Thread: Get Tags/Bones

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  1. #1
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    Get Tags/Bones

    [PHP]if ( sub_5D14B0(a2, (unsigned __int16)word_3EDA3AA, (int)&v153, *(_DWORD *)(dword_D2DB54 + 24), 0) <= 0 ) [/PHP]

    translated

    Code:
    bool (__cdecl *CG_GetTagPos)(centity_t *cent, WORD Tag, vec3_t Origin, int TagUpdateInterval, int VecZ );
    usage

    Code:
    if( !GetTagPos( cent, *(WORD*)0x3EDA3AA, BoneOrg, 1 , 0  ) <= 0 ){//do esp//do aim}
    all tags
    Some has been removed due to the fact it was huge

    [PHP]---------------------------------------------------------------------------
    .text:0043792A push offset aActive ; "active"
    .text:0043792F mov word_3EDA260, ax
    .text:00437935 call __exit
    .text:0043793A ; ---------------------------------------------------------------------------
    .text:0043793A push offset aSpawn ; "spawn"
    .text:0043793F mov word_3EDA262, ax
    .text:00437945 call __exit
    .text:0043794A ; ---------------------------------------------------------------------------
    .text:0043794A push offset aExit ; "exit"
    .text:0043794F mov word_3EDA264, ax
    .text:00437955 call __exit
    .text:0043795A ; ---------------------------------------------------------------------------
    .text:0043795A push offset aJ_spine4 ; "j_spine4"
    .text:0043795F mov word_3EDA266, ax
    .text:00437965 call __exit
    .text:0043796A ; ---------------------------------------------------------------------------
    .text:0043796A push offset aJ_helmet ; "j_helmet"
    .text:0043796F mov word_3EDA268, ax
    .text:00437975 call __exit
    .text:0043797A ; ---------------------------------------------------------------------------
    .text:0043797A push offset aJ_head_0 ; "j_head"
    .text:0043797F mov word_3EDA26A, ax
    .text:00437985 call __exit
    .text:0043798A ; ---------------------------------------------------------------------------
    .text:0043798A push offset off_AA1260
    .text:0043798F mov word_3EDA26C, ax
    .text:00437995 call __exit
    .text:0043799A ; ---------------------------------------------------------------------------
    .text:0043799A push offset aAllies ; "allies"
    .text:0043799F mov word_3EDA26E, ax
    .text:004379A5 call __exit
    .text:004379AA ; ---------------------------------------------------------------------------
    .text:004379AA push offset aAngles ; "angles"
    .text:004379AF mov word_3EDA270, ax
    .text:004379B5 call __exit
    .text:004379BA ; ---------------------------------------------------------------------------
    .text:004379BA push offset aAxis ; "axis"
    .text:004379BF mov word_3EDA272, ax
    .text:004379C5 call __exit
    .text:004379CA ; ---------------------------------------------------------------------------
    .text:004379CA push offset aBad_path ; "bad_path"
    .text:004379CF mov word_3EDA274, ax
    .text:004379D5 call __exit
    .text:004379DA ; ---------------------------------------------------------------------------
    .text:004379DA push offset aBegin_firing ; "begin_firing"
    .text:004379DF mov word_3EDA276, ax
    .text:004379E5 call __exit
    .text:004379EA ; ---------------------------------------------------------------------------
    .text:004379EA push offset aUnknown_locati ; "unknown_location"
    .text:004379EF mov word_3EDA278, ax
    .text:004379F5 call __exit
    .text:004379FA ; ---------------------------------------------------------------------------
    .text:004379FA push offset aCancel_locatio ; "cancel_location"
    .text:004379FF mov word_3EDA27A, ax
    .text:00437A05 call __exit
    .text:00437A0A ; ---------------------------------------------------------------------------
    .text:00437A0A push offset aConfirm_locati ; "confirm_location"
    .text:00437A0F mov word_3EDA27C, ax
    .text:00437A15 call __exit
    .text:00437A1A ; ---------------------------------------------------------------------------
    .text:00437A1A add esp, 40h
    .text:00437A1D push offset aCrouch ; "crouch"
    .text:00437A22 mov word_3EDA27E, ax
    .text:00437A28 call __exit
    .text:00437A2D ; ---------------------------------------------------------------------------
    .text:00437A2D push offset aCurrent ; "current"
    .text:00437A32 mov word_3EDA282, ax
    .text:00437A38 call __exit
    .text:00437A3D ; ---------------------------------------------------------------------------
    .text:00437A3D push offset aDamage ; "damage"
    .text:00437A42 mov word_3EDA284, ax
    .text:00437A48 call __exit
    .text:00437A4D ; ---------------------------------------------------------------------------
    .text:00437A4D push offset aDamage_afterde ; "damage_afterdeath"
    .text:00437A52 mov word_3EDA286, ax
    .text:00437A58 call __exit
    .text:00437A5D ; ---------------------------------------------------------------------------
    .text:00437A5D push offset aDead ; "dead"
    .text:00437A62 mov word_3EDA288, ax
    .text:00437A68 call __exit
    .text:00437A6D ; ---------------------------------------------------------------------------
    .text:00437A6D push offset aDeath ; "death"
    .text:00437A72 mov word_3EDA28A, ax
    .text:00437A78 call __exit
    .text:00437A7D ; ---------------------------------------------------------------------------
    .text:00437A7D push offset aDisconnect ; "disconnect"
    .text:00437A82 mov word_3EDA28C, ax
    .text:00437A88 call __exit
    .text:00437A8D ; ---------------------------------------------------------------------------
    .text:00437A8D push offset aDeath_or_disco ; "death_or_disconnect"
    .text:00437A92 mov word_3EDA28E, ax
    .text:00437A98 call __exit
    .text:00437A9D ; ---------------------------------------------------------------------------
    .text:00437A9D push offset aDetonate ; "detonate"
    .text:00437AA2 mov word_3EDA290, ax
    .text:00437AA8 call __exit
    .text:00437AAD ; ---------------------------------------------------------------------------
    .text:00437AAD push offset aDirect ; "direct"
    .text:00437AB2 mov word_3EDA292, ax
    .text:00437AB8 call __exit
    .text:00437ABD ; ---------------------------------------------------------------------------
    .text:00437ABD push offset aDlight ; "dlight"
    .text:00437AC2 mov word_3EDA294, ax
    .text:00437AC8 call __exit
    .text:00437ACD ; ---------------------------------------------------------------------------
    .text:00437ACD push offset aDone ; "done"
    .text:00437AD2 mov word_3EDA296, ax
    .text:00437AD8 call __exit
    .text:00437ADD ; ---------------------------------------------------------------------------
    .text:00437ADD push offset aDropweapon ; "dropweapon"
    .text:00437AE2 mov word_3EDA298, ax
    .text:00437AE8 call __exit
    .text:00437AED ; ---------------------------------------------------------------------------
    .text:00437AED push offset aEmpty ; "empty"
    .text:00437AF2 mov word_3EDA29A, ax
    .text:00437AF8 call __exit
    .text:00437AFD ; ---------------------------------------------------------------------------
    .text:00437AFD push offset aEnd_firing ; "end_firing"
    .text:00437B02 mov word_3EDA29C, ax
    .text:00437B08 call __exit
    .text:00437B0D ; ---------------------------------------------------------------------------
    .text:00437B0D push offset aEnter_vehicle ; "enter_vehicle"
    .text:00437B12 mov word_3EDA29E, ax
    .text:00437B18 call __exit
    .text:00437B1D ; ---------------------------------------------------------------------------
    .text:00437B1D add esp, 40h
    .text:00437B20 push offset aEntity ; "entity"
    .text:00437B25 mov word_3EDA2A0, ax
    .text:00437B2B call __exit
    .text:00437B30 ; ---------------------------------------------------------------------------
    .text:00437B30 push offset aExit_vehicle ; "exit_vehicle"
    .text:00437B35 mov word_3EDA2A2, ax
    .text:00437B3B call __exit
    .text:00437B40 ; ---------------------------------------------------------------------------
    .text:00437B40 push offset aChange_seat ; "change_seat"
    .text:00437B45 mov word_3EDA2A4, ax
    .text:00437B4B call __exit
    .text:00437B50 ; ---------------------------------------------------------------------------
    .text:00437B50 push offset aVehicle_death ; "vehicle_death"
    .text:00437B55 mov word_3EDA2A6, ax
    .text:00437B5B call __exit
    .text:00437B60 ; ---------------------------------------------------------------------------
    .text:00437B60 push offset aExplode ; "explode"
    .text:00437B65 mov word_3EDA2A8, ax
    .text:00437B6B call __exit
    .text:00437B70 ; ---------------------------------------------------------------------------
    .text:00437B70 push offset aFailed ; "failed"
    .text:00437B75 mov word_3EDA2AA, ax
    .text:00437B7B call __exit
    .text:00437B80 ; ---------------------------------------------------------------------------
    .text:00437B80 push offset aFraction ; "fraction"
    .text:00437B85 mov word_3EDA2AC, ax
    .text:00437B8B call __exit
    .text:00437B90 ; ---------------------------------------------------------------------------
    .text:00437B90 push offset aFree ; "free"
    .text:00437B95 mov word_3EDA2B0, ax
    .text:00437B9B call __exit
    .text:00437BA0 ; ---------------------------------------------------------------------------
    .text:00437BA0 push offset aGoal ; "goal"
    .text:00437BA5 mov word_3EDA2AE, ax
    .text:00437BAB call __exit
    .text:00437BB0 ; ---------------------------------------------------------------------------
    .text:00437BB0 push offset aGoal_changed ; "goal_changed"
    .text:00437BB5 mov word_3EDA2B2, ax
    .text:00437BBB call __exit
    .text:00437BC0 ; ---------------------------------------------------------------------------
    .text:00437BC0 push offset aGoal_yaw ; "goal_yaw"
    .text:00437BC5 mov word_3EDA2B4, ax
    .text:00437BCB call __exit
    .text:00437BD0 ; ---------------------------------------------------------------------------
    .text:00437BD0 push offset aGrenade ; "grenade"
    .text:00437BD5 mov word_3EDA2B6, ax
    .text:00437BDB call __exit
    .text:00437BE0 ; ---------------------------------------------------------------------------
    .text:00437BE0 push offset aGrenadeDanger ; "grenade danger"
    .text:00437BE5 mov word_3EDA2B8, ax
    .text:00437BEB call __exit
    .text:00437BF0 ; ---------------------------------------------------------------------------
    .text:00437BF0 push offset aGrenade_flee ; "grenade_flee"
    .text:00437BF5 mov word_3EDA2BA, ax
    .text:00437BFB call __exit
    .text:00437C00 ; ---------------------------------------------------------------------------
    .text:00437C00 push offset aGrenade_fire ; "grenade_fire"
    .text:00437C05 mov word_3EDA2BC, ax
    .text:00437C0B call __exit
    .text:00437C10 ; ---------------------------------------------------------------------------
    .text:00437C10 push offset aGrenade_launch ; "grenade_launcher_fire"
    .text:00437C15 mov word_3EDA2BE, ax
    .text:00437C1B call __exit
    .text:00437C20 ; ---------------------------------------------------------------------------
    .text:00437C20 add esp, 40h
    .text:00437C23 push offset aGrenade_pullba ; "grenade_pullback"
    .text:00437C28 mov word_3EDA2C0, ax
    .text:00437C2E call __exit
    .text:00437C33 ; ---------------------------------------------------------------------------
    .text:00437C33 push offset aGrenade_throwb ; "grenade_throwback"
    .text:00437C38 mov word_3EDA2C2, ax
    .text:00437C3E call __exit
    .text:00437C43 ; ---------------------------------------------------------------------------
    .text:00437C43 push offset aStationary ; "stationary"
    .text:00437C48 mov word_3EDA2C4, ax
    .text:00437C4E call __exit
    .text:00437C53 ; ---------------------------------------------------------------------------
    .text:00437C53 push offset aGrenade_stuck ; "grenade_stuck"
    .text:00437C58 mov word_3EDA2C6, ax
    .text:00437C5E call __exit
    .text:00437C63 ; ---------------------------------------------------------------------------
    .text:00437C63 push offset aGrenade_bounce ; "grenade_bounce"
    .text:00437C68 mov word_3EDA2C8, ax
    .text:00437C6E call __exit
    .text:00437C73 ; ---------------------------------------------------------------------------
    .text:00437C73 mov word_3EDA2CA, ax
    .text:00437C79 push offset aHero ; "hero"
    .text:00437C7E call __exit
    .text:00437C83 ; ---------------------------------------------------------------------------
    .text:00437C83 push offset aInfo_notnull ; "info_notnull"
    .text:00437C88 mov word_3EDA2CC, ax
    .text:00437C8E call __exit
    .text:00437C93 ; ---------------------------------------------------------------------------
    .text:00437C93 push offset aInvisible ; "invisible"
    .text:00437C98 mov word_3EDA2CE, ax
    .text:00437C9E call __exit
    .text:00437CA3 ; ---------------------------------------------------------------------------
    .text:00437CA3 push offset aKey1 ; "key1"
    .text:00437CA8 mov word_3EDA2D0, ax
    .text:00437CAE call __exit
    .text:00437CB3 ; ---------------------------------------------------------------------------
    .text:00437CB3 push offset aKey2 ; "key2"
    .text:00437CB8 mov word_3EDA2D2, ax
    .text:00437CBE call __exit
    .text:00437CC3 ; ---------------------------------------------------------------------------
    .text:00437CC3 push offset aKillanimscript ; "killanimscript"
    .text:00437CC8 mov word_3EDA2D4, ax
    .text:00437CCE call __exit
    .text:00437CD3 ; ---------------------------------------------------------------------------
    .text:00437CD3 push offset aLeft_0 ; "left"
    .text:00437CD8 mov word_3EDA2D6, ax
    .text:00437CDE call __exit
    .text:00437CE3 ; ---------------------------------------------------------------------------
    .text:00437CE3 push offset aLeft_tread ; "left_tread"
    .text:00437CE8 mov word_3EDA2D8, ax
    .text:00437CEE call __exit
    .text:00437CF3 ; ---------------------------------------------------------------------------
    .text:00437CF3 push offset aLight_0 ; "light"
    .text:00437CF8 mov word_3EDA2DA, ax
    .text:00437CFE call __exit
    .text:00437D03 ; ---------------------------------------------------------------------------
    .text:00437D03 push offset aMissile_fire ; "missile_fire"
    .text:00437D08 mov word_3EDA2DC, ax
    .text:00437D0E call __exit
    .text:00437D13 ; ---------------------------------------------------------------------------
    .text:00437D13 push offset aMovedone ; "movedone"
    .text:00437D18 mov word_3EDA2DE, ax
    .text:00437D1E call __exit
    .text:00437D23 ; ---------------------------------------------------------------------------
    .text:00437D23 add esp, 40h
    .text:00437D26 push offset aMultikill ; "multikill"
    .text:00437D2B mov word_3EDA2E0, ax
    .text:00437D31 call __exit
    .text:00437D36 ; ---------------------------------------------------------------------------
    .text:00437D36 push offset aNoclass ; "noclass"
    .text:00437D3B mov word_3EDA2E2, ax
    .text:00437D41 call __exit
    .text:00437D46 ; ---------------------------------------------------------------------------
    .text:00437D46 push offset aNone ; "none"
    .text:00437D4B mov word_3EDA2E4, ax
    .text:00437D51 call __exit
    .text:00437D56 ; ---------------------------------------------------------------------------
    .text:00437D56 push offset aNormal ; "normal"
    .text:00437D5B mov word_3EDA2E6, ax
    .text:00437D61 call __exit
    .text:00437D66 ; ---------------------------------------------------------------------------
    .text:00437D66 push offset aOrigin ; "origin"
    .text:00437D6B mov word_3EDA2E8, ax
    .text:00437D71 call __exit
    .text:00437D76 ; ---------------------------------------------------------------------------
    .text:00437D76 push offset aPlayer ; "player"
    .text:00437D7B mov word_3EDA2EA, ax
    .text:00437D81 call __exit
    .text:00437D86 ; ---------------------------------------------------------------------------
    .text:00437D86 push offset aPointRelative ; "point relative"
    .text:00437D8B mov word_3EDA2EC, ax
    .text:00437D91 call __exit
    .text:00437D96 ; ---------------------------------------------------------------------------
    .text:00437D96 push offset aPosition ; "position"
    .text:00437D9B mov word_3EDA2EE, ax
    .text:00437DA1 call __exit
    .text:00437DA6 ; ---------------------------------------------------------------------------
    .text:00437DA6 push offset aProjectile_imp ; "projectile_impact"
    .text:00437DAB mov word_3EDA2F0, ax
    .text:00437DB1 call __exit
    .text:00437DB6 ; ---------------------------------------------------------------------------
    .text:00437DB6 push offset aProne_0 ; "prone"
    .text:00437DBB mov word_3EDA2F2, ax
    .text:00437DC1 call __exit
    .text:00437DC6 ; ---------------------------------------------------------------------------
    .text:00437DC6 push offset aResult ; "result"
    .text:00437DCB mov word_3EDA2F4, ax
    .text:00437DD1 call __exit
    .text:00437DD6 ; ---------------------------------------------------------------------------
    .text:00437DD6 push offset aRight_0 ; "right"
    .text:00437DDB mov word_3EDA2F6, ax
    .text:00437DE1 call __exit
    .text:00437DE6 ; ---------------------------------------------------------------------------
    .text:00437DE6 push offset aRight_tread ; "right_tread"
    .text:00437DEB mov word_3EDA2F8, ax
    .text:00437DF1 call __exit
    .text:00437DF6 ; ---------------------------------------------------------------------------
    .text:00437DF6 push offset aTank_armor ; "tank_armor"
    .text:00437DFB mov word_3EDA2FA, ax
    .text:00437E01 call __exit
    .text:00437E06 ; ---------------------------------------------------------------------------
    .text:00437E06 push offset aReload_0 ; "reload"
    .text:00437E0B mov word_3EDA2FC, ax
    .text:00437E11 call __exit
    .text:00437E16 ; ---------------------------------------------------------------------------
    .text:00437E16 push offset aReload_start ; "reload_start"
    .text:00437E1B mov word_3EDA2FE, ax
    .text:00437E21 call __exit
    .text:00437E26 ; ---------------------------------------------------------------------------
    .text:00437E26 add esp, 40h
    .text:00437E29 push offset aRocket ; "rocket"
    .text:00437E2E mov word_3EDA300, ax
    .text:00437E34 call __exit
    .text:00437E39 ; ---------------------------------------------------------------------------
    .text:00437E39 push offset aRotatedone ; "rotatedone"
    .text:00437E3E mov word_3EDA302, ax
    .text:00437E44 call __exit
    .text:00437E49 ; ---------------------------------------------------------------------------
    .text:00437E49 push offset aScript_brushmo ; "script_brushmodel"
    .text:00437E4E mov word_3EDA304, ax
    .text:00437E54 call __exit
    .text:00437E59 ; ---------------------------------------------------------------------------
    .text:00437E59 push offset aScript_model ; "script_model"
    .text:00437E5E mov word_3EDA306, ax
    .text:00437E64 call __exit
    .text:00437E69 ; ---------------------------------------------------------------------------
    .text:00437E69 push offset aScript_origin ; "script_origin"
    .text:00437E6E mov word_3EDA308, ax
    .text:00437E74 call __exit
    .text:00437E79 ; ---------------------------------------------------------------------------
    .text:00437E79 push offset aSnd_enveffects ; "snd_enveffectsprio_level"
    .text:00437E7E mov word_3EDA30A, ax
    .text:00437E84 call __exit
    .text:00437E89 ; ---------------------------------------------------------------------------
    .text:00437E89 push offset aSnd_enveffec_0 ; "snd_enveffectsprio_shellshock"
    .text:00437E8E mov word_3EDA30C, ax
    .text:00437E94 call __exit
    .text:00437E99 ; ---------------------------------------------------------------------------
    .text:00437E99 push offset aSnd_busvolprio ; "snd_busvolprio_holdbreath"
    .text:00437E9E mov word_3EDA30E, ax
    .text:00437EA4 call __exit
    .text:00437EA9 ; ---------------------------------------------------------------------------
    .text:00437EA9 push offset aSnd_busvolpr_0 ; "snd_busvolprio_pain"
    .text:00437EAE mov word_3EDA310, ax
    .text:00437EB4 call __exit
    .text:00437EB9 ; ---------------------------------------------------------------------------
    .text:00437EB9 push offset aSnd_busvolpr_1 ; "snd_busvolprio_shellshock"
    .text:00437EBE mov word_3EDA312, ax
    .text:00437EC4 call __exit
    .text:00437EC9 ; ---------------------------------------------------------------------------
    .text:00437EC9 push offset aStand ; "stand"
    .text:00437ECE mov word_3EDA314, ax
    .text:00437ED4 call __exit
    .text:00437ED9 ; ---------------------------------------------------------------------------
    .text:00437ED9 push offset aSuppression ; "suppression"
    .text:00437EDE mov word_3EDA316, ax
    .text:00437EE4 call __exit
    .text:00437EE9 ; ---------------------------------------------------------------------------
    .text:00437EE9 push offset aSuppression_en ; "suppression_end"
    .text:00437EEE mov word_3EDA318, ax
    .text:00437EF4 call __exit
    .text:00437EF9 ; ---------------------------------------------------------------------------
    .text:00437EF9 push offset aSurfacetype ; "surfacetype"
    .text:00437EFE mov word_3EDA31A, ax
    .text:00437F04 call __exit
    .text:00437F09 ; ---------------------------------------------------------------------------
    .text:00437F09 push offset aTag_aim ; "tag_aim"
    .text:00437F0E mov word_3EDA31C, ax
    .text:00437F14 call __exit
    .text:00437F19 ; ---------------------------------------------------------------------------
    .text:00437F19 push offset aTag_aim_pitch ; "tag_aim_pitch"
    .text:00437F1E mov word_3EDA320, ax
    .text:00437F24 call __exit
    .text:00437F29 ; ---------------------------------------------------------------------------
    .text:00437F29 add esp, 40h
    .text:00437F2C push offset aTag_aim_animat ; "tag_aim_animated"
    .text:00437F31 mov word_3EDA31E, ax
    .text:00437F37 call __exit
    .text:00437F3C ; ---------------------------------------------------------------------------
    .text:00437F3C push offset aTag_brass ; "tag_brass"
    .text:00437F41 mov word_3EDA322, ax
    .text:00437F47 call __exit
    .text:00437F4C ; ---------------------------------------------------------------------------
    .text:00437F4C push offset aTag_brass1 ; "tag_brass1"
    .text:00437F51 mov word_3EDA324, ax
    .text:00437F57 call __exit
    .text:00437F5C ; ---------------------------------------------------------------------------
    .text:00437F5C push offset aTag_brass_2 ; "tag_brass_2"
    .text:00437F61 mov word_3EDA326, ax
    .text:00437F67 call __exit
    .text:00437F6C ; ---------------------------------------------------------------------------
    .text:00437F6C push offset aTag_butt ; "tag_butt"
    .text:00437F71 mov word_3EDA328, ax
    .text:00437F77 call __exit
    .text:00437F7C ; ---------------------------------------------------------------------------
    .text:00437F7C push offset aTag_clip ; "tag_clip"
    .text:00437F81 mov word_3EDA32A, ax
    .text:00437F87 call __exit
    .text:00437F8C ; ---------------------------------------------------------------------------
    .text:00437F8C push offset aTag_flash ; "tag_flash"
    .text:00437F91 mov word_3EDA32C, ax
    .text:00437F97 call __exit
    .text:00437F9C ; ---------------------------------------------------------------------------
    .text:00437F9C push offset aTag_flash_11 ; "tag_flash_11"
    .text:00437FA1 mov word_3EDA32E, ax
    .text:00437FA7 call __exit
    .text:00437FAC ; ---------------------------------------------------------------------------
    .text:00437FAC push offset aTag_flash_2 ; "tag_flash_2"
    .text:00437FB1 mov word_3EDA332, ax
    .text:00437FB7 call __exit
    .text:00437FBC ; ---------------------------------------------------------------------------
    .text:00437FBC push offset aTag_flash_22 ; "tag_flash_22"
    .text:00437FC1 mov word_3EDA334, ax
    .text:00437FC7 call __exit
    .text:00437FCC ; ---------------------------------------------------------------------------
    .text:00437FCC mov word_3EDA336, ax
    .text:00437FD2 push offset aTag_flash_3 ; "tag_flash_3"
    .text:00437FD7 call __exit
    .text:00437FDC ; ---------------------------------------------------------------------------
    .text:00437FDC push offset aTag_flash1 ; "tag_flash1"
    .text:00437FE1 mov word_3EDA338, ax
    .text:00437FE7 call __exit
    .text:00437FEC ; ---------------------------------------------------------------------------
    .text:00437FEC push offset aTag_flash_alt ; "tag_flash_alt"
    .text:00437FF1 mov word_3EDA33A, ax
    .text:00437FF7 call __exit
    .text:00437FFC ; ---------------------------------------------------------------------------
    .text:00437FFC push offset aTag_gunner_bar ; "tag_gunner_barrel1"
    .text:00438001 mov word_3EDA33C, ax
    .text:00438007 call __exit
    .text:0043800C ; ---------------------------------------------------------------------------
    .text:0043800C push offset aTag_gunner_b_0 ; "tag_gunner_barrel2"
    .text:00438011 mov word_3EDA4A8, ax
    .text:00438017 call __exit
    .text:0043801C ; ---------------------------------------------------------------------------
    .text:0043801C push offset aTag_gunner_b_1 ; "tag_gunner_barrel3"
    .text:00438021 mov word_3EDA4AA, ax
    .text:00438027 call __exit
    .text:0043802C ; ---------------------------------------------------------------------------
    .text:0043802C add esp, 40h
    .text:0043802F push offset aTag_gunner_b_2 ; "tag_gunner_barrel4"
    .text:00438034 mov word_3EDA4AC, ax
    .text:0043803A call __exit
    .text:0043803F ; ---------------------------------------------------------------------------
    .text:0043803F push offset aTag_gunner_tur ; "tag_gunner_turret1"
    .text:00438044 mov word_3EDA4AE, ax
    .text:0043804A call __exit
    .text:0043804F ; ---------------------------------------------------------------------------
    .text:0043804F push offset aTag_gunner_t_0 ; "tag_gunner_turret2"
    .text:00438054 mov word_3EDA4B0, ax
    .text:0043805A call __exit
    .text:0043805F ; ---------------------------------------------------------------------------
    .text:0043805F push offset aTag_gunner_t_1 ; "tag_gunner_turret3"
    .text:00438064 mov word_3EDA4B2, ax
    .text:0043806A call __exit
    .text:0043806F ; ---------------------------------------------------------------------------
    .text:0043806F push offset aTag_gunner_t_2 ; "tag_gunner_turret4"
    .text:00438074 mov word_3EDA4B4, ax
    .text:0043807A call __exit
    .text:0043807F ; ---------------------------------------------------------------------------
    .text:0043807F push offset aTag_flash_gunn ; "tag_flash_gunner1"
    .text:00438084 mov word_3EDA4B6, ax
    .text:0043808A call __exit
    .text:0043808F ; ---------------------------------------------------------------------------
    .text:0043808F push offset aTag_flash_gu_0 ; "tag_flash_gunner2"
    .text:00438094 mov word_3EDA4B8, ax
    .text:0043809A call __exit
    .text:0043809F ; ---------------------------------------------------------------------------
    .text:0043809F push offset aTag_flash_gu_1 ; "tag_flash_gunner3"
    .text:004380A4 mov word_3EDA4BA, ax
    .text:004380AA call __exit
    .text:004380AF ; ---------------------------------------------------------------------------
    .text:004380AF push offset aTag_flash_gu_2 ; "tag_flash_gunner4"
    .text:004380B4 mov word_3EDA4BC, ax
    .text:004380BA call __exit
    .text:004380BF ; ---------------------------------------------------------------------------
    .text:004380BF push offset aTag_flash_gu_3 ; "tag_flash_gunner1a"
    .text:004380C4 mov word_3EDA4BE, ax
    .text:004380CA call __exit
    .text:004380CF ; ---------------------------------------------------------------------------
    .text:004380CF push offset aTag_flash_gu_4 ; "tag_flash_gunner2a"
    .text:004380D4 mov word_3EDA4C0, ax
    .text:004380DA call __exit
    .text:004380DF ; ---------------------------------------------------------------------------
    .text:004380DF push offset aTag_flash_gu_5 ; "tag_flash_gunner3a"
    .text:004380E4 mov word_3EDA4C2, ax
    .text:004380EA call __exit
    .text:004380EF ; ---------------------------------------------------------------------------
    .text:004380EF push offset aTag_flash_gu_6 ; "tag_flash_gunner4a"
    .text:004380F4 mov word_3EDA4C4, ax
    .text:004380FA call __exit
    .text:004380FF ; ---------------------------------------------------------------------------
    .text:004380FF push offset aTag_gunner_bra ; "tag_gunner_brass1"
    .text:00438104 mov word_3EDA4C6, ax
    .text:0043810A call __exit
    .text:0043810F ; ---------------------------------------------------------------------------
    .text:0043810F push offset aTag_gunner_b_3 ; "tag_gunner_brass1a"
    .text:00438114 mov word_3EDA4C8, ax
    .text:0043811A call __exit
    .text:0043811F ; ---------------------------------------------------------------------------
    .text:0043811F push offset aTag_gunner_b_4 ; "tag_gunner_brass2"
    .text:00438124 mov word_3EDA4CA, ax
    .text:0043812A call __exit
    .text:0043812F ; ---------------------------------------------------------------------------
    .text:0043812F add esp, 40h
    .text:00438132 push offset aTag_gunner_b_5 ; "tag_gunner_brass2a"
    .text:00438137 mov word_3EDA4CC, ax
    .text:0043813D call __exit
    .text:00438142 ; ---------------------------------------------------------------------------
    .text:00438142 push offset aTag_gunner_han ; "tag_gunner_hands1"
    .text:00438147 mov word_3EDA4CE, ax
    .text:0043814D call __exit
    .text:00438152 ; ---------------------------------------------------------------------------
    .text:00438152 push offset aTag_wheel_fr_0 ; "tag_wheel_front_left"
    .text:00438157 mov word_3EDA4D0, ax
    .text:0043815D call __exit
    .text:00438162 ; ---------------------------------------------------------------------------
    .text:00438162 push offset aTag_wheel_fr_1 ; "tag_wheel_front_right"
    .text:00438167 mov word_3EDA4D2, ax
    .text:0043816D call __exit
    .text:00438172 ; ---------------------------------------------------------------------------
    .text:00438172 mov word_3EDA4D4, ax
    .text:00438178 push offset aTag_wheel_ba_0 ; "tag_wheel_back_left"
    .text:0043817D call __exit
    .text:00438182 ; ---------------------------------------------------------------------------
    .text:00438182 push offset aTag_wheel_ba_1 ; "tag_wheel_back_right"
    .text:00438187 mov word_3EDA4D6, ax
    .text:0043818D call __exit
    .text:00438192 ; ---------------------------------------------------------------------------
    .text:00438192 push offset aTag_wheel_midd ; "tag_wheel_middle_left"
    .text:00438197 mov word_3EDA4D8, ax
    .text:0043819D call __exit
    .text:004381A2 ; ---------------------------------------------------------------------------
    .text:004381A2 push offset aTag_wheel_mi_0 ; "tag_wheel_middle_right"
    .text:004381A7 mov word_3EDA4DA, ax
    .text:004381AD call __exit
    .text:004381B2 ; ---------------------------------------------------------------------------
    .text:004381B2 push offset aTag_wheel_fron ; "tag_wheel_front"
    .text:004381B7 mov word_3EDA4DC, ax
    .text:004381BD call __exit
    .text:004381C2 ; ---------------------------------------------------------------------------
    .text:004381C2 push offset aTag_wheel_back ; "tag_wheel_back"
    .text:004381C7 mov word_3EDA4DE, ax
    .text:004381CD call __exit
    .text:004381D2 ; ---------------------------------------------------------------------------
    .text:004381D2 push offset aTag_fx ; "tag_fx"
    .text:004381D7 mov word_3EDA4E0, ax
    .text:004381DD call __exit
    .text:004381E2 ; ---------------------------------------------------------------------------
    .text:004381E2 push offset aTag_inhand ; "tag_inhand"
    .text:004381E7 mov word_3EDA33E, ax
    .text:004381ED call __exit
    .text:004381F2 ; ---------------------------------------------------------------------------
    .text:004381F2 push offset aTag_knife_atta ; "tag_knife_attach"
    .text:004381F7 mov word_3EDA340, ax
    .text:004381FD call __exit
    .text:00438202 ; ---------------------------------------------------------------------------
    .text:00438202 push offset aTag_knife_fx ; "tag_knife_fx"
    .text:00438207 mov word_3EDA342, ax
    .text:0043820D call __exit
    .text:00438212 ; ---------------------------------------------------------------------------
    .text:00438212 push offset aTag_bayonet ; "tag_bayonet"
    .text:00438217 mov word_3EDA344, ax
    .text:0043821D call __exit
    .text:00438222 ; ---------------------------------------------------------------------------
    .text:00438222 push offset aTag_laser ; "tag_laser"
    .text:00438227 mov word_3EDA346, ax
    .text:0043822D call __exit
    .text:00438232 ; ---------------------------------------------------------------------------
    .text:00438232 add esp, 40h
    .text:00438235 push offset aTag_origin ; "tag_origin"
    .text:0043823A mov word_3EDA348, ax
    .text:00438240 call __exit
    .text:00438245 ; ---------------------------------------------------------------------------
    .text:00438245 push offset aTag_weapon ; "tag_weapon"
    .text:0043824A mov word_3EDA34A, ax
    .text:00438250 call __exit
    .text:00438255 ; ---------------------------------------------------------------------------
    .text:00438255 push offset aTag_weapon1 ; "tag_weapon1"
    .text:0043825A mov word_3EDA34C, ax
    .text:00438260 call __exit
    .text:00438265 ; ---------------------------------------------------------------------------
    .text:00438265 push offset aTag_explosive ; "tag_explosive"
    .text:0043826A mov word_3EDA34E, ax
    .text:00438270 call __exit
    .text:00438275 ; ---------------------------------------------------------------------------
    .text:00438275 push offset aTag_player ; "tag_player"
    .text:0043827A mov word_3EDA330, ax
    .text:00438280 call __exit
    .text:00438285 ; ---------------------------------------------------------------------------
    .text:00438285 push offset aTag_camera ; "tag_camera"
    .text:0043828A mov word_3EDA350, ax
    .text:00438290 call __exit
    .text:00438295 ; ---------------------------------------------------------------------------
    .text:00438295 push offset aTag_weapon_rig ; "tag_weapon_right"
    .text:0043829A mov word_3EDA352, ax
    .text:004382A0 call __exit
    .text:004382A5 ; ---------------------------------------------------------------------------
    .text:004382A5 push offset aTag_weapon_lef ; "tag_weapon_left"
    .text:004382AA mov word_3EDA354, ax
    .text:004382B0 call __exit
    .text:004382B5 ; ---------------------------------------------------------------------------
    .text:004382B5 push offset aTag_weapon_che ; "tag_weapon_chest"
    .text:004382BA mov word_3EDA356, ax
    .text:004382C0 call __exit
    .text:004382C5 ; ---------------------------------------------------------------------------
    .text:004382C5 push offset aTag_stowed_bac ; "tag_stowed_back"
    .text:004382CA mov word_3EDA35A, ax
    .text:004382D0 call __exit
    .text:004382D5 ; ---------------------------------------------------------------------------
    .text:004382D5 push offset aTag_gasmask ; "tag_gasmask"
    .text:004382DA mov word_3EDA358, ax
    .text:004382E0 call __exit
    .text:004382E5 ; ---------------------------------------------------------------------------
    .text:004382E5 push offset aTag_gasmask2 ; "tag_gasmask2"
    .text:004382EA mov word_3EDA35C, ax
    .text:004382F0 call __exit
    .text:004382F5 ; ---------------------------------------------------------------------------
    .text:004382F5 push offset aTag_sync ; "tag_sync"
    .text:004382FA mov word_3EDA35E, ax
    .text:00438300 call __exit
    .text:00438305 ; ---------------------------------------------------------------------------
    .text:00438305 push offset aTag_wake ; "tag_wake"
    .text:0043830A mov word_3EDA360, ax
    .text:00438310 call __exit
    .text:00438315 ; ---------------------------------------------------------------------------
    .text:00438315 push offset aTarget_script_ ; "target_script_trigger"
    .text:0043831A mov word_3EDA362, ax
    .text:00438320 call __exit
    .text:00438325 ; ---------------------------------------------------------------------------
    .text:00438325 mov word_3EDA364, ax
    .text:0043832B push offset aTempentity ; "tempEntity"
    .text:00438330 call __exit
    .text:00438335 ; ---------------------------------------------------------------------------
    .text:00438335 add esp, 40h
    .text:00438338 push offset off_A3F914
    .text:0043833D mov word_3EDA366, ax
    .text:00438343 call __exit
    .text:00438348 ; ---------------------------------------------------------------------------
    .text:00438348 push offset aTouch ; "touch"
    .text:0043834D mov word_3EDA368, ax
    .text:00438353 call __exit
    .text:00438358 ; ---------------------------------------------------------------------------
    .text:00438358 push offset aTrigger_0 ; "trigger"
    .text:0043835D mov word_3EDA36A, ax
    .text:00438363 call __exit
    .text:00438368 ; ---------------------------------------------------------------------------
    .text:00438368 push offset aTrigger_use ; "trigger_use"
    .text:0043836D mov word_3EDA36C, ax
    .text:00438373 call __exit
    .text:00438378 ; ---------------------------------------------------------------------------
    .text:00438378 push offset aTrigger_use_to ; "trigger_use_touch"
    .text:0043837D mov word_3EDA36E, ax
    .text:00438383 call __exit
    .text:00438388 ; ---------------------------------------------------------------------------
    .text:00438388 push offset aTrigger_damage ; "trigger_damage"
    .text:0043838D mov word_3EDA370, ax
    .text:00438393 call __exit
    .text:00438398 ; ---------------------------------------------------------------------------
    .text:00438398 push offset aTrigger_lookat ; "trigger_lookat"
    .text:0043839D mov word_3EDA372, ax
    .text:004383A3 call __exit
    .text:004383A8 ; ---------------------------------------------------------------------------
    .text:004383A8 push offset aTrigger_radius ; "trigger_radius"
    .text:004383AD mov word_3EDA374, ax
    .text:004383B3 call __exit
    .text:004383B8 ; ---------------------------------------------------------------------------
    .text:004383B8 push offset aTrigger_radi_0 ; "trigger_radius_use"
    .text:004383BD mov word_3EDA376, ax
    .text:004383C3 call __exit
    .text:004383C8 ; ---------------------------------------------------------------------------
    .text:004383C8 push offset aTruck_cam ; "truck_cam"
    .text:004383CD mov word_3EDA378, ax
    .text:004383D3 call __exit
    .text:004383D8 ; ---------------------------------------------------------------------------
    .text:004383D8 push offset aTurret_scan_st ; "turret_scan_start"
    .text:004383DD mov word_3EDA37A, ax
    .text:004383E3 call __exit
    .text:004383E8 ; ---------------------------------------------------------------------------
    .text:004383E8 push offset aTurret_return_ ; "turret_return_default_pos"
    .text:004383ED mov word_3EDA37E, ax
    .text:004383F3 call __exit
    .text:004383F8 ; ---------------------------------------------------------------------------
    .text:004383F8 push offset aTurret_scan__0 ; "turret_scan_stop"
    .text:004383FD mov word_3EDA37C, ax
    .text:00438403 call __exit
    .text:00438408 ; ---------------------------------------------------------------------------
    .text:00438408 push offset aTurret_tow_fir ; "turret_tow_fire"
    .text:0043840D mov word_3EDA380, ax
    .text:00438413 call __exit
    .text:00438418 ; ---------------------------------------------------------------------------
    .text:00438418 push offset aTurret_tow_unl ; "turret_tow_unlink"
    .text:0043841D mov word_3EDA382, ax
    .text:00438423 call __exit
    .text:00438428 ; ---------------------------------------------------------------------------
    .text:00438428 push offset aWeapon_change_ ; "weapon_change_on_turret"
    .text:0043842D mov word_3EDA382, ax
    .text:00438433 call __exit
    .text:00438438 ; ---------------------------------------------------------------------------
    .text:00438438 add esp, 40h
    .text:0043843B push offset aWeapon_change ; "weapon_change"
    .text:00438440 mov word_3EDA386, ax
    .text:00438446 call __exit
    .text:0043844B ; ---------------------------------------------------------------------------
    .text:0043844B push offset aWeapon_chang_0 ; "weapon_change_complete"
    .text:00438450 mov word_3EDA388, ax
    .text:00438456 call __exit
    .text:0043845B ; ---------------------------------------------------------------------------
    .text:0043845B push offset aWeapon_fired ; "weapon_fired"
    .text:00438460 mov word_3EDA38A, ax
    .text:00438466 call __exit
    .text:0043846B ; ---------------------------------------------------------------------------
    .text:0043846B push offset aWorldspawn ; "worldspawn"
    .text:00438470 mov word_3EDA38C, ax
    .text:00438476 call __exit
    .text:0043847B ; ---------------------------------------------------------------------------
    .text:0043847B push offset aFlashbang ; "flashbang"
    .text:00438480 mov word_3EDA38E, ax
    .text:00438486 call __exit
    .text:0043848B ; ---------------------------------------------------------------------------
    .text:0043848B push offset aFlash_0 ; "flash"
    .text:00438490 mov word_3EDA390, ax
    .text:00438496 call __exit
    .text:0043849B ; ---------------------------------------------------------------------------
    .text:0043849B push offset aSmoke_0 ; "smoke"
    .text:004384A0 mov word_3EDA392, ax
    .text:004384A6 call __exit
    .text:004384AB ; ---------------------------------------------------------------------------
    .text:004384AB push offset aNight_vision_o ; "night_vision_on"
    .text:004384B0 mov word_3EDA394, ax
    .text:004384B6 call __exit
    .text:004384BB ; ---------------------------------------------------------------------------
    .text:004384BB push offset aNight_vision_0 ; "night_vision_off"
    .text:004384C0 mov word_3EDA396, ax
    .text:004384C6 call __exit
    .text:004384CB ; ---------------------------------------------------------------------------
    .text:004384CB mov word_3EDA398, ax
    .text:004384D1 push offset aBack_0 ; "back"
    .text:004384D6 call __exit
    .text:004384DB ; ---------------------------------------------------------------------------
    .text:004384DB push offset aBack_low ; "back_low"
    .text:004384E0 mov word_3EDA39A, ax
    .text:004384E6 call __exit
    .text:004384EB ; ---------------------------------------------------------------------------
    .text:004384EB push offset aBack_mid ; "back_mid"
    .text:004384F0 mov word_3EDA39C, ax
    .text:004384F6 call __exit
    .text:004384FB ; ---------------------------------------------------------------------------
    .text:004384FB push offset aBack_up ; "back_up"
    .text:00438500 mov word_3EDA39E, ax
    .text:00438506 call __exit
    .text:0043850B ; ---------------------------------------------------------------------------
    .text:0043850B push offset aHead ; "head"
    .text:00438510 mov word_3EDA3A0, ax
    .text:00438516 call __exit
    .text:0043851B ; ---------------------------------------------------------------------------
    .text:0043851B push offset aJ_mainroot ; "j_mainroot"
    .text:00438520 mov word_3EDA3A2, ax
    .text:00438526 call __exit
    .text:0043852B ; ---------------------------------------------------------------------------
    .text:0043852B push offset aNeck ; "neck"
    .text:00438530 mov word_3EDA3A4, ax
    .text:00438536 call __exit
    .text:0043853B ; ---------------------------------------------------------------------------
    .text:0043853B add esp, 40h
    .text:0043853E push offset aPelvis ; "pelvis"
    .text:00438543 mov word_3EDA3A6, ax
    .text:00438549 call __exit
    .text:0043854E ; ---------------------------------------------------------------------------
    .text:0043854E push offset aJ_head_0 ; "j_head"
    .text:00438553 mov word_3EDA3A8, ax
    .text:00438559 call __exit
    .text:0043855E ; ---------------------------------------------------------------------------
    .text:0043855E push offset aMod_unknown ; "MOD_UNKNOWN"
    .text:00438563 mov word_3EDA3AA, ax
    .text:00438569 call __exit
    .text:0043856E ; ---------------------------------------------------------------------------
    .text:0043856E push offset aMod_pistol_bul ; "MOD_PISTOL_BULLET"
    .text:00438573 mov word_3EDA3AC, ax
    .text:00438579 call __exit
    .text:0043857E ; ---------------------------------------------------------------------------
    .text:0043857E push offset aMod_rifle_bull ; "MOD_RIFLE_BULLET"
    .text:00438583 mov word_3EDA3AE, ax
    .text:00438589 call __exit
    .text:0043858E ; ---------------------------------------------------------------------------
    .text:0043858E push offset aMod_grenade ; "MOD_GRENADE"
    .text:00438593 mov word_3EDA3B0, ax
    .text:00438599 call __exit
    .text:0043859E ; ---------------------------------------------------------------------------
    .text:0043859E push offset aMod_grenade_sp ; "MOD_GRENADE_SPLASH"
    .text:004385A3 mov word_3EDA3B2, ax
    .text:004385A9 call __exit
    .text:004385AE ; ---------------------------------------------------------------------------
    .text:004385AE push offset aMod_projectile ; "MOD_PROJECTILE"
    .text:004385B3 mov word_3EDA3B4, ax
    .text:004385B9 call __exit
    .text:004385BE ; ---------------------------------------------------------------------------
    .text:004385BE push offset aMod_projecti_0 ; "MOD_PROJECTILE_SPLASH"
    .text:004385C3 mov word_3EDA3B6, ax
    .text:004385C9 call __exit
    .text:004385CE ; ---------------------------------------------------------------------------
    .text:004385CE push offset aMod_melee ; "MOD_MELEE"
    .text:004385D3 mov word_3EDA3B8, ax
    .text:004385D9 call __exit
    .text:004385DE ; ---------------------------------------------------------------------------
    .text:004385DE push offset aMod_bayonet ; "MOD_BAYONET"
    .text:004385E3 mov word_3EDA3BA, ax
    .text:004385E9 call __exit
    .text:004385EE ; ---------------------------------------------------------------------------
    .text:004385EE push offset aMod_head_shot ; "MOD_HEAD_SHOT"
    .text:004385F3 mov word_3EDA3BC, ax
    .text:004385F9 call __exit
    .text:004385FE ; ---------------------------------------------------------------------------
    .text:004385FE push offset aMod_crush ; "MOD_CRUSH"
    .text:00438603 mov word_3EDA3BE, ax
    .text:00438609 call __exit
    .text:0043860E ; ---------------------------------------------------------------------------
    .text:0043860E push offset aMod_telefrag ; "MOD_TELEFRAG"
    .text:00438613 mov word_3EDA3C0, ax
    .text:00438619 call __exit
    .text:0043861E ; ---------------------------------------------------------------------------
    .text:0043861E push offset aMod_falling ; "MOD_FALLING"
    .text:00438623 mov word_3EDA3C2, ax
    .text:00438629 call __exit
    .text:0043862E ; ---------------------------------------------------------------------------
    .text:0043862E push offset aMod_suicide ; "MOD_SUICIDE"
    .text:00438633 mov word_3EDA3C4, ax
    .text:00438639 call __exit
    .text:0043863E ; ---------------------------------------------------------------------------
    .text:0043863E add esp, 40h
    .text:00438641 push offset aMod_trigger_hu ; "MOD_TRIGGER_HURT"
    .text:00438646 mov word_3EDA3C6, ax
    .text:0043864C call __exit
    .text:00438651 ; ---------------------------------------------------------------------------
    .text:00438651 push offset aMod_explosive ; "MOD_EXPLOSIVE"
    .text:00438656 mov word_3EDA3C8, ax
    .text:0043865C call __exit
    .text:00438661 ; ---------------------------------------------------------------------------
    .text:00438661 push offset aMod_impact ; "MOD_IMPACT"
    .text:00438666 mov word_3EDA3CA, ax
    .text:0043866C call __exit
    .text:00438671 ; ---------------------------------------------------------------------------
    .text:00438671 push offset aMod_burned ; "MOD_BURNED"
    .text:00438676 mov word_3EDA3CC, ax
    .text:0043867C call __exit
    .text:00438681 ; ---------------------------------------------------------------------------
    .text:00438681 push offset aMod_hit_by_obj ; "MOD_HIT_BY_OBJECT"
    .text:00438686 mov word_3EDA3CE, ax
    .text:0043868C call __exit
    .text:00438691 ; ---------------------------------------------------------------------------
    .text:00438691 push offset aMod_drown ; "MOD_DROWN"
    .text:00438696 mov word_3EDA3D0, ax
    .text:0043869C call __exit
    .text:004386A1 ; ---------------------------------------------------------------------------
    .text:004386A1 push offset aMod_gas ; "MOD_GAS"
    .text:004386A6 mov word_3EDA3D2, ax
    .text:004386AC call __exit
    .text:004386B1 ; ---------------------------------------------------------------------------
    .text:004386B1 push offset aFace ; "face"
    .text:004386B6 mov word_3EDA3D4, ax
    .text:004386BC call __exit
    .text:004386C1 ; ---------------------------------------------------------------------------
    .text:004386C1 push offset aFace_alert ; "face_alert"
    .text:004386C6 mov word_3EDA3D6, ax
    .text:004386CC call __exit
    .text:004386D1 ; ---------------------------------------------------------------------------
    .text:004386D1 push offset aFace_casual ; "face_casual"
    .text:004386D6 mov word_3EDA3DA, ax
    .text:004386DC call __exit
    .text:004386E1 ; ---------------------------------------------------------------------------
    .text:004386E1 push offset aFace_cqb ; "face_cqb"
    .text:004386E6 mov word_3EDA3D8, ax
    .text:004386EC call __exit
    .text:004386F1 ; ---------------------------------------------------------------------------
    .text:004386F1 push offset aFace_running ; "face_running"
    .text:004386F6 mov word_3EDA3DC, ax
    .text:004386FC call __exit
    .text:00438701 ; ---------------------------------------------------------------------------
    .text:00438701 push offset aFace_shoot_sin ; "face_shoot_single"
    .text:00438706 mov word_3EDA3DE, ax
    .text:0043870C call __exit
    .text:00438711 ; ---------------------------------------------------------------------------
    .text:00438711 push offset aFace_shoot_bur ; "face_shoot_burst"
    .text:00438716 mov word_3EDA3E0, ax
    .text:0043871C call __exit
    .text:00438721 ; ---------------------------------------------------------------------------
    .text:00438721 push offset aFace_react ; "face_react"
    .text:00438726 mov word_3EDA3E2, ax
    .text:0043872C call __exit
    .text:00438731 ; ---------------------------------------------------------------------------
    .text:00438731 push offset aFace_talk ; "face_talk"
    .text:00438736 mov word_3EDA3E6, ax
    .text:0043873C call __exit
    .text:00438741 ; ---------------------------------------------------------------------------
    .text:00438741 add esp, 40h
    .text:00438744 push offset aFace_talk_long ; "face_talk_long"
    .text:00438749 mov word_3EDA3E8, ax
    .text:0043874F call __exit
    .text:00438754 ; ---------------------------------------------------------------------------
    .text:00438754 push offset aFace_pain ; "face_pain"
    .text:00438759 mov word_3EDA3EA, ax
    .text:0043875F call __exit
    .text:00438764 ; ---------------------------------------------------------------------------
    .text:00438764 push offset aFace_melee ; "face_melee"
    .text:00438769 mov word_3EDA3EC, ax
    .text:0043876F call __exit
    .text:00438774 ; ---------------------------------------------------------------------------
    .text:00438774 push offset aFace_death ; "face_death"
    .text:00438779 mov word_3EDA3E4, ax
    .text:0043877F call __exit
    .text:00438784 ; ---------------------------------------------------------------------------
    .text:00438784 push offset aScript_vehicle ; "script_vehicle"
    .text:00438789 mov word_3EDA3EE, ax
    .text:0043878F call __exit
    .text:00438794 ; ---------------------------------------------------------------------------
    .text:00438794 push offset aScript_vehic_0 ; "script_vehicle_collision"
    .text:00438799 mov word_3EDA3F2, ax
    .text:0043879F call __exit
    .text:004387A4 ; ---------------------------------------------------------------------------
    .text:004387A4 push offset aScript_vehic_1 ; "script_vehicle_collmap"
    .text:004387A9 mov word_3EDA3F4, ax
    .text:004387AF call __exit
    .text:004387B4 ; ---------------------------------------------------------------------------
    .text:004387B4 push offset aScript_vehic_2 ; "script_vehicle_corpse"
    .text:004387B9 mov word_3EDA3F6, ax
    .text:004387BF call __exit
    .text:004387C4 ; ---------------------------------------------------------------------------
    .text:004387C4 push offset aTurret_fire ; "turret_fire"
    .text:004387C9 mov word_3EDA3F8, ax
    .text:004387CF call __exit
    .text:004387D4 ; ---------------------------------------------------------------------------
    .text:004387D4 push offset aTurret_on_targ ; "turret_on_target"
    .text:004387D9 mov word_3EDA3FA, ax
    .text:004387DF call __exit
    .text:004387E4 ; ---------------------------------------------------------------------------
    .text:004387E4 push offset aGunner_turret_ ; "gunner_turret_on_target"
    .text:004387E9 mov word_3EDA3FC, ax
    .text:004387EF call __exit
    .text:004387F4 ; ---------------------------------------------------------------------------
    .text:004387F4 push offset aTurret_not_on_ ; "turret_not_on_target"
    .text:004387F9 mov word_3EDA3FE, ax
    .text:004387FF call __exit
    .text:00438804 ; ---------------------------------------------------------------------------
    .text:00438804 push offset aTurret_on_vist ; "turret_on_vistarget"
    .text:00438809 mov word_3EDA400, ax
    .text:0043880F call __exit
    .text:00438814 ;
    [/PHP]

    Credits:
    king-orgy
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  2. #2
    master131's Avatar
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    Some of those are keywords and not bones/tag.
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    JamesA1994's Avatar
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    Once again, Nice release.
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    Quote Originally Posted by master131 View Post
    Some of those are keywords and not bones/tag.
    what do you mean?
    those all are bones lol ( its a assembler output )

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    master131's Avatar
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    "allies", "death", "axis", "disconnect" are not bones or tags, their teams or notify codes.

    In GSC Modding:
    Code:
    self.team = "allies";
    self.team = "axis";
    self endon("disconnect");
    self endon("death");
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    Quote Originally Posted by master131 View Post
    "allies", "death", "axis", "disconnect" are not bones or tags, their teams or notify codes.

    In GSC Modding:
    Code:
    self.team = "allies";
    self.team = "axis";
    self endon("disconnect");
    self endon("death");
    if you believe or not, those are tags as well

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    ♪~ ᕕ(ᐛ)ᕗ (01-15-2011),0rbit (01-16-2011),[MPGH]Hell_Demon (01-14-2011),Skyline. (01-15-2011)

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    xbeatsszzx's Avatar
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    Im glad u guys are happy, but the person u should be thanking is King-orgy!
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  10. #8
    master131's Avatar
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    I'm telling you they're not. there game string used for GSCs.

    "MOD_EXPLOSIVE" = sMeansOfDeath = How a person died.

    Proof that "turret_fire" is related to GSC Modding and not tags/bones.
    Code:
    	turrets = self.turrettagarray;
    	while( isdefined(self) && (self.health > 0) )
    	{
    		self waittill( "turret_fire" );
    		if( self.current_weapon == "rockets" )
    		{
    			if( self.numberRockets>0 )
    			{
    				self fireWeapon( "tag_flash" );
    				self.numberRockets = self.numberRockets - 1;
    				if ( isdefined( player.alt_ammo_hud ) )
    					player.alt_ammo_hud SetValue(self.numberRockets);
    			}
    rofl good job anyway. Just pointing it out.
    Last edited by master131; 01-15-2011 at 07:20 AM.
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    Quote Originally Posted by master131 View Post
    I'm telling you they're not. there game string used for GSCs.

    "MOD_EXPLOSIVE" = sMeansOfDeath = How a person died.

    Proof that "turret_fire" is related to GSC Modding and not tags/bones.
    Code:
    	turrets = self.turrettagarray;
    	while( isdefined(self) && (self.health > 0) )
    	{
    		self waittill( "turret_fire" );
    		if( self.current_weapon == "rockets" )
    		{
    			if( self.numberRockets>0 )
    			{
    				self fireWeapon( "tag_flash" );
    				self.numberRockets = self.numberRockets - 1;
    				if ( isdefined( player.alt_ammo_hud ) )
    					player.alt_ammo_hud SetValue(self.numberRockets);
    			}
    rofl good job anyway. Just pointing it out.
    its irrelevant if you can find the same strings in the iw script files

    first the tags are getting registered only in the Tag function
    second if you hook RegisterTags you will get all the tag names output and yes tags like MOD_EXPLOSIVE as well

    you can't actually compare GSC script with a dissembler output
    Last edited by King-Orgy; 01-15-2011 at 10:08 AM.

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    master131's Avatar
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    lol OK. What ever the assembler says, goes I'm not going to argue anymore.
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    Quote Originally Posted by master131 View Post
    lol OK. What ever the assembler says, goes I'm not going to argue anymore.
    you can stop arguing cause king orgy is right, all are tags

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