Thread: Rcon for admins

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  1. #1
    einar300's Avatar
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    Rcon for admins

    Rcon For Admins


    You login by typing in the following:

    /rcon login (password) ~ Replace password with the rcon pass without brackets.

    Kick/ban/msg players:

    /status ~ Displays information for all connected players in the server.

    /tell (player id) ~ Sends a message to a specific player in the server via console (the message will appear next to the name `console').

    /clientkick (player id) ~ Kicks a specific player from the server.

    /kick (player name) ~ Kicks a player from the server except instead of using the id to identify the player you need to instead type out the players name (colors included).

    /banclient (player id) ~ Bans specific player from the server.

    /banuser (player name) ~ Bans player by name not id.

    /tempbanClient (player id) ~ Temporarily bans a player.

    /tempbanUser (player name) ~ Same as above just by name not id.

    /unbanuser (player name) ~ Unbans a user by name *note* the easiest way to unban a player is to delete the players name from ban.txt which can be found in the server files located in the server's FTP.

    Changing the map:

    /map (map name) ~ Type in the map name you want without the brackets. Some of the map names used are different to the console command names. To make things easier here is a list of map names:

    mp_array
    mp_cairo
    mp_cosmodrome
    mp_cracked
    mp_crisis
    mp_duga
    mp_firingrange
    mp_hanoi
    mp_havoc
    mp_mountain
    mp_nuked
    mp_radiation
    mp_russianbase
    mp_villa

    /map_rotate ~ Loads the next map in rotation.

    /map_restart ~ Restarts the current map.

    /fast_restart ~ Restarts the map without loading.

    Restarting server:

    /killserver ~ Shuts the server down.

    /Quit ~ Restarts the server.

    *NOTE*:the above is just a list of the most common commands you will need to know as a server admin. There are however alot more commands than this. Maybe in another post i'll list those too.

    *EDIT* Remember to type /rcon before each command and not the command by itself. E.G /rcon map_restart

    Server Mode:

    set scr_hardcore ~ Player's HUD is limited, bullet damage is higher, friendly fire is on.

    set scr_oldschool ~ No classes. Weapons are pickups, health is in a gauge form and can be increased with medipacks also jumps are higher.

    set scr_oldschool_mw ~ Same as above, just for modded servers?

    Spectator permissions:

    set scr_game_spectatetype ~ Toggle spectating type.
    set g_deadChat ~ Toggle dead chat.

    Game Type Settings

    Search and Destroy (sd):

    set scr_sd_bombtimer
    set scr_sd_defusetime
    set scr_sd_multibomb
    set scr_sd_numlives
    set scr_sd_planttime
    set scr_sd_playerrespawndelay
    set scr_sd_roundlimit
    set scr_sd_roundswitch
    set scr_sd_scrorelimit
    set scr_sd_timelimit
    set scr_sd_waverespawndelay

    Domination (dom):

    set scr_dom_numlives
    set scr_dom_playerrespawndelay
    set scr_dom_roundlimit
    set scr_dom_scorelimit
    set scr_dom_timelimit
    set scr_dom_waverespawndelay

    Sabotage (sab):

    set scr_sab_bombtimer
    set scr_sab_defusetime
    set scr_sab_hotpotato
    set scr_sab_numlives
    set scr_sab_planttime
    set scr_sab_playerrespawndelay
    set scr_sab_roundlimit
    set scr_sab_roundswitch
    set scr_sab_scorelimit
    set scr_sab_timelimit
    set scr_sab_waverespawndelay

    Tdm (war):

    set scr_war_numlives
    set scr_war_playerrespawndelay
    set scr_war_roundlimit
    set scr_war_scorelimit
    set scr_war_timelimit
    set scr_war_waverespawndelay

    HQ (koth):

    set scr_koth_numlives
    set scr_koth_playerrespawndelay
    set scr_koth_roundlimit
    set scr_koth_roundswitch
    set scr_koth_scorelimit
    set scr_koth_timelimit
    set scr_koth_waverespawndelay

    Capture The Flag (ctf):

    (not available yet)
    set scr_ctf_numlives
    set scr_ctf_playerrespawndelay
    set scr_ctf_roundlimit
    set scr_ctf_roundswitch
    set scr_ctf_scorelimit
    set scr_ctf_timelimit
    set scr_ctf_waverespawndelay

    Deathmatch-Free For All (dm):

    set scr_dm_numlives
    set scr_dm_playerrespawndelay
    set scr_dm_roundlimit
    set scr_dm_scorelimit
    set scr_dm_timelimit
    set scr_dm_waverespawndelay

    Explanations:

    bombtimer ~ Sets how long until the bomb will blow.
    defusetime ~ How long it takes to defuse the bomb after its planted.
    multibomb ~ Allows everyone on the attacking side to be armed with a bomb.
    numlives ~ Sets the number of lives.
    planttime ~ How long it takes to plant the bomb.
    playerrespawndelay ~ Time to respawn after dying.
    roundlimit ~ sets the round limit on each map.
    roundswitch ~ The round at which players will switch sides.
    scrorelimit ~ Sets the score limit.
    timelimit ~ Sets the time limit for the map.
    waverespawndelay ~ Disable delay in respawn time.

    Punk Buster

    Performance improvements:

    Punkbuster Sleep setting

    pb_sleep 500 (tells punkbuster client software to wait longer before awakening and sending info to PB)

    pb_writecfg (makes the above setting permanent so you don't have to do it each time you log in)

    - The above changes the frequency that your PC reports to the server and thus reduced frequency of network spikes and the associated latency.

    Packet transfer setting:

    cl_maxpackets 100

    - This setting helps smooth out data transfer and should help if you have a cable or other high speed connection.

    Manage whether or not extra or duplicate packets are sent to the server

    cl_packetdup 0 or 1

    (1 is default and this sends an extra packet of data in case the first one is lost. If you enable the lagometer (see tools below), then you can see if you are losing any packets. If yes, then leave this at 1. If no, you can consider changing to 0.

    Enable higher Frames Per Secon (FPS):

    com_maxfps 125 (Default is 60 so this may help overall FPS. Some say this should be set at or just above your average FPS to smooth things out)

    - This allows your game to go allow higher frame rates that the default. Set it to a value you want based on the capabilities of you machines.can go as high as 1000

    Field of View (FOV): cg_fov 80

    - If you want to widen your field of view from 65 degrees to 80 degrees, use this command. NOTE: This basically "backs you up" to give you a larger viewing area at the sides but it does make user/soldiers/enemies slightly smaller at the same time. This command does not affect machine performance and is merely a preference to give you the ability to see more.

    In Game Tools:


    Show framerate so you can see how your PC is performing.

    cg_drawFPS 1 (choices are 0,1,2,or 3 where 0 = off)

    - At a minimum, you need to try to be above 60FPS so that you have no visual choppiness. Reduce textures, shadows, lighting etc. to get above 60 if possible:

    Show network connection quality:

    cg_drawlagometer 1 (puts a graph just above your grenades)

    - Top meter on graph. If blue, (or blue with small amounts of yellow) then you system is in synch and your screen/system is refreshing in synch with the server's perspective of the game world. If Yellow, then you are having issues and your screen/system may not be in synch with what the server thinks is happeing.. in blue shows how well your graphics card is staying in synch with the server as it relates to rendering the gaming environment. A few yellow items is OK but you want the vast majority to be blue. If you have a lot of yellow, this means that your graphics rendering and server rendering of the gameworld is out of synch. The smoother the flow on this meter, the better.

    - Bottom meter should be all or mostly green. Lots of yellow or red means there are issues. When you spawn or die, you can sometimes see lots of RED , this seems to be OK. If you are all green, then you can consider changing your cl_packetdup to 0 and you can increase your cl_maxpackets

    Thanks..

    I didn't make this btw!
    Last edited by einar300; 11-14-2010 at 08:51 PM.

  2. #2
    Heartview's Avatar
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    Yeah you didnt make it, you copied it directly from a CoD4 website.

    mp_backlot
    mp_bloc
    mp_bog
    mp_cargoship
    mp_citystreets
    mp_convoy
    mp_countdown
    mp_crash
    mp_crossfire
    mp_farm
    mp_overgrown
    mp_pipeline
    mp_shipment


    ???

    If your going to C+P at least get the right game.
    Texture Mods


    Obedear, the sky is low

  3. #3
    einar300's Avatar
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    Couldn't find the map name... so...

  4. #4
    Heartview's Avatar
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    mp_array
    mp_cairo
    mp_cosmodrome
    mp_cracked
    mp_crisis
    mp_duga
    mp_firingrange
    mp_hanoi
    mp_havoc
    mp_mountain
    mp_nuked
    mp_radiation
    mp_russianbase
    mp_villa


    This is jut out of the common folder, so I cant say the exact accuracy of this, but I would assume that this is it.
    Texture Mods


    Obedear, the sky is low

  5. The Following User Says Thank You to Heartview For This Useful Post:

    einar300 (11-14-2010)

  6. #5
    einar300's Avatar
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    Thx dude! I will edit

  7. #6
    Heartview's Avatar
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    Well I dont know if those are exact or not, but If you are going to post something like this, make sure everything is from the right game, and at the very least organize it a bit.
    Texture Mods


    Obedear, the sky is low

  8. #7
    spiritwo's Avatar
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    Good job
    --
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  9. #8
    einar300's Avatar
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    No thanks?

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