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  1. #1
    Dany222's Avatar
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    [SOLVED] Bunkers in Black Ops

    Right now, i am working on the new Quarantine Chaos Zombie Mod for Black Ops.
    but they is a big problem, in the qczm in mw2 you can see this

    Code:
    init()
    {
    	level.doCustomMap = 0;
    	level.doorwait = 2;
    	level.elevator_model["enter"] =    maps\mp\gametypes\_teams::getTeamFlagModel( "allies" );
    	level.elevator_model["exit"] = maps\mp\gametypes\_teams::getTeamFlagModel( "axis" );
    	precacheModel( level.elevator_model["enter"] );
    	precacheModel( level.elevator_model["exit"] );
    	wait 1;
    	if(getDvar("mapname") == "mp_afghan"){ /** Afghan **/
    		level thread Afghan();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_boneyard"){ /** Scrapyard **/
    		level thread Scrapyard();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_brecourt"){ /** Wasteland **/
    		level thread Wasteland();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_checkpoint"){ /** Karachi **/
    		level thread Karachi();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_derail"){ /** Derail **/
    		level thread Derail();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_estate"){ /** Estate **/
    		level thread Estate();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_favela"){ /** Favela **/
    		level thread Favela();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_highrise"){ /** HighRise **/
    		level thread HighRise();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_nightshift"){ /** Skidrow **/
    		level thread Skidrow();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_invasion"){ /** Invasion **/
    		level thread Invasion();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_quarry"){ /** Quarry **/
    		level thread Quarry();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_rundown"){ /** Rundown **/
    		level thread Rundown();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_rust"){ /** Rust **/
    		level thread Rust();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_subbase"){ /** SubBase **/
    		level thread SubBase();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_terminal"){ /** Terminal **/
    		level thread Terminal();
    		level.doCustomMap = 1;
    	}
    	if(getDvar("mapname") == "mp_underpass"){ /** Underpass **/
    		level thread Underpass();
    		level.doCustomMap = 1;
    	}
    	if(level.doCustomMap == 1){
    		level.gameState = "starting";
    		level thread CreateMapWait();
    	} else {
    		level.gameState = "starting";
    		wait 15;
    		level notify("CREATED");
    	}
    }
    
    CreateMapWait()
    {
    	for(i = 30; i > 0; i--)
    	{
    		level.TimerText destroy();
    		level.TimerText = level createServerFontString( "objective", 1.5 );
    		level.TimerText setPoint( "CENTER", "CENTER", 0, -100 );
    		level.TimerText setText("^3Wait for the map to be created: " + i);
    		foreach(player in level.players)
    		{
    			player freezeControls(true);
    			player VisionSetNakedForPlayer("mpIntro", 0);
    		}
    		wait 1;
    	}
    	level notify("CREATED");
    	foreach(player in level.players)
    	{
    		player freezeControls(false);
    		player VisionSetNakedForPlayer(getDvar("mapname"), 0);
    	}
    }
    I need this but for black ops.
    i already try this with the black ops maps and it does not work. Can somebody give me the right codes so i can build my bunkers ect...

  2. #2
    RyanH100's Avatar
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    List of map names
    Multiplayer maps:
    mp_array .............. (Array)
    mp_cairo .............. (Havana)
    mp_cosmodrome .... (Launch)
    mp_cracked .......... (Cracked)
    mp_crisis .............. (Crisis)
    mp_duga .............. (Grid)
    mp_firingrange ....... (Firing Range)
    mp_hanoi ............. (Hanoi)
    mp_havoc ............ (Jungle)
    mp_mountain ........ (Summit)
    mp_nuked ............ (Nuketown)
    mp_radiation ........ (Radiation)
    mp_russianbase .... (WMD)
    mp_villa ............... (Villa)

    Thanks to AZUMIKKEL for posting them.

  3. #3
    Dany222's Avatar
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    i did that its not working i change all names of maps and its say bad syntax
    i just want somebody do it and give me codes

  4. #4
    RyanH100's Avatar
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    Some functions could be different from black ops.
    I dont code so i cant help you sorry.
    Someone will help you soon

    You might need to do something like

    #include maps\mp\

    Thats not the proper thing.
    Last edited by RyanH100; 11-19-2010 at 06:49 PM.

  5. #5
    Dany222's Avatar
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    Ok thanks im waiting.....

  6. #6
    spiritwo's Avatar
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    Wait until they release their mod tools then we will be able to explore some more. But a couple posts have been made with updated codes.
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  7. #7
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