This will be a complete guide to the Black Ops zombie mode. In this guide I will be covering the map: Kino De Toten
Weapons Below is a list of all weapons featured in the zombies game mode. Note: Not all of the listed are featured in each map/can only be obtained from the random weapon box. The weapons listed in BLUE are the guns in the upgraded state.
Ray Gun = Porter’s X2 Ray Gun
Thundergun = Zeus Cannon
Ballistic Knife = The Krause Refibrillator
Crossbow = Awful Lawton
I won't be going any further in depth on the guns/giving suggestions of usage for it's really up to the players personal preference. Every player does better with guns that they are good at so experiment and choose what's best for you.
Doors Doors are one one of the key aspects of the zombie mode. In order to progress further into the map in order to unlock perks, teleports, and other goodies, you must continue to open doors found frequently throughout the map. Each door tends to cost a different amount of money to open, usually being around 1,000. Keep this in mind when spending your money so that you always have an escape route. As a general rule of thumb, keep thinking to yourself, "When in doubt, get out!"
The Power As important as it is to be cautions and choosing your moves carefully, you must try to get to the power switch, which is located in the theater room, behind the stage curtain. Turning on the power will allow for you to active the auto-turret, teleport, perk machines, and traps.
Auto-Turret The auto-turret is generally not used as a primary weapon. It costs $1,500 to activate it and should only be used for utter-emergencies. Teleport In order to use the teleport, you must first link it with the pad located in the beginning room of this map. Once you have done that, simply step into the teleport and activate it. This will take you to the pack-a-punch room, where you can stay safely for roughly 15-20 seconds. Perk Machines Perk machines play a vital role in the game of zombies. There are four perk machines scattered throughout this map. The locations of these go as followed:
Jugger -> Back of the auditorium in the corner Picture
Revive -> Behind the bar in the room that you start in Picture
Double Tap -> In the outside portion of the map Picture
Speed -> In one of the center rooms, with a large staircase coming down both sides (not the starting room) Picture
Traps Traps are generally found within doorways and can only be activated once you have turned the power on first. They cost just like the auto-turret so it is advised that you only use them when you are in a sticky situation.
Dogs While sticking to the idea that you never want to get yourself cornered, when you get into a dog round, you indeed want to find yourself a corner to sit in. This way, you can easily pick them off as they are running towards you. Dogs are easier in the sense that once they hit you, they take more than 2 hits to down you, but they attack quickly and aggressively so watch out. Also be aware for the dogs which are flaming, these dogs will explode upon death. If you are unsure if you are about to enter a dog round, for one, they only show up roughly every 5 rounds. The next thing that indicates a dog round is a raspy voice that will say, "Fetch me their soles!" When you hear this, you know dogs are about to come.
Barriers Barriers are basically pieces of wood which cover up the entrances the zombies use. In the first room of this map, there are four barriers, so make sure to keep rotating amongst them if you are by yourself. You can repair the barriers as well, which will gain you a little bit of cash, but the main reason for doing so is to stall the zombies. After roughly round 7-10, you won't want to focus on these barriers so much, because there will be to many zombies coming through the entrances. Note: You want to make sure to always let roughly 1 - 2 zombies inside with you so that you have a chance of them dropping a "power up".
Pack-A-Punch In the long run, your first mission task is to eventually get your way to the pack-a-punch room, accessed via the teleport. Inside this room, you can then use your weapons on the pack-a-punch machine for $5,000. This will upgrade your weapons, giving them super unrealistic abilities! For example, dual pistols will now shoot rockets!
Never get yourself cornered. Doing so will only allow for an easier job on the zombies. Getting cornered will delete you chance of escape so just keep moving throughout the map.
When playing with a group, STAY TOGETHER! Often times groups will separate, having people go off all over the place. If this is done, and someone gets killed, it will be much, much harder on the other players to maneuver their own way through the map to get to the downed player.
NOTE: If you are ever downed(killed), once you have been revived, you will lose all perks that you had before being downed.
Experiment with different paths but in the higher rounds of this map I recommend that you follow a path which winds its way throughout the entire map. Going to every single room. This allows for you to lead the pack of zombies in a trail behind you, as you maneuver throughout.
NOTE: I apologize for the low quality pictures :/
Last edited by B4M; 11-19-2010 at 11:27 PM.
Reason: Removed winters fury
-- "Life is tough. It's tougher if you're stupid."
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