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  1. #1
    NeoStryker's Avatar
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    LTClientEXE and LTClientDLL

    What is the difference between LTClientEXE and LTClientDLL?

  2. #2
    theqce's Avatar
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    From what I understand, EXE is the executable file which has notable features inside it, however I'm pretty sure the DLL is the library where the exe access most of its information from, the dll cant be reveres engineered from what I know, but then again I'm a shitty nobody who cant code hacks for shit even after learning c++, java, and c#

  3. #3
    Ch40zz-C0d3r's Avatar
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    Both were used for PTC (Push to Console).
    The first version used the "pipe" of the dll, the second one called the engine function directly to get arround some nooby checks inserted by nexon.
    Now both versions are patched and you have to find the address which is used to store the content/value of the console variables and modify it directly

    Progress with my game - "Disbanded"
    • Fixed FPS lag on spawning entities due to the ent_preload buffer!
    • Edit the AI code to get some better pathfinding
    • Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
    • Added a new silencer for ALL weapons. Also fixed the rotation bugs
    • Added a ton of new weapons and the choice to choose a silencer for every weapon
    • Created a simple AntiCheat, noobs will cry like hell xD
    • The name will be Disbanded, the alpha starts on the 18th august 2014



    Some new physics fun (Serversided, works on every client)



    My new AI
    http://www.youtube.com/watch?v=EMSB1GbBVl8

    And for sure my 8 months old gameplay with 2 friends
    http://www.youtube.com/watch?v=Na2kUdu4d_k

  4. The Following User Says Thank You to Ch40zz-C0d3r For This Useful Post:

    dllbaseII (02-18-2015)

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