Is anyone else having combat arms crash within a minute of injecting using RunConsoleCommand. My address isn't wrong, I just updated them this morning after yesterdays maintenance. Everything else works fine just anything that using runconsolecommand is causing a crash.
void __cdecl Console( const char* szCommand )
static DWORD rccAdr = NULL;
rccAdr = dwLTClientEXE;
typedef void(__cdecl*RunConsoleCommandFn)(const char*,int&);
RunConsoleCommandFn RunConsoleCmd = (RunConsoleCommandFn)rccAdr;