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  1. #1
    King-Orgy's Avatar
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    PlayerSnap / PlayerState

    Code:
    typedef struct{
            char unknown100[172];
        float MapState1; //0x00AC  
        float MapState2; //0x00B0  
        float MapState3; //0x00B4  
        float MapStateDead; //0x00B8  
        float MapStateDead2; //0x00BC  
            char unknown192[4]; //0x00C0
        __int32 Flags; //0x00C4  
        __int32 isReloading; //0x00C8  
            char unknown204[56]; //0x00CC
        float Leaning; //0x0104  
            char unknown264[48]; //0x0108
        __int32 State; //0x0138 1 Default 4 running 7 sprint
            char unknown316[52]; //0x013C
        __int32 weaponSelect; //0x0170  
            char unknown372[68]; //0x0174
        __int32 clientNum; //0x01B8  
            char unknown444[48]; //0x01BC
    }PlayerSnap_t;
    Code:
    PlayerSnap_t*    PlayerSnap = (PlayerSnap_t*)0xE3DEA0;

  2. The Following 2 Users Say Thank You to King-Orgy For This Useful Post:

    [MPGH]Hell_Demon (01-13-2011),Xlilzoosk8rX (01-12-2011)

  3. #2
    Xlilzoosk8rX's Avatar
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    thanks a lot buddy helped me out a bit

  4. #3
    master131's Avatar
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    Do not bump topics more than a week old.
    MPGH - MultiPlayer Game Hacking - Rules
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