I've been looking around for ages but it's always the same guide, always with the same words "you'll find 0x4 to 0x12 near some entity function". Does anybody know a clearer guide? Or can anybody write this in details with function names and how far away from the function what is changed to what for the wallhack? I'm doing this on mac, so I can't follow the above mentioned tutorial word for word, as its not the same on mac. However, some of the functions have the similar names, if not similar.

I'd greatly appreciate if someone could clearly summarise the process of finding exactly what is changed from 0x4 to 0x12 (I don't care if its the one detected by pb, I need a working sample first).

Thank you in advance. Help via PM also works.