013 at 03:34 AM.

  4. #4
    Ch40zz-C0d3r's Avatar
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    lol.
    You cant change the ammo or health in ca haha
    I tried 8 ways with disav0w, but everything was serversided so we decided to hook up with SendToServer. This way we created unlimited ammo
    Just look in S2S...
    Most games do the important stuff on the server.
    Last edited by Ch40zz-C0d3r; 08-08-2013 at 05:40 PM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  5. #5
    ITALIboy's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    everythign was clientsided so we decided to hook up with SendToServer. This wax we created unlimited ammo
    Just look in S2S...

    Thanx for that
    I look now whats that but can you please explain your method how you made it?
    Mfg
    Me

  6. #6
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by ITALIboy View Post
    Thanx for that
    I look now whats that but can you please explain your method how you made it?
    Mfg
    Me
    Well, I fucking failed in writing the last post, for sure it WASNT clientsided^^
    It was serversided, just edited it right now.
    So, S2S is a function which passes data to the server. It also passes the weapon information. If the information is 0, they cant decrease our ammo in their server pointer (sure they dont know what weapon..). Thats the whole trick.
    But attention, this is not the same in every game! For example my selfmade shooter is also doing the actual shoot and health decrease + ammo decrease on the server, so changing data will lead to an exception and get you kicked.
    Last edited by Ch40zz-C0d3r; 08-08-2013 at 05:35 PM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  7. #7
    Flengo's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Well, I fucking failed in writing the last post, for sure it WASNT clientsided^^
    It was serversided, just edited it right now.
    So, S2S is a function which passes data to the server. It also passes the weapon information. If the information is 0, they cant decrease our ammo in their server pointer (sure they dont know what weapon..). Thats the whole trick.
    But attention, this is not the same in every game! For example my selfmade shooter is also doing the actual shoot and health decrease + ammo decrease on the server, so changing data will lead to an exception and get you kicked.
    When can I see/play/test your game

    I've been dying to do so.


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  8. #8
    R3d_L1n3's Avatar
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    Quote Originally Posted by ITALIboy View Post
    I know, this code is to find the base pointer, isnt it?
    pointer-offset=address, right?
    But why you say me this because i want to know how i can change the value of ammo/hp/mp/etc. In online games like ca etc.. ^^
    But thx for help
    The hell u saying about base pointer ?lol this is how it can be done as i said , but also as ch4ozz said they do all mostly on server side

    Btw but what u can do is modify ur ammunition so it can be more than 30 bullet
    Last edited by R3d_L1n3; 08-08-2013 at 06:20 PM.

  9. #9
    ITALIboy's Avatar
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    Ch40zz-C0d3r
    Ok thanx
    Its like network spoofing right, changing the datas between computer and router and S2S is changing the datas between client and server, right?

    R3d_L1n3
    Iol sry i mean pointer address-offset=address of ammo or smt ^^
    And how i can change the ammunition its too serverside, isnt it?
    Thanx for help guys and sry my "nice" english
    Last edited by ITALIboy; 08-08-2013 at 06:31 PM.

  10. #10
    R3d_L1n3's Avatar
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    Quote Originally Posted by ITALIboy View Post
    Ch40zz-C0d3r
    Ok thanx
    Its like network spoofing right, changing the datas between computer and router and S2S is changing the datas between client and server, right?

    R3d_L1n3
    Iol sry i mean pointer address-offset=address of ammo or smt ^^
    And how i can change the ammunition its too serverside, isnt it?
    Thanx for help guys and sry my "nice" english
    Find it throw ammunition throw ce then find what access it then get the pointer + ofs and set to the value u wana .. not sure but i belive pointer isnt static so u need find way to calculate it

  11. #11
    ITALIboy's Avatar
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    I know how, the pointer is dynamic and the base pointer is static, so if i find the base pointer it doesnt change after the game restarts,
    My way is this:
    (ammo base pointer is a mlp)
    1. Search ammo addres
    2.find out what writes/acces this address
    3. Finding the right pointer address and offset
    4. Searching the pointer address (in hex)
    5. Adding new pointer-->founded base pointer+ or -offset=right changable address
    But zhe ammo is not editable because its serverside now i have to find out how this shitti S2S works :s
    Mfg
    Me

  12. #12
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by R3d_L1n3 View Post
    Find it throw ammunition throw ce then find what access it then get the pointer + ofs and set to the value u wana .. not sure but i belive pointer isnt static so u need find way to calculate it
    Do you know what pointer is spreaded all over in the unlimted ammo threads?
    Its one of the million ways to do unlimited ammo clientsided...
    Sure that you need to have client AND serversided unlimited ammo haha

    Quote Originally Posted by Flengo View Post


    When can I see/play/test your game

    I've been dying to do so.
    Well if I fixed all of those bugs which crash either the game or just look damn silly or just lagg you on 30fps I will release it maybe here so you guys can try to cheat on it
    I know its not the best client/server system since I focused firstly on gameplay, but after gameplay I focused on cheating so I hope its a bit more secure then CA
    Last edited by Ch40zz-C0d3r; 08-09-2013 at 02:44 AM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  13. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    [MPGH]Flengo (08-09-2013)

  14. #13
    R3d_L1n3's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Do you know what pointer is spreaded all over in the unlimted ammo threads?
    Its one of the million ways to do unlimited ammo clientsided...
    Sure that you need to have client AND serversided unlimited ammo haha



    Well if I fixed all of those bugs which crash either the game or just look damn silly or just lagg you on 30fps I will release it maybe here so you guys can try to cheat on it
    I know its not the best client/server system since I focused firstly on gameplay, but after gameplay I focused on cheating so I hope its a bit more secure then CA

    Who said i was speaking about unlammo the method i mentioned sucks lool ofc they be checking it but i was talking about ammo size on the ammunition it can be increased but then when real ammo is over it count -1 and no damage

    Btw i belive disavow already found that check
    Last edited by R3d_L1n3; 08-09-2013 at 04:48 PM.

  15. #14
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by R3d_L1n3 View Post
    Who said i was speaking about unlammo the method i mentioned sucks lool ofc they be checking it but i was talking about ammo size on the ammunition it can be increased but then when real ammo is over it count -1 and no damage

    Btw i belive disavow already found that check
    This check you are talking about isnt clientsided so you cant bypass it.
    The only way is to send faked data..

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

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