Thread: SFXMgr Address

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  1. #1
    ObsoleteKid's Avatar
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    SFXMgr Address

    im not 100% that this is correct, but according to ©h40zz-©0d3r SFXMgr offset finding method it is correct, can anyone confirm that it is?

    0x371D1F40 //sfxmgr address
    Last edited by ObsoleteKid; 07-12-2014 at 09:55 AM.

  2. #2
    Ch40zz-C0d3r's Avatar
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    The new function has got an anti-call asm part.
    You just have to use my signature scroll down until you find the basic virtual call, but above will be 4 more lines
    If you found that then its 100% right. I dont have CA anymore so I cant tell you

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

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