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  1. #1
    Wolfeman's Avatar
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    What the F*** is wrong lol

    k guys i cant find what is wrong with this code could u help me i just added 2 guns and 2 grenades (wa2000,AUG and claymore, tabun gas)
    Code:
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    init()
    {
    	level.scoreInfo = [];
    	level.xpScale = GetDvarInt( #"scr_xpscale" );
    	level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
    	level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
    	level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
    	level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
    	level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );
    	level.rankTable = [];
    	precacheShader("white");
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 100 );
    		registerScoreInfo( "headshot", 100 );
    		registerScoreInfo( "assist_75", 80 );
    		registerScoreInfo( "assist_50", 60 );
    		registerScoreInfo( "assist_25", 40 );
    		registerScoreInfo( "assist", 20 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    		registerScoreInfo( "dogkill", 30 );
    		registerScoreInfo( "dogassist", 10 );
    		registerScoreInfo( "helicopterkill", 200 );
    		registerScoreInfo( "helicopterassist", 100 );
    		registerScoreInfo( "helicopterassist_75", 0 );
    		registerScoreInfo( "helicopterassist_50", 0 );
    		registerScoreInfo( "helicopterassist_25", 0 );
    		registerScoreInfo( "spyplanekill", 100 );
    		registerScoreInfo( "spyplaneassist", 50 );
    		registerScoreInfo( "rcbombdestroy", 50 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 50 );
    		registerScoreInfo( "headshot", 50 );
    		registerScoreInfo( "assist_75", 0 );
    		registerScoreInfo( "assist_50", 0 );
    		registerScoreInfo( "assist_25", 0 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    		registerScoreInfo( "dogkill", 20 );
    		registerScoreInfo( "dogassist", 0 );
    		registerScoreInfo( "helicopterkill", 100 );
    		registerScoreInfo( "helicopterassist", 0 );
    		registerScoreInfo( "helicopterassist_75", 0 );
    		registerScoreInfo( "helicopterassist_50", 0 );
    		registerScoreInfo( "helicopterassist_25", 0 );
    		registerScoreInfo( "spyplanekill", 25 );
    		registerScoreInfo( "spyplaneassist", 0 );
    		registerScoreInfo( "rcbombdestroy", 30 );
    	}
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    	registerScoreInfo( "challenge", 2500 );
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    		precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    		level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	}
    	level.numStatsMilestoneTiers = 4;
    	level.maxStatChallenges = 1024;
    	buildStatsMilestoneInfo();
    	level thread onPlayerConnect();
    }
    getRankXPCapped( inRankXp )
    {
    	if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
    	{
    		return level.rankXpCap;
    	}
    	return inRankXp;
    }
    getCodPointsCapped( inCodPoints )
    {
    	if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
    	{
    		return level.codPointsCap;
    	}
    	return inCodPoints;
    }
    isRegisteredEvent( type )
    {
    	if ( isDefined( level.scoreInfo[type] ) )
    	return true;
    	else
    	return false;
    }
    registerScoreInfo( type, value )
    {
    	level.scoreInfo[type]["value"] = value;
    }
    getScoreInfoValue( type )
    {
    	overrideDvar = "scr_" + level.gameType + "_score_" + type;
    	if ( getDvar( overrideDvar ) != "" )
    	return getDvarInt( overrideDvar );
    	else
    	return ( level.scoreInfo[type]["value"] );
    }
    getScoreInfoLabel( type )
    {
    	return ( level.scoreInfo[type]["label"] );
    }
    getRankInfoMinXP( rankId )
    {
    	return int(level.rankTable[rankId][2]);
    }
    getRankInfoXPAmt( rankId )
    {
    	return int(level.rankTable[rankId][3]);
    }
    getRankInfoMaxXp( rankId )
    {
    	return int(level.rankTable[rankId][7]);
    }
    getRankInfoFull( rankId )
    {
    	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    getRankInfoIcon( rankId, prestigeId )
    {
    	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    getRankInfoLevel( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    getRankInfoCodPointsEarned( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
    }
    shouldKickByRank()
    {
    	if ( self IsHost() )
    	{
    		return false;
    	}
    	if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
    	{
    		return true;
    	}
    	if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
    	{
    		return true;
    	}
    	if ( level.minPrestige > self.pers["plevel"] )
    	{
    		return true;
    	}
    	return false;
    }
    getCodPointsStat()
    {
    	codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
    	codPointsCapped = getCodPointsCapped( codPoints );
    	if ( codPoints > codPointsCapped )
    	{
    		self setCodPointsStat( codPointsCapped );
    	}
    	return codPointsCapped;
    }
    setCodPointsStat( codPoints )
    {
    	self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
    }
    getRankXpStat()
    {
    	rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
    	rankXpCapped = getRankXPCapped( rankXp );
    	if ( rankXp > rankXpCapped )
    	{
    		self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
    	}
    	return rankXpCapped;
    }
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    		player.pers["rankxp"] = player getRankXpStat();
    		player.pers["codpoints"] = player getCodPointsStat();
    		player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
    		rankId = player getRankForXp( player getRankXP() );
    		player.pers["rank"] = rankId;
    		player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );
    		if ( player shouldKickByRank() )
    		{
    			kick( player getEntityNumber() );
    			continue;
    		}
    		if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
    		player.pers["participation"] = 0;
    		player.rankUpdateTotal = 0;
    		player.cur_rankNum = rankId;
    		assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
    		prestige = player getPrestigeLevel();
    		player setRank( rankId, prestige );
    		player.pers["prestige"] = prestige;
    		if ( !isDefined( player.pers["summary"] ) )
    		{
    			player.pers["summary"] = [];
    			player.pers["summary"]["xp"] = 0;
    			player.pers["summary"]["score"] = 0;
    			player.pers["summary"]["challenge"] = 0;
    			player.pers["summary"]["match"] = 0;
    			player.pers["summary"]["misc"] = 0;
    			player.pers["summary"]["codpoints"] = 0;
    		}
    		player setclientdvar( "ui_lobbypopup", "" );
    		player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
    		player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
    		player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
    		player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );
    		player.explosiveKills[0] = 0;
    		player.xpGains = [];
    		player thread ModInfo();
    		player thread onPlayerSpawned();
    		player thread onJoinedTeam();
    		player thread onJoinedSpectators();
    	}
    }
    onJoinedTeam()
    {
    	self endon("disconnect");
    	for(;;)
    	{
    		self waittill("joined_team");
    		self thread removeRankHUD();
    	}
    }
    onJoinedSpectators()
    {
    	self endon("disconnect");
    	for(;;)
    	{
    		self waittill("joined_spectators");
    		self thread removeRankHUD();
    	}
    }
    ModInfo()
    {
    	self endon( "disconnect" );
    	info = self createFontString("hudbig", 1.0);
    	while(true)
    	{
    		info setPoint("TOP", "TOP", -5, 0);
    		info setText("^1Deathmax's ^4Killstreaks & Class ^0MOD!");
    		wait .5;
    	}
    }
    
    incCodPoints( amount )
    {
    	if ( self HasPerk( "specialty_extramoney" ) )
    	{
    		multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
    		amount *= multiplier;
    		amount = int( amount );
    	}
    	newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
    	if ( newCodPoints > self.pers["codpoints"] )
    	{
    		self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
    	}
    	self.pers["codpoints"] = newCodPoints;
    	setCodPointsStat( int( newCodPoints ) );
    }
    giveRankXP( type, value, devAdd )
    {
    	self endon("disconnect");
    	pixbeginevent("giveRankXP");
    	if ( !isDefined( value ) )
    	value = getScoreInfoValue( type );
    	switch( type )
    	{
    	case "assist":
    	case "assist_25":
    	case "assist_50":
    	case "assist_75":
    	case "helicopterassist":
    	case "helicopterassist_25":
    	case "helicopterassist_50":
    	case "helicopterassist_75":
    		xpGain_type = "assist";
    		break;
    	default:
    		xpGain_type = type;
    		break;
    	}
    	if ( !isDefined( self.xpGains[xpGain_type] ) )
    	self.xpGains[xpGain_type] = 0;
    	bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
    	switch( type )
    	{
    	case "kill":
    	case "headshot":
    	case "assist":
    	case "assist_25":
    	case "assist_50":
    	case "assist_75":
    	case "helicopterassist":
    	case "helicopterassist_25":
    	case "helicopterassist_50":
    	case "helicopterassist_75":
    	case "capture":
    	case "defend":
    	case "return":
    	case "pickup":
    	case "plant":
    	case "defuse":
    	case "assault":
    	case "revive":
    	case "medal":
    		value = int( value * level.xpScale );
    		break;
    	default:
    		if ( level.xpScale == 0 )
    		value = 0;
    		break;
    	}
    	self.xpGains[xpGain_type] += value;
    	xpIncrease = self incRankXP( value );
    	if ( updateRank() )
    	self thread updateRankAnnounceHUD();
    	if ( value != 0 )
    	{
    		self syncXPStat();
    	}
    	if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
    	{
    		if ( type == "teamkill" )
    		self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
    		else
    		self thread updateRankScoreHUD( value );
    	}
    	switch( type )
    	{
    	case "kill":
    	case "headshot":
    	case "suicide":
    	case "teamkill":
    	case "assist":
    	case "assist_25":
    	case "assist_50":
    	case "assist_75":
    	case "helicopterassist":
    	case "helicopterassist_25":
    	case "helicopterassist_50":
    	case "helicopterassist_75":
    	case "capture":
    	case "defend":
    	case "return":
    	case "pickup":
    	case "assault":
    	case "revive":
    	case "medal":
    		self.pers["summary"]["score"] += value;
    		incCodPoints( round_this_number( value * level.codPointsXPScale ) );
    		break;
    	case "win":
    	case "loss":
    	case "tie":
    		self.pers["summary"]["match"] += value;
    		incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
    		break;
    	case "challenge":
    		self.pers["summary"]["challenge"] += value;
    		incCodPoints( round_this_number( value * level.codPointsChallengeScale ) );
    		break;
    	default:
    		self.pers["summary"]["misc"] += value;
    		self.pers["summary"]["match"] += value;
    		incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
    		break;
    	}
    	self.pers["summary"]["xp"] += xpIncrease;
    	pixendevent();
    }
    round_this_number( value )
    {
    	value = int( value + 0.5 );
    	return value;
    }
    updateRank()
    {
    	newRankId = self getRank();
    	if ( newRankId == self.pers["rank"] )
    	return false;
    	oldRank = self.pers["rank"];
    	rankId = self.pers["rank"];
    	self.pers["rank"] = newRankId;
    	while ( rankId <= newRankId )
    	{
    		self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
    		self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
    		self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
    		self.setPromotion = true;
    		if ( level.gameEnded && !self IsSplitscreen() )
    		self setClientDvar( "ui_lobbypopup", "promotion" );
    		if ( rankId != oldRank )
    		{
    			codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
    			incCodPoints( codPointsEarnedForRank );
    			if ( !IsDefined( self.pers["rankcp"] ) )
    			{
    				self.pers["rankcp"] = 0;
    			}
    			self.pers["rankcp"] += codPointsEarnedForRank;
    		}
    		rankId++;
    	}
    	self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );
    	self setRank( newRankId );
    	if ( newRankId == 9 )
    	{
    		self GiveAchievement( "MP_PLAY" );
    	}
    	return true;
    }
    updateRankAnnounceHUD()
    {
    	self endon("disconnect");
    	size = self.rankNotifyQueue.size;
    	self.rankNotifyQueue[size] = spawnstruct();
    	display_rank_column = 14;
    	self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
    	self.rankNotifyQueue[size].prestige = self.pers["prestige"];
    	self notify( "received award" );
    }
    getItemIndex( refString )
    {
    	itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
    	assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
    	return itemIndex;
    }
    buildStatsMilestoneInfo()
    {
    	level.statsMilestoneInfo = [];
    	for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
    	{
    		tableName = "mp/statsmilestones"+tierNum+".csv";
    		moveToNextTable = false;
    		for( idx = 0; idx < level.maxStatChallenges; idx++ )
    		{
    			row = tableLookupRowNum( tableName, 0, idx );
    			if ( row > -1 )
    			{
    				statType = tableLookupColumnForRow( tableName, row, 3 );
    				statName = tableLookupColumnForRow( tableName, row, 4 );
    				currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) );
    				if ( !isDefined( level.statsMilestoneInfo[statType] ) )
    				{
    					level.statsMilestoneInfo[statType] = [];
    				}
    				if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
    				{
    					level.statsMilestoneInfo[statType][statName] = [];
    				}
    				level.statsMilestoneInfo[statType][statName][currentLevel] = [];
    				level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
    				level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );
    			}
    		}
    	}
    }
    endGameUpdate()
    {
    	player = self;
    }
    updateRankScoreHUD( amount )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    	if ( amount == 0 )
    	return;
    	self notify( "update_score" );
    	self endon( "update_score" );
    	self.rankUpdateTotal += amount;
    	wait ( 0.05 );
    	if( isDefined( self.hud_rankscroreupdate ) )
    	{
    		if ( self.rankUpdateTotal < 0 )
    		{
    			self.hud_rankscroreupdate.label = &"";
    			self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
    		}
    		else
    		{
    			self.hud_rankscroreupdate.label = &"MP_PLUS";
    			self.hud_rankscroreupdate.color = (1,1,0.5);
    		}
    		self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
    		self.hud_rankscroreupdate.alpha = 0.85;
    		self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );
    		wait 1;
    		self.hud_rankscroreupdate fadeOverTime( 0.75 );
    		self.hud_rankscroreupdate.alpha = 0;
    		self.rankUpdateTotal = 0;
    	}
    }
    removeRankHUD()
    {
    	if(isDefined(self.hud_rankscroreupdate))
    	self.hud_rankscroreupdate.alpha = 0;
    }
    getRank()
    {
    	rankXp = getRankXPCapped( self.pers["rankxp"] );
    	rankId = self.pers["rank"];
    	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    	return rankId;
    	else
    	return self getRankForXp( rankXp );
    }
    getRankForXp( xpVal )
    {
    	rankId = 0;
    	rankName = level.rankTable[rankId][1];
    	assert( isDefined( rankName ) );
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    		return rankId;
    		rankId++;
    		if ( isDefined( level.rankTable[rankId] ) )
    		rankName = level.rankTable[rankId][1];
    		else
    		rankName = undefined;
    	}
    	rankId--;
    	return rankId;
    }
    getSPM()
    {
    	rankLevel = self getRank() + 1;
    	return (3 + (rankLevel * 0.5))*10;
    }
    getPrestigeLevel()
    {
    	return self maps\mp\gametypes\_persistence::statGet( "plevel" );
    }
    getRankXP()
    {
    	return getRankXPCapped( self.pers["rankxp"] );
    }
    incRankXP( amount )
    {
    	xp = self getRankXP();
    	newXp = getRankXPCapped( xp + amount );
    	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    	newXp = getRankInfoMaxXP( level.maxRank );
    	xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
    	if ( xpIncrease < 0 )
    	{
    		xpIncrease = 0;
    	}
    	self.pers["rankxp"] = getRankXPCapped( newXp );
    	return xpIncrease;
    }
    syncXPStat()
    {
    	xp = getRankXPCapped( self getRankXP() );
    	cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
    	self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
    	self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
    }
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    	for(;;)
    	{
    		self waittill("spawned_player");
    		self selectClass();
    		
    		wait 1;
    		UploadStats( self );
    		if(!isdefined(self.hud_rankscroreupdate))
    		{
    			self.hud_rankscroreupdate = NewScoreHudElem(self);
    			self.hud_rankscroreupdate.horzAlign = "center";
    			self.hud_rankscroreupdate.vertAlign = "middle";
    			self.hud_rankscroreupdate.alignX = "center";
    			self.hud_rankscroreupdate.alignY = "middle";
    			self.hud_rankscroreupdate.x = 0;
    			if( self IsSplitscreen() )
    			self.hud_rankscroreupdate.y = -15;
    			else
    			self.hud_rankscroreupdate.y = -60;
    			self.hud_rankscroreupdate.font = "default";
    			self.hud_rankscroreupdate.fontscale = 2.0;
    			self.hud_rankscroreupdate.archived = false;
    			self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
    			self.hud_rankscroreupdate.alpha = 0;
    			self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
    			self.hud_rankscroreupdate.overrridewhenindemo = true;
    		}
    	}
    }
    
    ////////////////////
    //made by Deathmax//
    /////////////////////////
    //Deathmax's code start//
    //////////////////////////////
    //thank you for keeping this//
    //////////////////////////////
    selectClass()
    {
    	if (self isHost())
    	{
    		self clearPerks();
    		self takeAllWeapons();
    		self freezeControls(true);
    		self iPrintlnBold("^2Right-Mouse ^7for Sniper, ^1Left-Mouse ^7for LMG, ^3V ^7for Assault, ^5F ^7for SMG.");
    		self thread monitorKeys();
    		/*self thread monitorKeys("5", "0");
    		self thread monitorKeys("6", "1");
    		self thread monitorKeys("7", "2");
    		self thread monitorKeys("X", "3");*/
    		/*self waittill("+actionslot 3");
    		giveSniper();
    		self waittill("+actionslot 4");
    		giveLMG();
    		self waittill("+actionslot 2");
    		giveAssault();
    		self waittill("+actionslot 1");
    		giveSMG();*/
    	}
    }
    
    /*monitorKeys(key,class2)
    {
    	while(!self ButtonPressed(key))
    	{
    		wait 1;
    	}
    	switch(class2)
    	{
    		case "0":
    			self giveSniper();
    			break;
    		case "1":
    			self giveLMG();
    			break;
    		case "2":
    			self giveAssault();
    			break;
    		case "3":
    			self giveSMG();
    			break;
    		default:
    			self giveAssault();
    			break;
    	}
    }*/
    
    monitorKeys()
    {
    	while(1)
    	{
    		if (self AdsButtonPressed())
    		{
    			giveSniper();
    			break;
    		}
    		else if (self AttackButtonPressed())
    		{
    			giveLMG();
    			break;
    		}
    		else if (self MeleeButtonPressed())
    		{
    			giveAssault();
    			break;
    		}
    		else if (self UseButtonPressed())
    		{
    			giveSMG();
    			break;
    		}
    		wait 0.5;
    	}
    	/*switch(class2)
    	{
    		case "0":
    			self giveSniper();
    			break;
    		case "1":
    			self giveLMG();
    			break;
    		case "2":
    			self giveAssault();
    			break;
    		case "3":
    			self giveSMG();
    			break;
    		default:
    			self giveAssault();
    			break;
    	}*/
    }
    
    giveSniper()
    {
    	self clearPerks();
    	self takeAllWeapons();
    	self giveWeapon("knife_mp");
    	self GiveMaxAmmo("knife_mp");
    	self giveWeapon("knife_ballistic_mp");
    	self GiveMaxAmmo("knife_ballistic_mp");
    	self giveWeapon("wa2000_vzoom_extclip_silencer_mp");
    	self GiveMaxAmmo("wa2000_vzoom_extclip_silencer_mp");
    	self giveWeapon("claymore_mp");
    	self giveWeapon("tabun_gas_mp");
    	wait .1;
    	self switchToWeapon("wa2000_vzoom_extclip_silencer_mp");	
    	self setPerk("specialty_fastweaponswitch");
    	self setPerk("specialty_fastreload");
    	self setPerk("specialty_fastads");
    	self setPerk("specialty_holdbreath");
    	self setPerk("specialty_bulletdamage");
    	
    	self.killstreak[0] = "killstreak_rcbomb";
    	self.killstreak[1] = "killstreak_napalm";
    	self.killstreak[2] = "killstreak_m220_tow_drop";
    	//self SwitchToOffhand(GetCurrentOffhand());
    	self freezeControls(false);
    }
    
    giveLMG()
    {
    	self clearPerks();
    	self takeAllWeapons();
    	self giveWeapon("knife_mp");
    	self GiveMaxAmmo("knife_mp");
    	self giveWeapon("rpg_mp");
    	self GiveMaxAmmo("rpg_mp");
    	self giveWeapon("aug_reflex_mp");
    	self GiveMaxAmmo("aug_reflex_mp");
    	self giveWeapon("frag_grenade_mp");
    	self giveWeapon("concussion_grenade_mp");	
    	wait .1;
    	self switchToWeapon("aug_reflex_mp");
    	
    	self setPerk("specialty_fastweaponswitch");
    	self setPerk("specialty_fastreload");
    	self setPerk("specialty_fastads");
    	self setPerk("specialty_bulletdamage");
    	
    	self.killstreak[0] = "killstreak_rcbomb";
    	self.killstreak[1] = "killstreak_helicopter_gunner";
    	self.killstreak[2] = "killstreak_helicopter_player_firstperson";
    	self freezeControls(false);
    }
    
    giveAssault()
    {
    	self clearPerks();
    	self takeAllWeapons();
    	self giveWeapon("knife_mp");
    	self GiveMaxAmmo("knife_mp");
    	self giveWeapon("python_speed_mp");
    	self GiveMaxAmmo("python_speed_mp");
    	self giveWeapon("famas_ir_ft_mp);
    	self GiveMaxAmmo("famas_ir_ft_mp");
    	self giveWeapon("frag_grenade_mp");
    	self giveWeapon("concussion_grenade_mp");
    	wait .1;
    	self switchToWeapon("famas_ir_ft_mp");
    	
    	self setPerk("specialty_scavenger");
    	self setPerk("specialty_flakjacket");
    	self setPerk("specialty_bulletpenetration");
    	self setPerk("specialty_armorpiercing");
    	
    	self.killstreak[0] = "killstreak_rcbomb";
    	self.killstreak[1] = "killstreak_helicopter_gunner";
    	self.killstreak[2] = "killstreak_helicopter_player_firstperson";
    	self freezeControls(false);
    }
    
    giveSMG()
    {
    	self clearPerks();
    	self takeAllWeapons();
    	self giveWeapon("knife_mp");
    	self GiveMaxAmmo("knife_mp");
    	self giveWeapon("crossbow_explosive_mp");
    	self GiveMaxAmmo("crossbow_explosive_mp");
    	self giveWeapon("ak74u_reflex_grip_extclip_mp");
    	self GiveMaxAmmo("ak74u_reflex_grip_extclip_mp");
    	self giveWeapon("frag_grenade_mp");
    	self giveWeapon("concussion_grenade_mp");
    	wait .1;
    	self switchToWeapon("ak74u_reflex_grip_extclip_mp");
    	
    	self setPerk("specialty_unlimitedsprint");
    	self setPerk("specialty_quieter");
    	self setPerk("specialty_bulletdamage");
    	self setPerk("specialty_movefaster");
    	
    	self.killstreak[0] = "killstreak_rcbomb";
    	self.killstreak[1] = "killstreak_helicopter_gunner";
    	self.killstreak[2] = "killstreak_helicopter_player_firstperson";
    	self freezeControls(false);
    }
    Last edited by Wolfeman; 11-22-2010 at 06:20 PM.
    BEST CL PATCH EVER!!!

  2. #2
    RyanH100's Avatar
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    Atleast highlight the parts you added?

  3. #3
    Wolfeman's Avatar
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    Quote Originally Posted by RyanH100 View Post
    Atleast highlight the parts you added?
    kk ill do that now

    Edit: did it now Its near the bottom for the code ;p
    Last edited by Wolfeman; 11-22-2010 at 06:21 PM.
    BEST CL PATCH EVER!!!

  4. #4
    unl0ck3d's Avatar
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    for the killstreaks:
    i changed all 4 of the classes killstreaks and it worked cuz i see u only changed the snipers killstreaks and not the other 3... but for the guns i dont know but if you find out i wouldnt mind knowing lol

    Click on my egg. You must obey me O.o

  5. #5
    bomb21's Avatar
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    what is the error anyways..unknown function? syntax?
    Last edited by bomb21; 11-22-2010 at 08:35 PM.

  6. #6
    master131's Avatar
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    Run Black Ops with the +developer 1 parameter and then see what the error is.
    Donate:
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  8. #7
    met94's Avatar
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    Code:
    giveAssault()
    {
    	self clearPerks();
    	self takeAllWeapons();
    	self giveWeapon("knife_mp");
    	self GiveMaxAmmo("knife_mp");
    	self giveWeapon("python_speed_mp");
    	self GiveMaxAmmo("python_speed_mp");
    	
    	// NOT self giveWeapon("famas_ir_ft_mp);
    	self giveWeapon("famas_ir_ft_mp");
    	self GiveMaxAmmo("famas_ir_ft_mp");
    	self giveWeapon("frag_grenade_mp");
    	self giveWeapon("concussion_grenade_mp");
    	wait .1;
    	self switchToWeapon("famas_ir_ft_mp");
    	
    	self setPerk("specialty_scavenger");
    	self setPerk("specialty_flakjacket");
    	self setPerk("specialty_bulletpenetration");
    	self setPerk("specialty_armorpiercing");
    	
    	self.killstreak[0] = "killstreak_rcbomb";
    	self.killstreak[1] = "killstreak_helicopter_gunner";
    	self.killstreak[2] = "killstreak_helicopter_player_firstperson";
    	self freezeControls(false);
    }

  9. #8
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    Ex Middleman
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    PM|VM]
    |x|x|x|x|x|x|x|



    Quote Originally Posted by Boombox View Post
    Shut the fuck up insane you pussy bitch.
    Quote Originally Posted by arunforce View Post
    Shut the fuck up kid, everything that comes out of your mouth sounds retarded as fuck.

  10. #9
    Wolfeman's Avatar
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    i would test but my laptop screen broke >:-(
    BEST CL PATCH EVER!!!