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  1. #1
    codplayer4's Avatar
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    Help with COD4 Script

    Hello all,



    Im COD4 Player so i want to use in my server HIGH XP script that allow the player to level up in fast way how to do this please.
    Last edited by akim14; 04-26-2015 at 05:31 PM.

  2. #2
    Dave's Mexican's Avatar
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    its not going to get better if you spam





    Quote Originally Posted by Dave84311
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    Get back to cutting my damn grass retard.


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    codplayer4's Avatar
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    Quote Originally Posted by Dave's Mexican View Post
    its not going to get better if you spam

    How to make this script please any answers?

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    Dave's Mexican's Avatar
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    Quote Originally Posted by codplayer4 View Post
    How to make this script please any answers?
    dude just google it





    Quote Originally Posted by Dave84311
    Shuttup mexican
    Quote Originally Posted by Royce
    stupid mexican
    Quote Originally Posted by Hitokiri~
    Shut up stupid mexican.
    Quote Originally Posted by Hypnotized
    Why aren't you cutting my lawn?
    Quote Originally Posted by _Tavi
    Mexican
    Quote Originally Posted by Hitokiri~
    Get back to cutting my damn grass retard.


    Racism

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  6. #6
    codplayer4's Avatar
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    Quote Originally Posted by Dave's Mexican View Post


    dude just google it
    Man what google it i searched months for it i searched in google and went to this site to ask so its a script or commands to add please someone help me

    - - - Updated - - -

    Quote Originally Posted by Zer0c00lS View Post
    Try look in server files or just go into a server that has high xp mod and use theres if they allow it.
    What you mean ? i want to use it in my own server what should i do its script or commands or what ? i want help someone help me

  7. #7
    Zer0c00lS's Avatar
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    scr_gametype_winlimit 5000

    example

    scr_sd_winlimit 12

    i hope i helped

    that is for more points

    this for more xp
    scr_xpscale 4

    scr_gametype_kill
    for points per kill

    they all needed to be filled in the console or mod and you need to be host

  8. #8
    codplayer4's Avatar
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    Quote Originally Posted by Zer0c00lS View Post
    scr_gametype_winlimit 5000

    example

    scr_sd_winlimit 12

    i hope i helped

    that is for more points

    this for more xp
    scr_xpscale 4

    scr_gametype_kill
    for points per kill

    they all needed to be filled in the console or mod and you need to be host

    I saw this thread before in google and tried to put this in server.cfg and not work so please if anyone tried the HIGH XP tell me how to make it done pls

  9. #9
    AuT03x3C's Avatar
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    @codplayer4 just use Google next time -.-. I found this in 0.42 sec. on Google: http://www.mpgh.net/forum/showthread.php?t=289978.

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    codplayer4's Avatar
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    Quote Originally Posted by AuT03x3C View Post
    @codplayer4 just use Google next time -.-. I found this in 0.42 sec. on Google: http://www.mpgh.net/forum/showthread.php?t=289978.

    I used it and puted it in server.cfg and not work and i saw this thread before 1 month i used google months so want help

  11. #11
    Samos123's Avatar
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    I'm scripting for cod4 about 1 and half year. Tell me your Skype and I can do anything for you

  12. #12
    codplayer4's Avatar
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    Quote Originally Posted by Samos123 View Post
    I'm scripting for cod4 about 1 and half year. Tell me your Skype and I can do anything for you
    Mate i dont have skype im having teamspeak 3 and xfire please :


    Teamspeak 3 ip : 85.229.108.210:9988

    xfire username : alcommando


    Please i want realy help so i want to add commands to message mod war.gsc what should i put in the first this is war .gsc :

    Code:
            #include maps\mp\_utility;
            #include maps\mp\gametypes\_hud_util;
            /*
                War
                Objective:     Score points for your team by eliminating players on the opposing team
                Map ends:    When one team reaches the score limit, or time limit is reached
                Respawning:    No wait / Near teammates
    
                Level requirements
                ------------------
                    Spawnpoints:
                        classname        mp_tdm_spawn
                        All players spawn from these. The spawnpoint chosen is dependent on the current locations of teammates and enemies
                        at the time of spawn. Players generally spawn behind their teammates relative to the direction of enemies.
    
                    Spectator Spawnpoints:
                        classname        mp_global_intermission
                        Spectators spawn from these and intermission is viewed from these positions.
                        Atleast one is required, any more and they are randomly chosen between.
    
                Level script requirements
                -------------------------
                    Team Definitions:
                        game["allies"] = "marines";
                        game["axis"] = "opfor";
                        This sets the nationalities of the teams. Allies can be american, british, or russian. Axis can be german.
    
                    If using minefields or exploders:
                        maps\mp\_load::main();
    
                Optional level script settings
                ------------------------------
                    Soldier Type and Variation:
                        game["american_soldiertype"] = "normandy";
                        game["german_soldiertype"] = "normandy";
                        This sets what character models are used for each nationality on a particular map.
    
                        Valid settings:
                            american_soldiertype    normandy
                            british_soldiertype        normandy, africa
                            russian_soldiertype        coats, padded
                            german_soldiertype        normandy, africa, winterlight, winterdark
            */
    
            /*QUAKED mp_tdm_spawn (0.0 0.0 1.0) (-16 -16 0) (16 16 72)
            Players spawn away from enemies and near their team at one of these positions.*/
    
            /*QUAKED mp_tdm_spawn_axis_start (0.5 0.0 1.0) (-16 -16 0) (16 16 72)
            Axis players spawn away from enemies and near their team at one of these positions at the start of a round.*/
    
            /*QUAKED mp_tdm_spawn_allies_start (0.0 0.5 1.0) (-16 -16 0) (16 16 72)
            Allied players spawn away from enemies and near their team at one of these positions at the start of a round.*/
    
            main()
            {
    
    
                if(getdvar("mapname") == "mp_background")
                    return;
             
                            thread maps\mp\gametypes\_welcome_message::main();
                maps\mp\gametypes\_globallogic::init();
                maps\mp\gametypes\_callbacksetup::SetupCallbacks();
                maps\mp\gametypes\_globallogic::SetupCallbacks();
    
                maps\mp\gametypes\_globallogic::registerTimeLimitDvar( "war", 10, 0, 1440 );
                maps\mp\gametypes\_globallogic::registerScoreLimitDvar( "war", 500, 0, 5000 );
                maps\mp\gametypes\_globallogic::registerRoundLimitDvar( "war", 1, 0, 10 );
                maps\mp\gametypes\_globallogic::registerNumLivesDvar( "war", 0, 0, 10 );
    
                level.teamBased = true;
                level.onStartGameType = ::onStartGameType;
                level.onSpawnPlayer = ::onSpawnPlayer;
    
                game["dialog"]["gametype"] = "team_deathmtch";
            }
    
            onStartGameType()
            {
                setClientNameMode("auto_change");
    
                maps\mp\gametypes\_globallogic::confused:etObjectiveText( "allies", &"OBJECTIVES_WAR" );
                maps\mp\gametypes\_globallogic::confused:etObjectiveText( "axis", &"OBJECTIVES_WAR" );
             
                if ( level.splitscreen )
                {
                    maps\mp\gametypes\_globallogic::confused:etObjectiveScoreText( "allies", &"OBJECTIVES_WAR" );
                    maps\mp\gametypes\_globallogic::confused:etObjectiveScoreText( "axis", &"OBJECTIVES_WAR" );
                }
                else
                {
                    maps\mp\gametypes\_globallogic::confused:etObjectiveScoreText( "allies", &"OBJECTIVES_WAR_SCORE" );
                    maps\mp\gametypes\_globallogic::confused:etObjectiveScoreText( "axis", &"OBJECTIVES_WAR_SCORE" );
                }
                maps\mp\gametypes\_globallogic::confused:etObjectiveHintText( "allies", &"OBJECTIVES_WAR_HINT" );
                maps\mp\gametypes\_globallogic::confused:etObjectiveHintText( "axis", &"OBJECTIVES_WAR_HINT" );
                     
                level.spawnMins = ( 0, 0, 0 );
                level.spawnMaxs = ( 0, 0, 0 );
                maps\mp\gametypes\_spawnlogic::tongue:laceSpawnPoints( "mp_tdm_spawn_allies_start" );
                maps\mp\gametypes\_spawnlogic::tongue:laceSpawnPoints( "mp_tdm_spawn_axis_start" );
                maps\mp\gametypes\_spawnlogic::addSpawnPoints( "allies", "mp_tdm_spawn" );
                maps\mp\gametypes\_spawnlogic::addSpawnPoints( "axis", "mp_tdm_spawn" );
             
                level.mapCenter = maps\mp\gametypes\_spawnlogic::findBoxCenter( level.spawnMins, level.spawnMaxs );
                setMapCenter( level.mapCenter );
             
                allowed[0] = "war";
             
                if ( getDvarInt( "scr_oldHardpoints" ) > 0 )
                    allowed[1] = "hardpoint";
             
                level.displayRoundEndText = false;
                maps\mp\gametypes\_gameobjects::main(allowed);
             
                // elimination style
                if ( level****undLimit != 1 && level.numLives )
                {
                    level.overrideTeamScore = true;
                    level.displayRoundEndText = true;
                    level.onEndGame = ::onEndGame;
                }
            }
    
            onSpawnPlayer()
            {
                self.usingObj = undefined;
    
                if ( level.inGracePeriod )
                {
                    spawnPoints = getentarray("mp_tdm_spawn_" + self.pers["team"] + "_start", "classname");
                 
                    if ( !spawnPoints.size )
                        spawnPoints = getentarray("mp_sab_spawn_" + self.pers["team"] + "_start", "classname");
                     
                    if ( !spawnPoints.size )
                    {
                        spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( self.pers["team"] );
                        spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
                    }
                    else
                    {
                        spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_Random( spawnPoints );
                    }    
                }
                else
                {
                    spawnPoints = maps\mp\gametypes\_spawnlogic::getTeamSpawnPoints( self.pers["team"] );
                    spawnPoint = maps\mp\gametypes\_spawnlogic::getSpawnpoint_NearTeam( spawnPoints );
                }
             
                self spawn( spawnPoint.origin, spawnPoint.angles );
            }
    
    
            onEndGame( winningTeam )
            {
                if ( isdefined( winningTeam ) && (winningTeam == "allies" || winningTeam == "axis") )
                    [[level._setTeamScore]]( winningTeam, [[level._getTeamScore]]( winningTeam ) + 1 );
            }

    and this is HIGH XP commands :

    set scr_gametype_score_kill "1000"
    set scr_xpscale "200"


    how to put this commands in the gsc file what should i add to make them work please

  13. #13
    Samos123's Avatar
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    It's setDvar script. It will set the high score for the server, map or mod

  14. #14
    codplayer4's Avatar
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    Quote Originally Posted by Samos123 View Post
    It's setDvar script. It will set the high score for the server, map or mod
    How to make setDvar what to type in this war.gsc file

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