Thread: CA Updates

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  1. #1
    steven1578's Avatar
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    Question CA Updates

    Hey guys,

    Some of you might remember me from a year ago in the CAEU section.
    I didn't follow CA for quite a while and now i'm wondering whats new?
    Any major new hackshield/security updates?


    Hope some coders can help me get up2date again
    R.I.P Grandma! 3-17-2012

  2. #2
    Ch40zz-C0d3r's Avatar
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    Memory edit is completely detected, ptc doesnt work for all commands.
    Cant remember more atm, just happy with charhack and unl ammo, I dont need more^^
    I just wanted to prove that I can simply make unl ammo for ca no matter what they'll do :P
    Last edited by Ch40zz-C0d3r; 03-14-2014 at 02:39 PM.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  3. The Following 2 Users Say Thank You to Ch40zz-C0d3r For This Useful Post:

    pDevice (03-18-2014),steven1578 (03-14-2014)

  4. #3
    steven1578's Avatar
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    You are working on CAEU am i right?
    R.I.P Grandma! 3-17-2012

  5. #4
    steven1578's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Ey, ich kann ja nix dafür dass nexon einfach nur schlecht ist xD
    Die werden mich niemals los^^ (Hatte btw auch > 1 Jahr Pause weils lw war, hat sich leider nix geändert. Ist sogar noch leichter geworden xD)

    Yes, but NA is nearly the same.
    Well then, i can remember when i stopped coding, i stumbled on a problem which was that Nexon is now scanning for Injected DLLs and then crash the client. How did u fix/bypass this?
    R.I.P Grandma! 3-17-2012

  6. #5
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by steven1578 View Post
    Well then, i can remember when i stopped coding, i stumbled on a problem which was that Nexon is now scanning for Injected DLLs and then crash the client. How did u fix/bypass this?
    Well they cant just kick you for an injected dll (which they get through FS[13] Register => PEB) so they made signatures of your hack.
    YOu have to encrypt it very well so their signature will fail. Had problems with it too :P

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  7. The Following 2 Users Say Thank You to Ch40zz-C0d3r For This Useful Post:

    pDevice (03-18-2014),steven1578 (03-15-2014)

  8. #6
    steven1578's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Well they cant just kick you for an injected dll (which they get through FS[13] Register => PEB) so they made signatures of your hack.
    YOu have to encrypt it very well so their signature will fail. Had problems with it too :P
    So instead of using the "XorStr" i used before i need to use a new encryption method, is that what u mean? Will packing my DLL fix this too?
    R.I.P Grandma! 3-17-2012

  9. #7
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by steven1578 View Post
    So instead of using the "XorStr" i used before i need to use a new encryption method, is that what u mean? Will packing my DLL fix this too?
    Well the encryption should be ok, you have to change public code because they are scanning for it. Use some strong packer + virtualizer and youre done

    EDIT: In my last post I meant wirh encryption the encryption of bytes in your hack, not your strings :P

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  10. #8
    |-|3|_][({}PT3R12's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Memory edit is completely detected, ptc doesnt work for all commands.
    Cant remember more atm, just happy with charhack and unl ammo, I dont need more^^
    I just wanted to prove that I can simply make unl ammo for ca no matter what they'll do :P
    So what is the best way to memory edit now? Are the addresses just scanned on respawn like old times or did they actually upgrade past that?

  11. #9
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by |-|3|_][({}PT3R12 View Post
    So what is the best way to memory edit now? Are the addresses just scanned on respawn like old times or did they actually upgrade past that?
    You cant memory edit at all with bytechanging (Just with VEH/SEH and breakpoints [HWBP are UD on NA])

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  12. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    |-|3|_][({}PT3R12 (03-18-2014)

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