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  1. #1
    lamkelvin's Avatar
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    Make No Recoil or No Spread Hacks with CE

    Hello guys, this is the first time I post here for help and answers, Thank you for your time first.

    I have a Cheat Engine which can bypass Combat arms,

    And I would like to learn how to make a no recoil or no spread hack which seems to be a easy one.

    I read many posts but none of them have a tutorial to teach people to make this kind of hack.

    I tried to search increase or decrease value with different guns to get the address,

    however there were too many addresses I have tired like 50 times and there were still 1000+ addresses.

    Besides, I do not know what kind of value should I search for like Byte or 4 Bytes.

    What should I do to get the no recoil hack?

    Thanks. Looking forward to your reply.

  2. #2
    C0ldW4r's Avatar
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    1) Are you using like the program "Cheat Engine" or are you using a Hex Editor?
    2) If you are using "Cheat Engine" I believe it won't work.
    3) If you are using a Hex Editor...I have no idea whatsoever.
    Thank/Rep me If I helped.
    Cheers,
    C0ldW4r

  3. #3
    lamkelvin's Avatar
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    1, I have Cheat Engine and Olly
    2, I can use Cheat Engine and Olly
    3, I have no idea what should I do when I attach the program on Cheat Engine and Olly to find the no recoil address.

  4. #4
    C0ldW4r's Avatar
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    Cheat Engine does not work with combat arms, you have to use a Hex Editor to change the recoil, what you want to do is known as Modding.
    Thank/Rep me If I helped.
    Cheers,
    C0ldW4r

  5. #5
    supercarz1991's Avatar
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    Quote Originally Posted by C0ldW4r View Post
    Cheat Engine does not work with combat arms, you have to use a Hex Editor to change the recoil, what you want to do is known as Modding.
    learn what your talking about before you say something

    Recoil can't be modified in modding. Recoil is hacking only through classes or nopping certain addies

    commando: You're probably the best non-coder coder I know LOL


  6. #6
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    learn what your talking about before you say something

    Recoil can't be modified in modding. Recoil is hacking only through classes or nopping certain addies
    I bet recoil and spread is clientsided and therefore it can also be done with a hexeditor IF the game wouldnt compare some crc tables...
    You should rely on strings if you hack CA and dont know exactly how to achieve your goal. Strings help you (in CA not all games) to locate the functions you want, so earch for example for "Shoot, ammo, recoil, spread, perturb, ...", use breakpoints to debug through the game.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  7. #7
    supercarz1991's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    I bet recoil and spread is clientsided and therefore it can also be done with a hexeditor IF the game wouldnt compare some crc tables...
    You should rely on strings if you hack CA and dont know exactly how to achieve your goal. Strings help you (in CA not all games) to locate the functions you want, so earch for example for "Shoot, ammo, recoil, spread, perturb, ...", use breakpoints to debug through the game.
    Things like Recoil, perturb and spread are all controlled by attributes. Attributes can't easily be edited without someone who has knowledge to their encryption. Some of us do, i have them all decrypted, but they're over a year old and almost useless.

    With a hex editor, all you can do is things like rapid fire, no reload, instant select, etc. You can't control the recoil of a gun unless you slow down its shooting animation, and that's kinda pointless

    commando: You're probably the best non-coder coder I know LOL


  8. #8
    Ch40zz-C0d3r's Avatar
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    Quote Originally Posted by supercarz1991 View Post
    Things like Recoil, perturb and spread are all controlled by attributes. Attributes can't easily be edited without someone who has knowledge to their encryption. Some of us do, i have them all decrypted, but they're over a year old and almost useless.

    With a hex editor, all you can do is things like rapid fire, no reload, instant select, etc. You can't control the recoil of a gun unless you slow down its shooting animation, and that's kinda pointless
    Yeah but if you decrypted it you can theoriticly use Hexeditor/Notepad to change teh attributes, encrypt again and it would work if they wouldnt check the crc.

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  9. #9
    supercarz1991's Avatar
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    Quote Originally Posted by Ch40zz-C0d3r View Post
    Yeah but if you decrypted it you can theoriticly use Hexeditor/Notepad to change teh attributes, encrypt again and it would work if they wouldnt check the crc.
    well yeah but its easier to actually do what matypatty and J were doing... modifying them by memory. that's how they did the character hack and god mode

    commando: You're probably the best non-coder coder I know LOL


  10. #10
    I'm not lazy, I just really enjoy doing nothing.
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    _PuRe.LucK*'s Avatar
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    switch the types to "all" and then search for the values.

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