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  1. #16
    rowan112's Avatar
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    Quote Originally Posted by assasinate3d View Post
    wow DLC already?
    Is there goin to be maps from mw2? Hope so.
    lol i dont think so, hope they have wasteland or something like that because in cod 4 the sniper mission is wasteland and it was done 15 years ago prob just after the cold war i dont know lol.
    NextGenTactics said that treyarch is gunna release a new zombie map and some more mp maps

  2. #17
    Heartview's Avatar
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    Quote Originally Posted by rowan112 View Post
    lol i dont think so, hope they have wasteland or something like that because in cod 4 the sniper mission is wasteland and it was done 15 years ago prob just after the cold war i dont know lol.
    NextGenTactics said that treyarch is gunna release a new zombie map and some more mp maps
    NexGenTactics doesnt know this for sure. But what else are they going to put in the DLC? A patch that makes the game work? Wouldnt surprise me. Them make us pay again to play the game.
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  3. #18
    Skyline.'s Avatar
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    Quote Originally Posted by assasinate3d View Post
    wow DLC already?
    Is there goin to be maps from mw2? Hope so.
    ew mw2 maps...
    that's just fail..
    cod2 maps ftw!


  4. #19
    Heartview's Avatar
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    Quote Originally Posted by toobanooba View Post
    ew mw2 maps...
    that's just fail..
    cod2 maps ftw!
    Toujane and Stalingrad ftw.
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  5. #20
    kklalz's Avatar
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    They won't add IW stuff lol.
    I'd like them to add more close range maps, kinda small one like NT / FR.
    S U C K








  6. #21
    Heartview's Avatar
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    Quote Originally Posted by kklalz View Post
    They won't add IW stuff lol.
    I'd like them to add more close range maps, kinda small one like NT / FR.
    *cough*Toujane*cough*

    One of the best maps in CoD2. IW is dead and CoD is now owned by activision, so i shouldnt matter.
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  7. #22
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    is any new map for zombies coming??

  8. #23
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    Quote Originally Posted by derpderp View Post
    *cough*Toujane*cough*

    One of the best maps in CoD2. IW is dead and CoD is now owned by activision, so i shouldnt matter.
    umm IW isnt dead activision only fired the highest people in IW, and call of duty is always owned by activision not infinity ward. and IW is making MW3

  9. #24
    adrimity's Avatar
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    nooooo, i loved doing the wall breach in the vent on launch...damn

  10. #25
    Heartview's Avatar
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    Quote Originally Posted by rowan112 View Post
    umm IW isnt dead activision only fired the highest people in IW, and call of duty is always owned by activision not infinity ward. and IW is making MW3
    Where the hell have you been? IW doesnt have enough staff to keep making games. They are all at Respawn now. Activision won the court case and won the call of duty title from them like I said before. And no IW is not making MW3, Sledgehammer is.
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  11. #26
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    so they make a shit game, fix it, then make new maps and make us pay for it again. Ya I guess that's fair.

  12. #27
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    Quote Originally Posted by rowan112 View Post
    i no what u mean im using AMD Athlon 64 2X 6000+ which is good for other cod games but not black ops, and to get the cpu i need for black ops which means i need a new cpu a AM2+ motherboard with DDR2 mem like this one
    Gigabyte MA785-GM-US2H
    I have the same exact processor.

    2GB Ram
    Nvidia Geforce 9600GT

    Constant 50-70 FPS.

    Gamebooster + Advanced SystemCare + CCleaner = Awesome.



  13. #28
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    For those of you wondering, Patch is in QA and should be live next week.

    This should also be added :

    • 12 player
    • mixed hardcore
    • TEAM SWITCHING

    ----

    Source : https://twitter.com/#!/pcdev/


    Sound like a good news :>
    Last edited by kklalz; 12-09-2010 at 04:24 PM.
    S U C K








  14. #29
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    when they will add party.......

  15. #30
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    Thats it : (looks like shit)

    ·Improved threading performance on computers with only 2 cores.
    ·Additional performance optimizations
    ·Added an option to pre-cache all shaders during load time. This fixes hitching related to shader compiling on some video cards when viewing an area of the map for the first time.
    ·Fixed random freezes in certain computer configurations.
    ·Allow Team Change on Ranked servers when it does not unbalance teams (this is a server admin option).
    ·Allow Team Change grace period at start of match (server admin option).
    ·Added 4 more reserved slots (server admin option)
    ·Added /connect
    ·Improved quickmatch results (server side change)
    ·Fix for watching films through Combat Record
    ·Fixed compassSpectatorsSeeEnemies exploit
    ·Fixed 3rd person fov exploit
    ·Fix for infinite supply drop exploit.
    ·Fixed crosshair flickering when stereo is active.
    ·Various spawn improvements
    ·Various sound improvements
    ·Fix for Zombies – Teammate shadows not displayed properly.
    ·Fix for radar not staying on in One in the Chamber when it should.
    ·In a Domination match, the Position Secured medal is no longer delayed.
    ·'Hardened: Equipment Shot' Challenge can now be completed by destroying a 'Camera Spike'.
    ·Fix for choppy final killcam in dedicated servers.
    ·Various map glitches fixed.
    ·Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
    ·Added mixed hardcore playlist
    ·Added mixed barebones playlist
    ·Added 12 player versions of all playlists

    Rcon

    ·Reduced timeout values. Connect (or failure to connect is faster).
    ·Added all white-listed dvars for Ranked and Unranked. Admins have rcon access to ALL available dvars.
    ·Added Settings and Console tabs for Ranked servers.
    ·Fixes a bug where the “Server” tab doesn’t update values when connecting to a new server.
    ·Added version number to the title bar.
    ·Fixed a bug where UI state didn’t persist after switching to another server.
    ·Added “disconnect” button.
    ·Fixed map “set” to not use admindvar.
    ·Changed all dvars which could be possibly float, to float. Mostly these are time-type dvars.
    ·Fixed bug where entering a value of zero for Message Duration would cause a unhandled exception error
    ·Truncated all message fields to 140 chars

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