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  1. #1
    kmanev073's Avatar
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    Exclamation Registering My Own Console Variables

    Hello guys !

    This is my first post here ! Actaully i am an CF hacker not CA but I am having one problem now and no one from the CF section could help me so I decided to try my luck here...

    You know all these commands (PTC) FogEnable, CursorCenter... well i would like to make my own like them... I looked in Jupiter's source but i couldn't find anything to help me.

    There is a file renderconsolevars.h or something like this... inside i saw some macros that actaully registers the commands but really i didnt understand it... It seems lithtech is first defining the commands (vars) and then is accessing them...

    My question... How to find the function used for registering these in memory ?

    Thanks in advance
    Me: what is dwrod ?
    cosmic : Its like a shortcut for defines or anything else





    27.09.2011 - kmanev073 - You do not need to be a professional to be one of the best but you can not be the best if you are not professional.

  2. #2
    OpKilts's Avatar
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    For CA the "Push To Console Method" is nearly completely patched (could be un-patched by some) but i wouldn't know how, but i do know a public PTC Method that may work for CF:

    Code:
    void PushToConsole(const char *Command)
    {
     _asm
     {
      PUSH Command
      MOV EAX, ADDR_CFUNWRAPPEDCONSOLE /*or LTClientEXE*/
      CALL EAX
      ADD ESP, 0x4
     }
    }
    @kmanev073
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  3. #3
    kmanev073's Avatar
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    Quote Originally Posted by OpKilts View Post
    For CA the "Push To Console Method" is nearly completely patched (could be un-patched by some) but i wouldn't know how, but i do know a public PTC Method that may work for CF:

    Code:
    void PushToConsole(const char *Command)
    {
     _asm
     {
      PUSH Command
      MOV EAX, ADDR_CFUNWRAPPEDCONSOLE /*or LTClientEXE*/
      CALL EAX
      ADD ESP, 0x4
     }
    }
    @kmanev073
    this is for pushing something in the console... already registered command... i want to make my own command :/ like "DoWallHack 1"
    Me: what is dwrod ?
    cosmic : Its like a shortcut for defines or anything else





    27.09.2011 - kmanev073 - You do not need to be a professional to be one of the best but you can not be the best if you are not professional.

  4. #4
    OpKilts's Avatar
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    Quote Originally Posted by kmanev073 View Post
    this is for pushing something in the console... already registered command... i want to make my own command :/ like "DoWallHack 1"
    Ohhhhhhhhh, i dont think thats possible unless you like create your own Lithtech built code which interacts with CA/CF
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    Ch40zz-C0d3r's Avatar
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    Sure omg...
    There is a virtual inside some of the classes, search the SDK!

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
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    • Added a ton of new weapons and the choice to choose a silencer for every weapon
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    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



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  6. #6
    kmanev073's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Sure omg...
    There is a virtual inside some of the classes, search the SDK!
    hah i did search :? but ok will try again :P
    @OpKilts i am sure it is possble
    Me: what is dwrod ?
    cosmic : Its like a shortcut for defines or anything else





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  7. #7
    Skaterforeva1's Avatar
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    Quote Originally Posted by kmanev073 View Post
    hah i did search :? but ok will try again :P
    @OpKilts i am sure it is possble
    I seriously doubt that there is any way to do that without writing your own game, due to the fact that when your making a hack, your not righting the source, you are simply modifying what already to do what you want it to do. Creating your own ptc would require you to add that in to the source itself. Witch i don't think is possible.

    ^Suck it!


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    zikox's Avatar
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    Quote Originally Posted by kmanev073 View Post
    Hello guys !

    This is my first post here ! Actaully i am an CF hacker not CA but I am having one problem now and no one from the CF section could help me so I decided to try my luck here...

    You know all these commands (PTC) FogEnable, CursorCenter... well i would like to make my own like them... I looked in Jupiter's source but i couldn't find anything to help me.

    There is a file renderconsolevars.h or something like this... inside i saw some macros that actaully registers the commands but really i didnt understand it... It seems lithtech is first defining the commands (vars) and then is accessing them...

    My question... How to find the function used for registering these in memory ?

    Thanks in advance
    Who Said No One In CF Section Want to Help ^_^ Man Just Pm me Skype What YOU Need

  9. #9
    topblast's Avatar
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    Quote Originally Posted by Skaterforeva1 View Post
    I seriously doubt that there is any way to do that without writing your own game, due to the fact that when your making a hack, your not righting the source, you are simply modifying what already to do what you want it to do. Creating your own ptc would require you to add that in to the source itself. Witch i don't think is possible.
    When you Detour a function you have the ability to add source and/or edit the source. If you are modifying the source u can add our own, just gotta know how.
    I just like programming, that is all.

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  10. #10
    OpKilts's Avatar
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    Well, the thing is, things like SkelModelStencil would be used for when a spec has that satellite thing and when it is activated it sends the command through ltclient or the address to activate the chams or what not
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  11. #11
    Skaterforeva1's Avatar
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    Quote Originally Posted by topblast View Post


    When you Detour a function you have the ability to add source and/or edit the source. If you are modifying the source u can add our own, just gotta know how.
    Yes but he wants to somehow just be able to call PushToConsole("Wallhack 1"); witch is not possible. Or that was at least my interpretation of it.

    ^Suck it!


  12. #12
    topblast's Avatar
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    Quote Originally Posted by Skaterforeva1 View Post
    Yes but he wants to somehow just be able to call PushToConsole("Wallhack 1"); witch is not possible. Or that was at least my interpretation of it.
    Aren't the console stuff just editing variables that are read somewhere else where the code actually done (idk). If this is true the consoles will only be like your menus where if i was to find your value for "Aimbot" and switch the integer to '1', i pretty much just hacked your hack. Aren't console hacks like that?
    I just like programming, that is all.

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  13. #13
    Skaterforeva1's Avatar
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    Quote Originally Posted by topblast View Post


    Aren't the console stuff just editing variables that are read somewhere else where the code actually done (idk). If this is true the consoles will only be like your menus where if i was to find your value for "Aimbot" and switch the integer to '1', i pretty much just hacked your hack. Aren't console hacks like that?
    You just managed to blow my entire world. Its exactly like that. But he wants to create a definition within the game itself, so he could call it later. That's why I said it would be impossible.

    ^Suck it!


  14. #14
    OpKilts's Avatar
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    @kmanev073 did you want to add these to a D3D Menu or add then to the Engine in CA?
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  15. #15
    kmanev073's Avatar
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    Quote Originally Posted by OpKilts View Post
    @kmanev073 did you want to add these to a D3D Menu or add then to the Engine in CA?
    engine... lol how do you want me to explain it...
    Me: what is dwrod ?
    cosmic : Its like a shortcut for defines or anything else





    27.09.2011 - kmanev073 - You do not need to be a professional to be one of the best but you can not be the best if you are not professional.

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