Protect the King
Main Creator of Protect the King: Met PL
His second hand & Idea : Eekhoorn
When modtools are out we will go on with the mod and put in custom models and sounds.[/i]
There are 2 teams, the Guards (Inclusive the king) and the Ninja's.
When the game starts a counter will start and a king will be picked.
Straight after that another counter will be started and the first ninja will be picked.
We also changed the icons for teams.
Protecting the king from getting killed by a ninja.
Weapons: Guards start with a pistol, they can upgrade there weapon by getting kills, after a while they reach the best upgraded weapon. (Minigun)
Other: Last Stand Pro, C4 X2
Killstreaks: Mortar at 10 Kills, Napalm at 2 revives
Terminator mode: One guard gets randomly picked as a terminator during the match and will get the grim reaper.
Model: Flack Jacket model
Shop: In the map are randomweaponboxes & juggernaugh machines, by spending 500 points (from there score) they can buy one of these things.
-If a guard gets shot by a ninja he will respawn as a ninja.
-If a guard dies close-range with the king he will still respawn as a guard.
Killing the king.
Weapons: All ninjas spawn with a L96A1 Sniper Rifle
Other: The first ninja gets instant tomahawk on spawn.
Killstreaks: 2 Kills = Tomahawk, 3 Kills = RCXD, 5 Kills = Dog
Model: Guilli suit.
-If a ninja gets killed by the king he will return as a guard.
-If a ninja gets killed by a guard he will stay ninja.
-The ninja that kills the king, will be chosen as king the next round.
Weapons: A golden Crossbow with infinite crossbow bolts.
Other: A camera spike, Last stand pro
Model: Flack jacket model with a Motion sensor as crown!
Icon: A defend icon above head and on the minimap a green circle.
Battlechatter menu: The king can activate a ''aim'' operated shoutout menu by holding F, after that he has to point his view into the right direction to shout someting such as ''ENEMY", or "SNIPER".
-A king can't buy stuff.
-An easier gun-traject when guard, starting with an SMG + only need 3 kills for getting minigun.
-Ability to open the adminmenu.
-Icon above head showing they are vip's.
-Always have tomahawk on ninja team.
-Welcome text and little objective hint.
-List of features and playername.
-A newsbar showing off text and explaining the mod.
The host can open an mouse-operated admin menu by pressing '4' and standing.
- Give Weapon
- Slay, Ban, Kick
- Say someting stupid
- Change team
- Change map
- Change mode
This is a system that uses the textHUD from protectheking.
When you click this option you see a list of questions, for example:
Anal or front?
When you start the vote all players will get the question on there screen + buttons to answer:
Press X for anal, press 5 for front.
After all players voted the results will be shown.
Your able to add your own questions too.
Admin menu: http://i56.tinypic.com/1zy8zl0.jpg
Admin votequestions ingame: http://i55.tinypic.com/291etki.jpg
Ingame randomweaponbox: http://i52.tinypic.com/2iuvlli.jpg
Ingame picture HUD: http://i53.tinypic.com/33vymol.jpg
King Defending Picture: http://i53.tinypic.com/2dhtv5z.jpg
This mod is easy to customize to your own like-ings by going into _rank's init().
and change the values:
Because we are lazy we didn't added a randomweaponbox & juggernaugh on every map. If you'd like, add them for different maps by setting the coordinates in _rank.
level.KingWeapon = "crossbow_explosive_mp";
level.ForceSpawningNearKing = true;
level.MakeKillstreakWeaponsSwitchable = true;
level.LaterComersSpawnDelay = 15;
level.EnableGainingStreaksWithMinigun = true;
level.EnableGainingStreaksWithGrimReaper = true;
level.EnableHeadshots = true;
level.EnableTomahawk = false;
level.StayGuardAfterDeathRadius = 280;
level.EnableGuardMortarKillstreak = false;
level.EnableGuardMortar_for_revives = true;
level.Mortar_Needed_revives = 2;
level.Mortar_Needed_kills = 10;
level.EnableGuardNapalm_for_revives = true;
level.Napalm_number_revives = 3;
level.EnableGuardAirstrike_for_revives = false;
level.Airstrike_number_revives = 4;
level.EnableKnifesForGuards = true;
level.MetIsTesting = false; //change to false to remove bots etc.
level.KingHealth = 300;
level.VipHealth = 200;
level.NinjaHealth = 200;
level.TerminatorHealth = 550;
level.Bots_Number = 9;
CreateJuggernog((1328, -821, 129), (0,0,0));
CreateRandomBox((-1251, 228, -58), (0,0,0));
CreateJuggernog((597, 437, -58), (0,0,0));
CreateJuggernog((-535,543, -61), (0,0,0));
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