Thread: SFX_Max

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  1. #1
    Skaterforeva1's Avatar
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    SFX_Max

    What is SFX_Max, has it changed, and if it has changed how would you find it? That's the three questions I have. Its causing me to crash every time SFXmgr is called.

    ^Suck it!


  2. #2
    zikox's Avatar
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    Quote Originally Posted by Skaterforeva1 View Post
    What is SFX_Max, has it changed, and if it has changed how would you find it? That's the three questions I have. Its causing me to crash every time SFXmgr is called.
    I Have Same Broplem Man Hope We Get the answer

  3. #3
    Fєηix's Avatar
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    Not changed, Combat Arms Not Updated.

    Code:
    class cSFXList
    {
    public:
    	DWORD unknown1; //0x0000 
    	DWORD* List; //0x0004 
    	DWORD unknown2; //0x0008 
    	__int32 Num; //0x000C 
    };//Size=0x0010
    
    class cSFXMgr
    {
    public:
    	cSFXList SFXList[0x3D]; //0x0000 
    };//Size=0x00F4

  4. #4
    Skaterforeva1's Avatar
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    Quote Originally Posted by --Fenix-- View Post
    Not changed, Combat Arms Not Updated.
    Well would you have any idea why it would crash when I call
    Code:
    SFXManager_t * SFXMgr = pGameClientShell->GetSFXMgr();
    its for Telekill.

    ^Suck it!


  5. #5
    arun823's Avatar
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    Quote Originally Posted by Skaterforeva1 View Post
    Well would you have any idea why it would crash when I call
    Code:
    SFXManager_t * SFXMgr = pGameClientShell->GetSFXMgr();
    its for Telekill.
    Check if your GameClientShell class pointer is valid and that you're initializing it, location for address which is returned for SFXMgr pointer most likely changed.

    In other words, class most likely updated.
    Last edited by arun823; 01-18-2014 at 08:02 PM.
    Reversing is the only way to move forward.

  6. The Following User Says Thank You to arun823 For This Useful Post:

    Skaterforeva1 (01-18-2014)

  7. #6
    zikox's Avatar
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    Quote Originally Posted by arun823 View Post
    Check if your GameClientShell class pointer is valid and that you're initializing it, location for address which is returned for SFXMgr pointer most likely changed.

    In other words, class most likely updated.
    This What I Was Talking About thank man

  8. #7
    Skaterforeva1's Avatar
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    Quote Originally Posted by zikox View Post
    This What I Was Talking About thank man
    You are probably a dumb ass like me and forgot to initialize the classes -_- I honestly wanna kill myself right now.

    ^Suck it!


  9. #8
    zikox's Avatar
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    Quote Originally Posted by Skaterforeva1 View Post
    You are probably a dumb ass like me and forgot to initialize the classes -_- I honestly wanna kill myself right now.
    Yeap...

  10. #9
    Ch40zz-C0d3r's Avatar
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    And if your GCS should be fucked up and you dont know how to reverse it, learn to search:
    http://www.mpgh.net/forum/334-combat...ithin-gcs.html

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

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    Skaterforeva1 (01-19-2014)