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  1. #1
    Nik08154's Avatar
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    Can anyone explain me what classes are(about reclass and so what)

    Hey guys!

    I don't understand what these classes are(the classes which where found with reclass)
    like LTClient???

    1. How to find them?
    2. How to use them?
    3. Thank you for all your answers !!!

  2. #2
    OpKilts's Avatar
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    If you learn the basic's of C++ you will know what classes are and how to use them, it doesn't take long, Just download a base and learn from it
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    zikox's Avatar
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    you must Learn c++ or c# and you must know how to unpack the CSHell to find pointers you need ^_^

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    Nik08154's Avatar
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    Quote Originally Posted by zikox View Post
    you must Learn c++ or c# and you must know how to unpack the CSHell to find pointers you need ^_^
    Sry for the question which program to use to unpack cshell.dll ?

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    zikox's Avatar
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    Quote Originally Posted by Nik08154 View Post
    Sry for the question which program to use to unpack cshell.dll ?
    ^_^ Use your way
    Last edited by zikox; 12-05-2013 at 09:11 AM.

  6. #6
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by Nik08154 View Post
    Sry for the question which program to use to unpack cshell.dll ?
    Just load the dll via LoadLibrary and dump it, no need to unpack it manually.


    Quote Originally Posted by Nik08154 View Post
    Hey guys!

    I don't understand what these classes are(the classes which where found with reclass)
    like LTClient???

    1. How to find them?
    2. How to use them?
    3. Thank you for all your answers !!!
    Classes are nothing else then memory. But they are a way easier to use then million of addresses because 1 address will "update" mostly the whole class.
    If you have a class like:
    Code:
    class CWeapon
    {
    public:
    	int iAmmo; 		//@0x00
    	void *pWeapon 		//@0x04
    	BYTE bIsDisabled	//@0x08
    	DWORD dwUnk		//@0x09
    	vec3 vPos;		//@0x0D
    	bool bDrop;		//@0x19 (if vec3 has got float x,y,z)
    };
    
    CWeapon *pWeapon = (CWeapon*)0xADDRESS;
    pWeapon->iAmmo = 99;
    pWeapon->bIsDisabled	= 0;
    
    //Same result as
    
    *(int*)(0xADDRESS + 0x00) = 99;
    *(BYTE*)(0xADDRESS + 0x08) = 0;
    Writing as offset is also smart and saves much time.
    Lets take 0x37854AE as address. Now our offset is 0x8.
    We could write either:
    Code:
    *(BYTE*)(0x37854AE + 0x08) = 0;
    or
    Code:
    *(BYTE*)0x37854B6 = 0;
    No different, but you wont ever remember if they update something what offset it was

    You could reverse this data for every new update, but you could also use classes just need to update 1 pointer.
    Hope you get it, if not learn C++ and basic memory handling.
    Last edited by Ch40zz-C0d3r; 12-05-2013 at 09:02 AM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  7. The Following 5 Users Say Thank You to Ch40zz-C0d3r For This Useful Post:

    ainslie (12-16-2013),DisOwned (01-09-2014),Skaterforeva1 (12-05-2013),topblast (12-12-2013),zikox (12-05-2013)

  8. #7
    zikox's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Just load the dll via LoadLibrary and dump it, no need to unpack it manually.




    Classes are nothing else then memory. But they are a way easier to use then million of addresses because 1 address will "update" mostly the whole class.
    If you have a class like:
    Code:
    class CWeapon
    {
    public:
    	int iAmmo; 		//@0x00
    	void *pWeapon 		//@0x04
    	BYTE bIsDisabled	//@0x08
    	DWORD dwUnk		//@0x09
    	vec3 vPos;		//@0x0D
    	bool bDrop;		//@0x19 (if vec3 has got float x,y,z)
    };
    
    CWeapon *pWeapon = (CWeapon*)0xADDRESS;
    pWeapon->iAmmo = 99;
    pWeapon->bIsDisabled	= 0;
    
    //Same result as
    
    *(int*)(0xADDRESS + 0x00) = 99;
    *(BYTE*)(0xADDRESS + 0x08) = 0;
    Writing as offset is also smart and saves much time.
    Lets take 0x37854AE as address. Now our offset is 0x8.
    We could write either:
    Code:
    *(BYTE*)(0x37854AE + 0x08) = 0;
    or
    Code:
    *(BYTE*)0x37854B6 = 0;
    No different, but you wont ever remember if they update something what offset it was

    You could reverse this data for every new update, but you could also use classes just need to update 1 pointer.
    Hope you get it, if not learn C++ and basic memory handling.
    nice active ^_^ i Saw you helping many ppl here

  9. #8
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by zikox View Post
    nice active ^_^ i Saw you helping many ppl here
    Im doing what I can, thanks

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  10. #9
    Skaterforeva1's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Just load the dll via LoadLibrary and dump it, no need to unpack it manually.




    Classes are nothing else then memory. But they are a way easier to use then million of addresses because 1 address will "update" mostly the whole class.
    If you have a class like:
    Code:
    class CWeapon
    {
    public:
    	int iAmmo; 		//@0x00
    	void *pWeapon 		//@0x04
    	BYTE bIsDisabled	//@0x08
    	DWORD dwUnk		//@0x09
    	vec3 vPos;		//@0x0D
    	bool bDrop;		//@0x19 (if vec3 has got float x,y,z)
    };
    
    CWeapon *pWeapon = (CWeapon*)0xADDRESS;
    pWeapon->iAmmo = 99;
    pWeapon->bIsDisabled	= 0;
    
    //Same result as
    
    *(int*)(0xADDRESS + 0x00) = 99;
    *(BYTE*)(0xADDRESS + 0x08) = 0;
    Writing as offset is also smart and saves much time.
    Lets take 0x37854AE as address. Now our offset is 0x8.
    We could write either:
    Code:
    *(BYTE*)(0x37854AE + 0x08) = 0;
    or
    Code:
    *(BYTE*)0x37854B6 = 0;
    No different, but you wont ever remember if they update something what offset it was

    You could reverse this data for every new update, but you could also use classes just need to update 1 pointer.
    Hope you get it, if not learn C++ and basic memory handling.
    Damn I now that i realize its all the same I question why people in the crossfire section insist on writing everything out. Seems pretty pointless.

    ^Suck it!


  11. #10
    Acea's Avatar
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    Quote Originally Posted by zikox View Post
    you must Learn c++ or c# and you must know how to unpack the CSHell to find pointers you need ^_^

    Quote Originally Posted by OpKilts View Post
    If you learn the basic's of C++ you will know what classes are and how to use them, it doesn't take long, Just download a base and learn from it

    That was terrible information from both of you.... Classes aren't just c++ or c#, so don't even say that. What a class is, is a composition of assembly based on a pointed using offsets to calculate were in code we would need to go, a class is just a fancy way to store similar things... Think of classes in a way like address's being thats what your doing anyways taking a base address and adding a offset to put it in a simple way of thought and using whats at that address like player names, player location's etc.

  12. The Following User Says Thank You to Acea For This Useful Post:

    topblast (12-12-2013)

  13. #11
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    Quote Originally Posted by Acea View Post
    That was terrible information from both of you.... Classes aren't just c++ or c#, so don't even say that. What a class is, is a composition of assembly based on a pointed using offsets to calculate were in code we would need to go, a class is just a fancy way to store similar things... Think of classes in a way like address's being thats what your doing anyways taking a base address and adding a offset to put it in a simple way of thought and using whats at that address like player names, player location's etc.
    I meent he must Learn first how to do this steps then come ask again in class

  14. #12
    OpKilts's Avatar
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    Quote Originally Posted by Acea View Post
    That was terrible information from both of you.... Classes aren't just c++ or c#, so don't even say that. What a class is, is a composition of assembly based on a pointed using offsets to calculate were in code we would need to go, a class is just a fancy way to store similar things... Think of classes in a way like address's being thats what your doing anyways taking a base address and adding a offset to put it in a simple way of thought and using whats at that address like player names, player location's etc.
    but you see, he obviously wants to code in C++? so how is it terrible information?
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  15. #13
    ieatyourlvllol's Avatar
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    Now explain how to unhide engine.exe for this to work XD unless im rong =p or doing something rong lol <-- wut noob!.. unga!





  16. #14
    Acea's Avatar
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    Quote Originally Posted by OpKilts View Post
    but you see, he obviously wants to code in C++? so how is it terrible information?
    I don't understand what these classes are(the classes which where found with reclass)
    like LTClient???
    He never said he didn't know c++ -.- and Reclass is not C++, it is assembly with a nice little bow on it that put's it in c++ format because drunkencheeta is such a nice guy. Saying just download a base and learn from it helps nothing at all, it's how we develop c+p'ers again. Neither of you had provided a answer just the "grtfm" Answer. And just so you know, knowing c++ has nothing to do with knowing reclass as you said

    If you learn the basic's of C++ you will know what classes are and how to use them
    Reclass is an entire program of it's own and knowing c++ has nothing todo with it.



    That isn't a real reclass game or anything for that matter but it's there to prove a point

  17. #15
    Acea's Avatar
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    Quote Originally Posted by ieatyourlvllol View Post
    Now explain how to unhide engine.exe for this to work XD unless im rong =p or doing something rong lol <-- wut noob!.. unga!
    For dumping?

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