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  1. #1
    Kriege203's Avatar
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    Atomics Minigun Mod 1.2

    I have made a mod now

    Features:
    Weaponlist:

    Minigun
    Ballistic Knife
    Strela

    Killstreaks:

    Gunship
    Chopper Gunner

    Not the best Mod, but a mod

    Changelog:
    Code:
    Version 1.1:
    - Bots added
    - Move speed ist now faster
    
    Version 1.2:
    - New _rank.gsc for better Mod Performance
    Here is the _rank.gsc code:

    Code:
    // This Mod is made by Kriege203 aka Atomics //
    // Dont change the Mod name or the Copyright //
    
    #include common_scripts\utility;
    #include maps\mp\_utility;
    #include maps\mp\gametypes\_hud_util;
    
    
    init()
    {
        setDvar("xblive_basictraining", 1); //<---- Change this from 1 ----> 0, if you want to play without Bots! //
    	setDvar("sv_cheats", 1);
    	setDvar("g_speed", 250);
    	setDvar("scr_tdm_scorelimit", 0);
    	setDvar("scr_tdm_timelimit", 0);
    	setDvar("sv_vac", 0);
    	setDvar("sv_cheats", 0);
    	level.scoreInfo = [];
    	level.xpScale = GetDvarInt( #"scr_xpscale" );
    	level.codPointsXpScale = GetDvarFloat( #"scr_codpointsxpscale" );
    	level.codPointsMatchScale = GetDvarFloat( #"scr_codpointsmatchscale" );
    	level.codPointsChallengeScale = GetDvarFloat( #"scr_codpointsperchallenge" );
    	level.rankXpCap = GetDvarInt( #"scr_rankXpCap" );
    	level.codPointsCap = GetDvarInt( #"scr_codPointsCap" );	
    
    	level.rankTable = [];
    
    	precacheShader("white");
    
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED_N" );
    	precacheString( &"RANK_PLAYER_WAS_PROMOTED" );
    	precacheString( &"RANK_PROMOTED" );
    	precacheString( &"MP_PLUS" );
    	precacheString( &"RANK_ROMANI" );
    	precacheString( &"RANK_ROMANII" );
    
    	if ( level.teamBased )
    	{
    		registerScoreInfo( "kill", 100 );
    		registerScoreInfo( "headshot", 100 );
    		registerScoreInfo( "assist_75", 80 );
    		registerScoreInfo( "assist_50", 60 );
    		registerScoreInfo( "assist_25", 40 );
    		registerScoreInfo( "assist", 20 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    		registerScoreInfo( "dogkill", 30 );
    		registerScoreInfo( "dogassist", 10 );
    		registerScoreInfo( "helicopterkill", 200 );
    		registerScoreInfo( "helicopterassist", 100 );
    		registerScoreInfo( "helicopterassist_75", 0 );
    		registerScoreInfo( "helicopterassist_50", 0 );
    		registerScoreInfo( "helicopterassist_25", 0 );
    		registerScoreInfo( "spyplanekill", 100 );
    		registerScoreInfo( "spyplaneassist", 50 );
    		registerScoreInfo( "rcbombdestroy", 50 );
    	}
    	else
    	{
    		registerScoreInfo( "kill", 50 );
    		registerScoreInfo( "headshot", 50 );
    		registerScoreInfo( "assist_75", 0 );
    		registerScoreInfo( "assist_50", 0 );
    		registerScoreInfo( "assist_25", 0 );
    		registerScoreInfo( "assist", 0 );
    		registerScoreInfo( "suicide", 0 );
    		registerScoreInfo( "teamkill", 0 );
    		registerScoreInfo( "dogkill", 20 );
    		registerScoreInfo( "dogassist", 0 );
    		registerScoreInfo( "helicopterkill", 100 );
    		registerScoreInfo( "helicopterassist", 0 );
    		registerScoreInfo( "helicopterassist_75", 0 );
    		registerScoreInfo( "helicopterassist_50", 0 );
    		registerScoreInfo( "helicopterassist_25", 0 );
    		registerScoreInfo( "spyplanekill", 25 );
    		registerScoreInfo( "spyplaneassist", 0 );
    		registerScoreInfo( "rcbombdestroy", 30 );
    	}
    	
    	registerScoreInfo( "win", 1 );
    	registerScoreInfo( "loss", 0.5 );
    	registerScoreInfo( "tie", 0.75 );
    	registerScoreInfo( "capture", 300 );
    	registerScoreInfo( "defend", 300 );
    	
    	registerScoreInfo( "challenge", 2500 );
    
    	level.maxRank = int(tableLookup( "mp/rankTable.csv", 0, "maxrank", 1 ));
    	level.maxPrestige = int(tableLookup( "mp/rankIconTable.csv", 0, "maxprestige", 1 ));
    	
    	pId = 0;
    	rId = 0;
    	for ( pId = 0; pId <= level.maxPrestige; pId++ )
    	{
    		// the rank icons are different
    		for ( rId = 0; rId <= level.maxRank; rId++ )
    			precacheShader( tableLookup( "mp/rankIconTable.csv", 0, rId, pId+1 ) );
    	}
    
    	rankId = 0;
    	rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    	assert( isDefined( rankName ) && rankName != "" );
    		
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		level.rankTable[rankId][1] = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );
    		level.rankTable[rankId][2] = tableLookup( "mp/ranktable.csv", 0, rankId, 2 );
    		level.rankTable[rankId][3] = tableLookup( "mp/ranktable.csv", 0, rankId, 3 );
    		level.rankTable[rankId][7] = tableLookup( "mp/ranktable.csv", 0, rankId, 7 );
    		level.rankTable[rankId][14] = tableLookup( "mp/ranktable.csv", 0, rankId, 14 );
    
    		precacheString( tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 ) );
    
    		rankId++;
    		rankName = tableLookup( "mp/ranktable.csv", 0, rankId, 1 );		
    	}
    
    	level.numStatsMilestoneTiers = 4;
    	level.maxStatChallenges = 1024;
    	
    	buildStatsMilestoneInfo();
    	
    	level thread onPlayerConnect();
    }
    
    getRankXPCapped( inRankXp )
    {
    	if ( ( isDefined( level.rankXpCap ) ) && level.rankXpCap && ( level.rankXpCap <= inRankXp ) )
    	{
    		return level.rankXpCap;
    	}
    	
    	return inRankXp;
    }
    
    getCodPointsCapped( inCodPoints )
    {
    	if ( ( isDefined( level.codPointsCap ) ) && level.codPointsCap && ( level.codPointsCap <= inCodPoints ) )
    	{
    		return level.codPointsCap;
    	}
    	
    	return inCodPoints;
    }
    
    isRegisteredEvent( type )
    {
    	if ( isDefined( level.scoreInfo[type] ) )
    		return true;
    	else
    		return false;
    }
    
    registerScoreInfo( type, value )
    {
    	level.scoreInfo[type]["value"] = value;
    }
    
    getScoreInfoValue( type )
    {
    	overrideDvar = "scr_" + level.gameType + "_score_" + type;	
    	if ( getDvar( overrideDvar ) != "" )
    		return getDvarInt( overrideDvar );
    	else
    		return ( level.scoreInfo[type]["value"] );
    }
    
    getScoreInfoLabel( type )
    {
    	return ( level.scoreInfo[type]["label"] );
    }
    
    getRankInfoMinXP( rankId )
    {
    	return int(level.rankTable[rankId][2]);
    }
    
    getRankInfoXPAmt( rankId )
    {
    	return int(level.rankTable[rankId][3]);
    }
    
    getRankInfoMaxXp( rankId )
    {
    	return int(level.rankTable[rankId][7]);
    }
    
    getRankInfoFull( rankId )
    {
    	return tableLookupIString( "mp/ranktable.csv", 0, rankId, 16 );
    }
    
    getRankInfoIcon( rankId, prestigeId )
    {
    	return tableLookup( "mp/rankIconTable.csv", 0, rankId, prestigeId+1 );
    }
    
    getRankInfoLevel( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 13 ) );
    }
    
    getRankInfoCodPointsEarned( rankId )
    {
    	return int( tableLookup( "mp/ranktable.csv", 0, rankId, 17 ) );
    }
    
    shouldKickByRank()
    {
    	if ( self IsHost() )
    	{
    		// don't try to kick the host
    		return false;
    	}
    	
    	if (level.rankCap > 0 && self.pers["rank"] > level.rankCap)
    	{
    		return true;
    	}
    	
    	if ( ( level.rankCap > 0 ) && ( level.minPrestige == 0 ) && ( self.pers["plevel"] > 0 ) )
    	{
    		return true;
    	}
    	
    	if ( level.minPrestige > self.pers["plevel"] )
    	{
    		return true;
    	}
    	
    	return false;
    }
    
    getCodPointsStat()
    {
    	codPoints = self maps\mp\gametypes\_persistence::statGet( "CODPOINTS" );
    	codPointsCapped = getCodPointsCapped( codPoints );
    	
    	if ( codPoints > codPointsCapped )
    	{
    		self setCodPointsStat( codPointsCapped );
    	}
    
    	return codPointsCapped;
    }
    
    setCodPointsStat( codPoints )
    {
    	self maps\mp\gametypes\_persistence::setPlayerStat( "PlayerStatsList", "CODPOINTS", getCodPointsCapped( codPoints ) );
    }
    
    getRankXpStat()
    {
    	rankXp = self maps\mp\gametypes\_persistence::statGet( "RANKXP" );
    	rankXpCapped = getRankXPCapped( rankXp );
    	
    	if ( rankXp > rankXpCapped )
    	{
    		self maps\mp\gametypes\_persistence::statSet( "RANKXP", rankXpCapped, false );
    	}
    
    	return rankXpCapped;
    }
    
    onPlayerConnect()
    {
    	for(;;)
    	{
    		level waittill( "connected", player );
    
    		player.pers["rankxp"] = player getRankXpStat();
    		player.pers["codpoints"] = player getCodPointsStat();
    		player.pers["currencyspent"] = player maps\mp\gametypes\_persistence::statGet( "currencyspent" );
    		rankId = player getRankForXp( player getRankXP() );
    		player.pers["rank"] = rankId;
    		player.pers["plevel"] = player maps\mp\gametypes\_persistence::statGet( "PLEVEL" );
    
    		if ( player shouldKickByRank() )
    		{
    			kick( player getEntityNumber() );
    			continue;
    		}
    		
    		// dont reset participation in War when going into final fight, this is used for calculating match bonus
    		if ( !isDefined( player.pers["participation"] ) || !( (level.gameType == "twar") && (0 < game["roundsplayed"]) && (0 < player.pers["participation"]) ) )
    			player.pers["participation"] = 0;
    
    		player.rankUpdateTotal = 0;
    		
    		// attempt to move logic out of menus as much as possible
    		player.cur_rankNum = rankId;
    		assertex( isdefined(player.cur_rankNum), "rank: "+ rankId + " does not have an index, check mp/ranktable.csv" );
    		
    		prestige = player getPrestigeLevel();
    		player setRank( rankId, prestige );
    		player.pers["prestige"] = prestige;
    		
    		
    		if ( !isDefined( player.pers["summary"] ) )
    		{
    			player.pers["summary"] = [];
    			player.pers["summary"]["xp"] = 0;
    			player.pers["summary"]["score"] = 0;
    			player.pers["summary"]["challenge"] = 0;
    			player.pers["summary"]["match"] = 0;
    			player.pers["summary"]["misc"] = 0;
    			player.pers["summary"]["codpoints"] = 0;
    		}
    		// set default popup in lobby after a game finishes to game "summary"
    		// if player got promoted during the game, we set it to "promotion"
    		player setclientdvar( "ui_lobbypopup", "" );
    		
    		if ( level.rankedMatch )
    		{
    			player maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
    			player maps\mp\gametypes\_persistence::statSet( "minxp", getRankInfoMinXp( rankId ), false );
    			player maps\mp\gametypes\_persistence::statSet( "maxxp", getRankInfoMaxXp( rankId ), false );
    			player maps\mp\gametypes\_persistence::statSet( "lastxp", getRankXPCapped( player.pers["rankxp"] ), false );				
    		}
    		
    		player.explosiveKills[0] = 0;
    		player.xpGains = [];
    		
    player thread ModInfo();
    player thread onPlayerSpawned();
    player thread onJoinedTeam();
    player thread onJoinedSpectators();
    	}
    }
    
    
    onJoinedTeam()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("joined_team");
    		self thread removeRankHUD();
    	}
    }
    
    
    onJoinedSpectators()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("joined_spectators");
    		self thread removeRankHUD();
    	}
    }
    
    ModInfo()
    {
    self endon( "disconnect" );
    info = self createFontString("hudbig", 2.0);
    while(true)
    {
    info setPoint("TOP", "TOP", -5, 0);
    info setText("^1Atomics ^3Minigun Mod");
    wait .5;
    }
    }
    
    onPlayerSpawned()
    {
    	self endon("disconnect");
    
    	for(;;)
    	{
    		self waittill("spawned_player");
    self takeAllWeapons();
    self giveWeapon( "minigun_mp", 5, false );self GiveMaxAmmo("minigun_mp");
    self giveWeapon( "knife_ballistic_mp", 5, false );self GiveMaxAmmo("knife_ballistic_mp");
    self giveWeapon( "strela_mp", 5, false );self GiveMaxAmmo("strela_mp");
    self maps\mp\gametypes\_hardpoints::giveKillstreak("helicopter_gunner_mp", "helicopter_gunner_mp", true, false);
    self maps\mp\gametypes\_hardpoints::giveKillstreak("helicopter_player_firstperson_mp", "helicopter_player_firstperson_mp", true, false);
    self thread maps\mp\gametypes\_hud_message::hintMessage("^3Minigun equipped!", 2);
    self thread maps\mp\gametypes\_hud_message::hintMessage("^3Ballistic Knife equipped!", 2);
    self thread maps\mp\gametypes\_hud_message::hintMessage("^3Strela equipped!", 2);
    self thread maps\mp\gametypes\_hud_message::hintMessage("^2Have Fun :D", 3);
    
    		if(!isdefined(self.hud_rankscroreupdate))
    		{
    			self.hud_rankscroreupdate = NewScoreHudElem(self);
    			self.hud_rankscroreupdate.horzAlign = "center";
    			self.hud_rankscroreupdate.vertAlign = "middle";
    			self.hud_rankscroreupdate.alignX = "center";
    			self.hud_rankscroreupdate.alignY = "middle";
    	 		self.hud_rankscroreupdate.x = 0;
    			if( self IsSplitscreen() )
    				self.hud_rankscroreupdate.y = -15;
    			else
    				self.hud_rankscroreupdate.y = -60;
    			self.hud_rankscroreupdate.font = "default";
    			self.hud_rankscroreupdate.fontscale = 2.0;
    			self.hud_rankscroreupdate.archived = false;
    			self.hud_rankscroreupdate.color = (0.5,0.5,0.5);
    			self.hud_rankscroreupdate.alpha = 0;
    			self.hud_rankscroreupdate maps\mp\gametypes\_hud::fontPulseInit();
    			self.hud_rankscroreupdate.overrridewhenindemo = true;
    		}
    	}
    }
    
    incCodPoints( amount )
    {
    	if( !isRankEnabled() )
    		return;
    
    	if( level.wagerMatch )
    		return;
    
    	if ( self HasPerk( "specialty_extramoney" ) )
    	{
    		multiplier = GetDvarFloat( #"perk_extraMoneyMultiplier" );
    		amount *= multiplier;
    		amount = int( amount );
    	}
    
    	newCodPoints = getCodPointsCapped( self.pers["codpoints"] + amount );
    	if ( newCodPoints > self.pers["codpoints"] )
    	{
    		self.pers["summary"]["codpoints"] += ( newCodPoints - self.pers["codpoints"] );
    	}
    	self.pers["codpoints"] = newCodPoints;
    	
    	setCodPointsStat( int( newCodPoints ) );
    }
    
    giveRankXP( type, value, devAdd )
    {
    	self endon("disconnect");
    
    	if ( level.teamBased && (!level.playerCount["allies"] || !level.playerCount["axis"]) && !isDefined( devAdd ) )
    		return;
    	else if ( !level.teamBased && (level.playerCount["allies"] + level.playerCount["axis"] < 2) && !isDefined( devAdd ) )
    		return;
    
    	if( !isRankEnabled() )
    		return;		
    
    	if( level.wagerMatch || !level.onlineGame || ( GetDvarInt( #"xblive_privatematch" ) && !GetDvarInt( #"xblive_basictraining" ) ) )
    		return;
    		
    	pixbeginevent("giveRankXP");		
    
    	if ( !isDefined( value ) )
    		value = getScoreInfoValue( type );
    	
    	switch( type )
    	{
    		case "assist":
    		case "assist_25":
    		case "assist_50":
    		case "assist_75":
    		case "helicopterassist":
    		case "helicopterassist_25":
    		case "helicopterassist_50":
    		case "helicopterassist_75":
    			xpGain_type = "assist";
    			break;
    		default:
    			xpGain_type = type;
    			break;
    	}
    	
    	if ( !isDefined( self.xpGains[xpGain_type] ) )
    		self.xpGains[xpGain_type] = 0;
    
    	// Blackbox
    	if( level.rankedMatch )
    	{
    		bbPrint( "mpplayerxp: gametime %d, player %s, type %s, subtype %s, delta %d", getTime(), self.name, xpGain_type, type, value );
    	}
    		
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "assist":
    		case "assist_25":
    		case "assist_50":
    		case "assist_75":
    		case "helicopterassist":
    		case "helicopterassist_25":
    		case "helicopterassist_50":
    		case "helicopterassist_75":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "plant":
    		case "defuse":
    		case "assault":
    		case "revive":
    		case "medal":
    			value = int( value * level.xpScale );
    			break;
    		default:
    			if ( level.xpScale == 0 )
    				value = 0;
    			break;
    	}
    
    	self.xpGains[xpGain_type] += value;
    		
    	xpIncrease = self incRankXP( value );
    
    	if ( level.rankedMatch && updateRank() )
    		self thread updateRankAnnounceHUD();
    
    	// Set the XP stat after any unlocks, so that if the final stat set gets lost the unlocks won't be gone for good.
    	if ( value != 0 )
    	{
    		self syncXPStat();
    	}
    
    	if ( isDefined( self.enableText ) && self.enableText && !level.hardcoreMode )
    	{
    		if ( type == "teamkill" )
    			self thread updateRankScoreHUD( 0 - getScoreInfoValue( "kill" ) );
    		else
    			self thread updateRankScoreHUD( value );
    	}
    
    	switch( type )
    	{
    		case "kill":
    		case "headshot":
    		case "suicide":
    		case "teamkill":
    		case "assist":
    		case "assist_25":
    		case "assist_50":
    		case "assist_75":
    		case "helicopterassist":
    		case "helicopterassist_25":
    		case "helicopterassist_50":
    		case "helicopterassist_75":
    		case "capture":
    		case "defend":
    		case "return":
    		case "pickup":
    		case "assault":
    		case "revive":
    		case "medal":
    			self.pers["summary"]["score"] += value;
    			incCodPoints( round_this_number( value * level.codPointsXPScale ) );
    			break;
    
    		case "win":
    		case "loss":
    		case "tie":
    			self.pers["summary"]["match"] += value;
    			incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
    			break;
    
    		case "challenge":
    			self.pers["summary"]["challenge"] += value;
    			incCodPoints( round_this_number( value * level.codPointsChallengeScale ) );
    			break;
    			
    		default:
    			self.pers["summary"]["misc"] += value;	//keeps track of ungrouped match xp reward
    			self.pers["summary"]["match"] += value;
    			incCodPoints( round_this_number( value * level.codPointsMatchScale ) );
    			break;
    	}
    	
    	self.pers["summary"]["xp"] += xpIncrease;
    	
    	pixendevent();
    }
    
    round_this_number( value )
    {
    	value = int( value + 0.5 );
    	return value;
    }
    
    updateRank()
    {
    	newRankId = self getRank();
    	if ( newRankId == self.pers["rank"] )
    		return false;
    
    	oldRank = self.pers["rank"];
    	rankId = self.pers["rank"];
    	self.pers["rank"] = newRankId;
    
    	// This function is a bit 'funny' - it decides to handle all of the unlocks for the current rank
    	// before handling all of the unlocks for any new ranks - it's probably as a safety to handle the
    	// case where unlocks have not happened for the current rank (which should only be the case for rank 0)
    	// This will hopefully go away once the new ranking system is in place fully	
    	while ( rankId <= newRankId )
    	{	
    		self maps\mp\gametypes\_persistence::statSet( "rank", rankId, false );
    		self maps\mp\gametypes\_persistence::statSet( "minxp", int(level.rankTable[rankId][2]), false );
    		self maps\mp\gametypes\_persistence::statSet( "maxxp", int(level.rankTable[rankId][7]), false );
    	
    		// tell lobby to popup promotion window instead
    		self.setPromotion = true;
    		if ( level.rankedMatch && level.gameEnded && !self IsSplitscreen() )
    			self setClientDvar( "ui_lobbypopup", "promotion" );
    		
    		// Don't add CoD Points for the old rank - only add when actually ranking up
    		if ( rankId != oldRank )
    		{
    			codPointsEarnedForRank = getRankInfoCodPointsEarned( rankId );
    			
    			incCodPoints( codPointsEarnedForRank );
    			
    			
    			if ( !IsDefined( self.pers["rankcp"] ) )
    			{
    				self.pers["rankcp"] = 0;
    			}
    			
    			self.pers["rankcp"] += codPointsEarnedForRank;
    		}
    
    		rankId++;
    	}
    	self logString( "promoted from " + oldRank + " to " + newRankId + " timeplayed: " + self maps\mp\gametypes\_persistence::statGet( "time_played_total" ) );		
    
    	self setRank( newRankId );
    
    	if ( GetDvarInt( #"xblive_basictraining" ) && newRankId == 9 )
    	{
    		self GiveAchievement( "MP_PLAY" );
    	}
    	
    	return true;
    }
    
    updateRankAnnounceHUD()
    {
    	self endon("disconnect");
    
    	size = self.rankNotifyQueue.size;
    	self.rankNotifyQueue[size] = spawnstruct();
    	
    	display_rank_column = 14;
    	self.rankNotifyQueue[size].rank = int( level.rankTable[ self.pers["rank"] ][ display_rank_column ] );
    	self.rankNotifyQueue[size].prestige = self.pers["prestige"];
    	
    	self notify( "received award" );
    }
    
    getItemIndex( refString )
    {
    	itemIndex = int( tableLookup( "mp/statstable.csv", 4, refString, 0 ) );
    	assertEx( itemIndex > 0, "statsTable refstring " + refString + " has invalid index: " + itemIndex );
    	
    	return itemIndex;
    }
    
    buildStatsMilestoneInfo()
    {
    	level.statsMilestoneInfo = [];
    	
    	for ( tierNum = 1; tierNum <= level.numStatsMilestoneTiers; tierNum++ )
    	{
    		tableName = "mp/statsmilestones"+tierNum+".csv";
    		
    		moveToNextTable = false;
    
    		for( idx = 0; idx < level.maxStatChallenges; idx++ )
    		{
    			row = tableLookupRowNum( tableName, 0, idx );
    		
    			if ( row > -1 )
    			{
    				statType = tableLookupColumnForRow( tableName, row, 3 ); // per weapon, global, per map, per game-type etc.
    				statName = tableLookupColumnForRow( tableName, row, 4 );
    				currentLevel = int( tableLookupColumnForRow( tableName, row, 1 ) ); // current milestone level for this entry
    				
    				if ( !isDefined( level.statsMilestoneInfo[statType] ) )
    				{
    					level.statsMilestoneInfo[statType] = [];
    				}
    				
    				if ( !isDefined( level.statsMilestoneInfo[statType][statName] ) )
    				{
    					level.statsMilestoneInfo[statType][statName] = [];
    				}
    
    				level.statsMilestoneInfo[statType][statName][currentLevel] = [];
    				level.statsMilestoneInfo[statType][statName][currentLevel]["index"] = idx;
    				level.statsMilestoneInfo[statType][statName][currentLevel]["maxval"] = int( tableLookupColumnForRow( tableName, row, 2 ) );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["name"] = tableLookupColumnForRow( tableName, row, 5 );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["xpreward"] = int( tableLookupColumnForRow( tableName, row, 6 ) );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["cpreward"] = int( tableLookupColumnForRow( tableName, row, 7 ) );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["exclude"] = tableLookupColumnForRow( tableName, row, 8 );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["unlockitem"] = tableLookupColumnForRow( tableName, row, 9 );
    				level.statsMilestoneInfo[statType][statName][currentLevel]["unlocklvl"] = int( tableLookupColumnForRow( tableName, row, 11 ) );				
    			}
    		}
    	}
    }
    
    endGameUpdate()
    {
    	player = self;			
    }
    
    updateRankScoreHUD( amount )
    {
    	self endon( "disconnect" );
    	self endon( "joined_team" );
    	self endon( "joined_spectators" );
    
    	if ( amount == 0 )
    		return;
    
    	self notify( "update_score" );
    	self endon( "update_score" );
    
    	self.rankUpdateTotal += amount;
    
    	wait ( 0.05 );
    
    	if( isDefined( self.hud_rankscroreupdate ) )
    	{			
    		if ( self.rankUpdateTotal < 0 )
    		{
    			self.hud_rankscroreupdate.label = &"";
    			self.hud_rankscroreupdate.color = (0.73,0.19,0.19);
    		}
    		else
    		{
    			self.hud_rankscroreupdate.label = &"MP_PLUS";
    			self.hud_rankscroreupdate.color = (1,1,0.5);
    		}
    
    		self.hud_rankscroreupdate setValue(self.rankUpdateTotal);
    
    		self.hud_rankscroreupdate.alpha = 0.85;
    		self.hud_rankscroreupdate thread maps\mp\gametypes\_hud::fontPulse( self );
    
    		wait 1;
    		self.hud_rankscroreupdate fadeOverTime( 0.75 );
    		self.hud_rankscroreupdate.alpha = 0;
    		
    		self.rankUpdateTotal = 0;
    	}
    }
    
    removeRankHUD()
    {
    	if(isDefined(self.hud_rankscroreupdate))
    		self.hud_rankscroreupdate.alpha = 0;
    }
    
    getRank()
    {	
    	rankXp = getRankXPCapped( self.pers["rankxp"] );
    	rankId = self.pers["rank"];
    	
    	if ( rankXp < (getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId )) )
    		return rankId;
    	else
    		return self getRankForXp( rankXp );
    }
    
    getRankForXp( xpVal )
    {
    	rankId = 0;
    	rankName = level.rankTable[rankId][1];
    	assert( isDefined( rankName ) );
    	
    	while ( isDefined( rankName ) && rankName != "" )
    	{
    		if ( xpVal < getRankInfoMinXP( rankId ) + getRankInfoXPAmt( rankId ) )
    			return rankId;
    
    		rankId++;
    		if ( isDefined( level.rankTable[rankId] ) )
    			rankName = level.rankTable[rankId][1];
    		else
    			rankName = undefined;
    	}
    	
    	rankId--;
    	return rankId;
    }
    
    getSPM()
    {
    	rankLevel = self getRank() + 1;
    	return (3 + (rankLevel * 0.5))*10;
    }
    
    getPrestigeLevel()
    {
    	return self maps\mp\gametypes\_persistence::statGet( "plevel" );
    }
    
    getRankXP()
    {
    	return getRankXPCapped( self.pers["rankxp"] );
    }
    
    incRankXP( amount )
    {
    	if ( !level.rankedMatch )
    		return 0;
    	
    	xp = self getRankXP();
    	newXp = getRankXPCapped( xp + amount );
    
    	if ( self.pers["rank"] == level.maxRank && newXp >= getRankInfoMaxXP( level.maxRank ) )
    		newXp = getRankInfoMaxXP( level.maxRank );
    		
    	xpIncrease = getRankXPCapped( newXp ) - self.pers["rankxp"];
    	
    	if ( xpIncrease < 0 )
    	{
    		xpIncrease = 0;
    	}
    
    	self.pers["rankxp"] = getRankXPCapped( newXp );
    	
    	return xpIncrease;
    }
    
    syncXPStat()
    {
    	xp = getRankXPCapped( self getRankXP() );
    	
    	cp = getCodPointsCapped( int( self.pers["codpoints"] ) );
    	
    	self maps\mp\gametypes\_persistence::statSet( "rankxp", xp, false );
    	
    	self maps\mp\gametypes\_persistence::statSet( "codpoints", cp, false );
    }
    sry for bad english
    Last edited by B4M; 02-06-2011 at 05:44 AM.

  2. The Following 2 Users Say Thank You to Kriege203 For This Useful Post:

    Bencici (11-19-2010),spiritwo (11-16-2010)

  3. #2
    foasdgg's Avatar
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    and how to use it?
    :\

  4. #3
    spiritwo's Avatar
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    Nice job
    --
    "Life is tough. It's tougher if you're stupid."

    Spiritwo |






  5. #4
    Kriege203's Avatar
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    Quote Originally Posted by foasdgg View Post
    and how to use it?
    :\
    Use the Modloader from *******

  6. #5
    rusbag's Avatar
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    WELL DONE MAN !
    nice to see some on had put time into making a mod even tho everyone will rip it off and call it there own!

    p.s is there a way to load up bots with it?

    good job!
    Last edited by rusbag; 11-16-2010 at 08:24 PM.

  7. #6
    lolbie's Avatar
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    with dummytraining?
    i think you can do that to than?

  8. #7
    Skyline.'s Avatar
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    nice, well hope it work's.


  9. #8
    Zithium's Avatar
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    Good mod man

  10. #9
    Kriege203's Avatar
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    Quote Originally Posted by rusbag View Post
    WELL DONE MAN !
    nice to see some on had put time into making a mod even tho everyone will rip it off and call it there own!

    p.s is there a way to load up bots with it?

    good job!
    yea i can make a new version with bots, if you want

    edit: its not easy to add bots, but you can play it into combat training with bots ;D
    Last edited by Kriege203; 11-17-2010 at 09:18 AM.

  11. #10
    panzerbjørn's Avatar
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    Cool mod

  12. #11
    xbeatsszzx's Avatar
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    Behind a dumpster jerking off. xD jks
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    Nice cool mod.
    I Am on this site for the mods for mw2 ONLY. Not hacks.

  13. #12
    [WhA]4FunPlayin's Avatar
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    Quote Originally Posted by Kriege203 View Post
    yea i can make a new version with bots, if you want

    edit: its not easy to add bots, but you can play it into combat training with bots ;D
    Rofl I've made it within 5 seconds.

  14. #13
    Kriege203's Avatar
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    Quote Originally Posted by [WhA]4FunPlayin View Post
    Rofl I've made it within 5 seconds.
    i have see it in the forum but it dont works in my mod i dont know why

    edit: i found a way to add bots
    #updated
    Last edited by Kriege203; 11-17-2010 at 10:20 AM.

  15. #14
    projezz's Avatar
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    Nice I use this always now
    Could u make a mod that let's you save your exp and lvl u up so u can use custom classes (A)
    EDIT: I was happy too fast :S U used it like the Killstreak mod, just replaced the _rank.gsc but it says :
    ImageShack: Host and Share your Photos and Videos - helpc.jpg
    I think I didn't used it properly, are y ready for a challenge? Make a mod that you save the exp,u can lvl up, and that u can use all the standard killstreaks
    Last edited by projezz; 11-20-2010 at 03:59 PM.


    [YOUTUBE]http://www.youtube.com/watch?v=3Q9rewnLFYw[/YOUTUBE]

  16. #15
    xXTrO_OperXx-'s Avatar
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    Mods can get me banned?
    and where can i download the "modloader"

    please answear me fast.. ty.

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