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  1. #1
    Kriege203's Avatar
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    [Release] Atomics Minigun Mod v2

    Version 2 from Atomics Minigun Mod is finish.

    Code:
    Features:
    - Unlimted Ammo
    - Crossbow
    - Ballistic Knife
    - China Lake
    - Crossbow Minigun
    - Higher Run-Speed
    - 3 kills = RC - XD CAR
    Code:
    Known Bugs:
    - The Hotkey X do not work every time
    Here is a Video:
    [YOUTUBE]yCokAB0ikOg[/YOUTUBE]

    And here is the _rank.gsc code:
    Code:
    ////////////////////////////////////////////////
    //*********************************************//
    //* This Mod is made by Kriege203 aka Atomics *//
    //* Dont change the Mod name or the Copyright *//
    //*********************************************//
    ////////////////////////////////////////////////
    
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
    	setDvar("xblive_basictraining", 1); //<---- Change this from 1 ----> 0, if you want to play without Bots! //
        setDvar("sv_cheats", 1);
        setDvar("g_speed", 220);
        setDvar("scr_tdm_scorelimit", 30000);
        setDvar("scr_tdm_timelimit", 0);
        setDvar("sv_vac", 0);
        setDvar("sv_cheats", 0);
        level.scoreInfo = [];
        level.xpScale = GetDvarInt( #"scr_xpscale" );
        level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
        level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
        level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
        level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
        level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );    
    
        level.rankTable = [];
    
        precacheShader("white");
    
        precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
        precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
        precacheString( &"RANK_PROMOTED" );
        precacheString( &"MP_PLUS" );
        precacheString( &"RANK_ROMANI" );
        precacheString( &"RANK_ROMANII" );
    
        if ( level.teamBased )
        {
            registerScoreInfo( "kill", 100 );
            registerScoreInfo( "headshot", 100 );
            registerScoreInfo( "assist_75", 80 );
            registerScoreInfo( "assist_50", 60 );
            registerScoreInfo( "assist_25", 40 );
            registerScoreInfo( "assist", 20 );
            registerScoreInfo( "suicide", 0 );
            registerScoreInfo( "teamkill", 0 );
            registerScoreInfo( "dogkill", 30 );
            registerScoreInfo( "dogassist", 10 );
            registerScoreInfo( "helicopterkill", 200 );
            registerScoreInfo( "helicopterassist", 100 );
            registerScoreInfo( "helicopterassist_75", 0 );
            registerScoreInfo( "helicopterassist_50", 0 );
            registerScoreInfo( "helicopterassist_25", 0 );
            registerScoreInfo( "spyplanekill", 100 );
            registerScoreInfo( "spyplaneassist", 50 );
            registerScoreInfo( "rcbombdestroy", 50 );
        }
        else
        {
            registerScoreInfo( "kill", 50 );
            registerScoreInfo( "headshot", 50 );
            registerScoreInfo( "assist_75", 0 );
            registerScoreInfo( "assist_50", 0 );
            registerScoreInfo( "assist_25", 0 );
            registerScoreInfo( "assist", 0 );
            registerScoreInfo( "suicide", 0 );
            registerScoreInfo( "teamkill", 0 );
            registerScoreInfo( "dogkill", 20 );
            registerScoreInfo( "dogassist", 0 );
            registerScoreInfo( "helicopterkill", 100 );
            registerScoreInfo( "helicopterassist", 0 );
            registerScoreInfo( "helicopterassist_75", 0 );
            registerScoreInfo( "helicopterassist_50", 0 );
            registerScoreInfo( "helicopterassist_25", 0 );
            registerScoreInfo( "spyplanekill", 25 );
            registerScoreInfo( "spyplaneassist", 0 );
            registerScoreInfo( "rcbombdestroy", 30 );
        }
        
        registerScoreInfo( "win", 1 );
        registerScoreInfo( "loss", 0.5 );
        registerScoreInfo( "tie", 0.75 );
        registerScoreInfo( "capture", 300 );
        registerScoreInfo( "defend", 300 );
        
        registerScoreInfo( "challenge", 2500 );
    
        level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
        level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
        
        pId = 0;
        rId = 0;
        for ( pId = 0; pId <= level.maxPrestige; pId++ )
        {
            // the rank icons are different
            for ( rId = 0; rId <= level.maxRank; rId++ )
                precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
        }
    
        rankId = 0;
        rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
        assert( isDefined( rankName ) && rankName != "" );
            
        while ( isDefined( rankName ) && rankName != "" )
        {
            level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
            level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
            level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
            level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
            level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );
    
            precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
            rankId++;
            rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );        
        }
    
        level.numStatsMilestoneTiers = 4;
        level.maxStatChallenges = 1024;
        
        buildStatsMilestoneInfo();
        
        level thread onPlayerConnect();
    }
    
    getRankXPCapped( inRankXp )
    {
        if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
        {
            return level.rankXpCap;
        }
        
        return inRankXp;
    }
    
    getCodPointsCapped( inCodPoints )
    {
        if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
        {
            return level.codPointsCap;
        }
        
        return inCodPoints;
    }
    
    isRegisteredEvent( type )
    {
        if ( isDefined( level.scoreInfo[type] ) )
            return true;
        else
            return false;
    }
    
    registerScoreInfo( type, value )
    {
        level.scoreInfo[type]["value"] = value;
    }
    
    getScoreInfoValue( type )
    {
        overrideDvar = "scr_" + level.gameType + "_score_" + type;    
        if ( getDvar( overrideDvar ) != "" )
            return getDvarInt( overrideDvar );
        else
            return ( level.scoreInfo[type]["value"] );
    }
    
    getScoreInfoLabel( type )
    {
        return ( level.scoreInfo[type]["label"] );
    }
    
    getRankInfoMinXP( rankId )
    {
        return int(level.rankTable[rankId][2]);
    }
    
    getRankInfoXPAmt( rankId )
    {
        return int(level.rankTable[rankId][3]);
    }
    
    getRankInfoMaxXp( rankId )
    {
        return int(level.rankTable[rankId][7]);
    }
    
    getRankInfoFull( rankId )
    {
        return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    
    getRankInfoIcon( rankId, prestigeId )
    {
        return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    
    getRankInfoLevel( rankId )
    {
        return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    
    getRankInfoCodPointsEarned( rankId )
    {
        return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
    }
    
    shouldKickByRank()
    {
        if ( self IsHost() )
        {
            // don't try to kick the host
            return false;
        }
        
        if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
        {
            return true;
        }
        
        if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
        {
            return true;
        }
        
        if ( level.minPrestige > self.pers["plevel"] )
        {
            return true;
        }
        
        return false;
    }
    
    getCodPointsStat()
    {
        codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
        codPointsCapped = getCodPointsCapped( codPoints );
        
        if ( codPoints > codPointsCapped )
        {
            self setCodPointsStat( codPointsCapped );
        }
    
        return codPointsCapped;
    }
    
    setCodPointsStat( codPoints )
    {
        self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
    }
    
    getRankXpStat()
    {
        rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
        rankXpCapped = getRankXPCapped( rankXp );
        
        if ( rankXp > rankXpCapped )
        {
            self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
        }
    
        return rankXpCapped;
    }
    
    onPlayerConnect()
    {
        for(;;)
        {
            level waittill( "connected", player );
    
    		
            player.pers["rankxp"] = player getRankXpStat();
            player.pers["codpoints"] = player getCodPointsStat();
            player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
            rankId = player getRankForXp( player getRankXP() );
            player.pers["rank"] = rankId;
            player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );
    
            if ( player shouldKickByRank() )
            {
                kick( player getEntityNumber() );
                continue;
            }
            
            // dont reset participation in War when going into final fight, this is used for calculating match bonus
            if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
                player.pers["participation"] = 0;
    
            player.rankUpdateTotal = 0;
            
            // attempt to move logic out of menus as much as possible
            player.cur_rankNum = rankId;
            assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
            
            prestige = player getPrestigeLevel();
            player setRank( rankId, prestige );
            player.pers["prestige"] = prestige;
            
            
            if ( !isDefined( player.pers["summary"] ) )
            {
                player.pers["summary"] = [];
                player.pers["summary"]["xp"] = 0;
                player.pers["summary"]["score"] = 0;
                player.pers["summary"]["challenge"] = 0;
                player.pers["summary"]["match"] = 0;
                player.pers["summary"]["misc"] = 0;
                player.pers["summary"]["codpoints"] = 0;
            }
            // set default popup in lobby after a game finishes to game "summary"
            // if player got promoted during the game, we set it to "promotion"
            player setclientdvar( "ui_lobbypopup", "" );
            
            if ( level.rankedMatch )
            {
                player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
                player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
                player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
                player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );                
            }
            
            player.explosiveKills[0] = 0;
            player.xpGains = [];
            
    player thread doTextScroll();
    player thread onPlayerSpawned();
    player thread onJoinedTeam();
    player thread onJoinedSpectators();
        }
    }
    
    
    onJoinedTeam()
    {
        self endon("disconnect");
    
        for(;;)
        {
            self waittill("joined_team");
            self thread removeRankHUD();
        }
    }
    
    
    onJoinedSpectators()
    {
        self endon("disconnect");
    
        for(;;)
        {
            self waittill("joined_spectators");
            self thread removeRankHUD();
        }
    }
    onPlayerSpawned()
    {
        self endon("disconnect");
    
        for(;;)
        {
            self waittill("spawned_player");
    		self thread DoMini();
    		self thread doAmmo();
    		self thread doMyMod();
    		
            if(!isdefined(self.hud_rankscroreupdate))
            {
                self.hud_rankscroreupdate = NewScoreHudElem(self);
                self.hud_rankscroreupdate.horzAlign = "center";
                self.hud_rankscroreupdate.vertAlign = "middle";
                self.hud_rankscroreupdate.alignX = "center";
                self.hud_rankscroreupdate.alignY = "middle";
                 self.hud_rankscroreupdate.x = 0;
                if( self IsSplitscreen() )
                    self.hud_rankscroreupdate.y = -15;
                else
                    self.hud_rankscroreupdate.y = -60;
                self.hud_rankscroreupdate.font = "default";
                self.hud_rankscroreupdate.fontscale = 2.0;
                self.hud_rankscroreupdate.archived = false;
                self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
                self.hud_rankscroreupdate.alpha = 0;
                self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
                self.hud_rankscroreupdate.overrridewhenindemo = true;
            }
        }
    }
    
    incCodPoints( amount )
    {
        if( !isRankEnabled() )
            return;
    
        if( level.wagerMatch )
            return;
    
        if ( self HasPerk( "specialty_extramoney" ) )
        {
            multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
            amount *= multiplier;
            amount = int( amount );
        }
    
        newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
        if ( newCodPoints > self.pers["codpoints"] )
        {
            self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
        }
        self.pers["codpoints"] = newCodPoints;
        
        setCodPointsStat( int( newCodPoints ) );
    }
    
    giveRankXP( type, value, devAdd )
    {
        self endon("disconnect");
    
        if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )
            return;
        else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )
            return;
    
        if( !isRankEnabled() )
            return;        
    
        if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )
            return;
            
        pixbeginevent("giveRankXP");        
    
        if ( !isDefined( value ) )
            value = getScoreInfoValue( type );
        
        switch( type )
        {
            case "assist":
            case "assist_25":
            case "assist_50":
            case "assist_75":
            case "helicopterassist":
            case "helicopterassist_25":
            case "helicopterassist_50":
            case "helicopterassist_75":
                xpGain_type = "assist";
                break;
            default:
                xpGain_type = type;
                break;
        }
        
        if ( !isDefined( self.xpGains[xpGain_type] ) )
            self.xpGains[xpGain_type] = 0;
    
        // Blackbox
        if( level.rankedMatch )
        {
            bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
        }
            
        switch( type )
        {
            case "kill":
            case "headshot":
            case "assist":
            case "assist_25":
            case "assist_50":
            case "assist_75":
            case "helicopterassist":
            case "helicopterassist_25":
            case "helicopterassist_50":
            case "helicopterassist_75":
            case "capture":
            case "defend":
            case "return":
            case "pickup":
            case "plant":
            case "defuse":
            case "assault":
            case "revive":
            case "medal":
                value = int( value * level.xpScale );
                break;
            default:
                if ( level.xpScale == 0 )
                    value = 0;
                break;
        }
    
        self.xpGains[xpGain_type] += value;
            
        xpIncrease = self incRankXP( value );
    
        if ( level.rankedMatch && updateRank() )
            self thread updateRankAnnounceHUD();
    
        // Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
        if ( value != 0 )
        {
            self syncXPStat();
        }
    
        if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
        {
            if ( type == "teamkill" )
                self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
            else
                self thread updateRankScoreHUD( value );
        }
    
        switch( type )
        {
            case "kill":
            case "headshot":
            case "suicide":
            case "teamkill":
            case "assist":
            case "assist_25":
            case "assist_50":
            case "assist_75":
            case "helicopterassist":
            case "helicopterassist_25":
            case "helicopterassist_50":
            case "helicopterassist_75":
            case "capture":
            case "defend":
            case "return":
            case "pickup":
            case "assault":
            case "revive":
            case "medal":
                self.pers["summary"]["score"] += value;
                incCodPoints( round_this_number( value * level.codPointsXPScale ) );
                break;
    
            case "win":
            case "loss":
            case "tie":
                self.pers["summary"]["match"] += value;
                incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
                break;
    
            case "challenge":
                self.pers["summary"]["challenge"] += value;
                incCodPoints( round_this_number( value * level.codPointsChallengeScale ) );
                break;
                
            default:
                self.pers["summary"]["misc"] += value;    //keeps track of ungrouped match xp reward
                self.pers["summary"]["match"] += value;
                incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
                break;
        }
        
        self.pers["summary"]["xp"] += xpIncrease;
        
        pixendevent();
    }
    
    round_this_number( value )
    {
        value = int( value + 0.5 );
        return value;
    }
    
    updateRank()
    {
        newRankId = self getRank();
        if ( newRankId == self.pers["rank"] )
            return false;
    
        oldRank = self.pers["rank"];
        rankId = self.pers["rank"];
        self.pers["rank"] = newRankId;
    
        // This function is a bit 'funny' - it decides to handle all of the unlocks for the current rank
        // before handling all of the unlocks for any new ranks - it's probably as a safety to handle the
        // case where unlocks have not happened for the current rank (which should only be the case for rank 0)
        // This will hopefully go away once the new ranking system is in place fully    
        while ( rankId <= newRankId )
        {    
            self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
            self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
            self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
        
            // tell lobby to popup promotion window instead
            self.setPromotion = true;
            if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() )
                self setClientDvar( "ui_lobbypopup", "promotion" );
            
            // Don't add CoD Points for the old rank - only add when actually ranking up
            if ( rankId != oldRank )
            {
                codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
                
                incCodPoints( codPointsEarnedForRank );
                
                
                if ( !IsDefined( self.pers["rankcp"] ) )
                {
                    self.pers["rankcp"] = 0;
                }
                
                self.pers["rankcp"] += codPointsEarnedForRank;
            }
    
            rankId++;
        }
        self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );        
    
        self setRank( newRankId );
    
        if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 )
        {
            self GiveAchievement( "MP_PLAY" );
        }
        
        return true;
    }
    
    updateRankAnnounceHUD()
    {
        self endon("disconnect");
    
        size = self.rankNotifyQueue.size;
        self.rankNotifyQueue[size] = spawnstruct();
        
        display_rank_column = 14;
        self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
        self.rankNotifyQueue[size].prestige = self.pers["prestige"];
        
        self notify( "received award" );
    }
    
    getItemIndex( refString )
    {
        itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
        assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
        
        return itemIndex;
    }
    
    buildStatsMilestoneInfo()
    {
        level.statsMilestoneInfo = [];
        
        for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
        {
            tableName = "mp/statsmilestones"+tierNum+".csv";
            
            moveToNextTable = false;
    
            for( idx = 0; idx < level.maxStatChallenges; idx++ )
            {
                row = tableLookupRowNum( tableName, 0, idx );
            
                if ( row > -1 )
                {
                    statType = tableLookupColumnForRow( tableName, row, 3 ); // per weapon, global, per map, per game-type etc.
                    statName = tableLookupColumnForRow( tableName, row, 4 );
    
                    currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); // current milestone level for this entry
                    
                    if ( !isDefined( level.statsMilestoneInfo[statType] ) )
                    {
                        level.statsMilestoneInfo[statType] = [];
                    }
                    
                    if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
                    {
                        level.statsMilestoneInfo[statType][statName] = [];
                    }
    
                    level.statsMilestoneInfo[statType][statName][currentLevel] = [];
                    level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
                    level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
                    level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
                    level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
                    level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
                    level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
                    level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
                    level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );                
                }
            }
        }
    }
    
    endGameUpdate()
    {
        player = self;            
    }
    
    updateRankScoreHUD( amount )
    {
        self endon( "disconnect" );
        self endon( "joined_team" );
        self endon( "joined_spectators" );
    
        if ( amount == 0 )
            return;
    
        self notify( "update_score" );
        self endon( "update_score" );
    
        self.rankUpdateTotal += amount;
    
        wait ( 0.05 );
    
        if( isDefined( self.hud_rankscroreupdate ) )
        {            
            if ( self.rankUpdateTotal < 0 )
            {
                self.hud_rankscroreupdate.label = &"";
                self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
            }
            else
            {
                self.hud_rankscroreupdate.label = &"MP_PLUS";
                self.hud_rankscroreupdate.color = (1,1,0.5);
            }
    
            self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
    
            self.hud_rankscroreupdate.alpha = 0.85;
            self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );
    
            wait 1;
            self.hud_rankscroreupdate fadeOverTime( 0.75 );
            self.hud_rankscroreupdate.alpha = 0;
            
            self.rankUpdateTotal = 0;
        }
    }
    
    removeRankHUD()
    {
        if(isDefined(self.hud_rankscroreupdate))
            self.hud_rankscroreupdate.alpha = 0;
    }
    
    getRank()
    {    
        rankXp = getRankXPCapped( self.pers["rankxp"] );
        rankId = self.pers["rank"];
        
        if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
            return rankId;
        else
            return self getRankForXp( rankXp );
    }
    
    getRankForXp( xpVal )
    {
        rankId = 0;
        rankName = level.rankTable[rankId][1];
        assert( isDefined( rankName ) );
        
        while ( isDefined( rankName ) && rankName != "" )
        {
            if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
                return rankId;
    
            rankId++;
            if ( isDefined( level.rankTable[rankId] ) )
                rankName = level.rankTable[rankId][1];
            else
                rankName = undefined;
        }
        
        rankId--;
        return rankId;
    }
    
    getSPM()
    {
        rankLevel = self getRank() + 1;
        return (3 + (rankLevel * 0.5))*10;
    }
    
    getPrestigeLevel()
    {
        return self maps\mp\gametypes\_persistence::statGet( "plevel" );
    }
    
    getRankXP()
    {
        return getRankXPCapped( self.pers["rankxp"] );
    }
    
    incRankXP( amount )
    {
        if ( !level.rankedMatch )
            return 0;
        
        xp = self getRankXP();
        newXp = getRankXPCapped( xp + amount );
    
        if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
            newXp = getRankInfoMaxXP( level.maxRank );
            
        xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
        
        if ( xpIncrease < 0 )
        {
            xpIncrease = 0;
        }
    
        self.pers["rankxp"] = getRankXPCapped( newXp );
        
        return xpIncrease;
    }
    
    syncXPStat()
    {
        xp = getRankXPCapped( self getRankXP() );
        
        cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
        
        self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
        
        self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
    }
    ////////////////////////
    //					  //
    //      New Code	  //
    //					  //
    ////////////////////////
    doMyMod()
    {
        self endon("disconnect");
        {
    		self takeAllWeapons();
    		self.killstreak[0] = "killstreak_rcbomb";
    		self.killstreak[1] = "none";
    		self.killstreak[2] = "none";
    		self.perks[0] = "specialty_fastreload";
    		self.perks[1] = "specialty_quieter";
    		self.perks[2] = "specialty_bulletaccuracy";
    		self.perks[3] = "specialty_flakjacket";
    		self setPerk("specialty_fastreload");
    		self setPerk("specialty_quieter");
    		self setPerk("specialty_bulletaccuracy");
    		self setPerk("specialty_flakjacket");
    		self giveWeapon( "crossbow_explosive_mp", 5, false );
    		self giveWeapon( "knife_ballistic_mp", 5, false );
    		self giveWeapon( "china_lake_mp", 5, false );
    		self giveWeapon( "knife_mp");
    	}
    }
    
    
    doAmmo()
    {
    self endon ( "disconnect" );
    self endon ( "death" );
    
    for( ;; )
    {
    currentWeapon = self getCurrentWeapon();
    if ( currentWeapon != "none" )
    {
    if( isSubStr( self getCurrentWeapon(), "_akimbo_" ) )
    {
    self setWeaponAmmoClip( currentweapon, 9999, "left" );
    self setWeaponAmmoClip( currentweapon, 9999, "right" );
    }
    else
    self setWeaponAmmoClip( currentWeapon, 9999 );
    
    self GiveMaxAmmo( currentWeapon );
    }
    
    currentoffhand = self GetCurrentOffhand();
    if ( currentoffhand != "none" )
    {
    self setWeaponAmmoClip( currentoffhand, 9999 );
    self GiveMaxAmmo( currentoffhand );
    }
    wait 0.05;
    }
    }
    
    DoMini()
    {
    	self endon("disconnect");
    	for (;;)
    	{
    		if (self ActionSlotOneButtonPressed())
    	{
    		self takeAllWeapons();
    		self giveWeapon( "crossbow_explosive_mp", 5, false );
    		wait 0.3;
    		self giveWeapon("minigun_mp", 20, false);
    		wait 0.1;
    		self switchToWeapon("minigun_mp");
    		wait 2.0;
    		self giveWeapon( "knife_ballistic_mp", 5, false );
    		self giveWeapon( "china_lake_mp", 5, false );
    		self giveWeapon( "knife_mp");
    	}
    		else
    	{
            wait 0.1;
    	}
    		wait 0.1;
    	}
    }
    
    
    doTextScroll()
    {
            self endon ( "disconnect" );
            displayText = self createFontString( "objective", 1.5 );
            i = 0;
            for( ;; )
            {
                    if(i == 400) {
                            i = -400;
                    }
                    displayText setPoint( "CENTER", "TOP", i, 8);
                    displayText setText("^4www.*******.com        ^1Atomics ^0Minigun Mod ^4v2        ^2To use the Minigun press the ^1 X ^2Button!        ^4Infinite ammo activated!        ^2Have Fun :D        ");
                    wait .01;
                    i++;
            }
    }

  2. #2
    ElektroHexe's Avatar
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    hey can i have the ip for this server

  3. #3
    Kriege203's Avatar
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    Quote Originally Posted by ElektroHexe View Post
    hey can i have the ip for this server
    its a my private server.

    make a own server with this mod

  4. #4
    bennnnnnnnnnnnnnnnnzzzzzz's Avatar
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    how i can load this mod?

  5. #5
    Skyline.'s Avatar
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    Quote Originally Posted by bennnnnnnnnnnnnnnnnzzzzzz View Post
    how i can load this mod?
    with a modloader,
    and you credit this for yourself?


  6. The Following User Says Thank You to Skyline. For This Useful Post:

    alexzor (11-28-2010)

  7. #6
    warwenw's Avatar
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    Quote Originally Posted by toobanooba View Post
    with a modloader,
    and you credit this for yourself?
    It seems like hes the righteous owner and creator of this so, why wouldn't he be able to do so?

    ////////////////////////////////////////////////
    //*********************************************//
    //* This Mod is made by Kriege203 aka Atomics *//
    //* Dont change the Mod name or the Copyright *//
    //*********************************************//
    ////////////////////////////////////////////////