Hello again everyone, you should know that C4D has more materials than you might except.
If you create a floor, or an object, it will have a default color. (actually the default color depends on the version of Cinema4D you're using. if you use R12 like me, the color will be a dark blue-gray)
But what if we want to make something, for example, glossy?
Here we go:
First, create a new material
or press Ctrl+N.
Then, choose your favourite color, I'll be making the material Red.
Actually, this is a matte red, and I don't really like it.
Let's make it glossy.
Check the Reflection box, and you should see your example sphere like this:
This is not what we were looking for...We want a GLOSSY material.
Then, decrease the brightness from 5 to 15, and this is the result:
Now you can see that little reflectionon the sphere, it's good to see, but it's not the glossy I was going to show you, then, click on that arrow near "Texture, and search "Fresnel".
Now, It's still too strange, indeed, you'll have to decrease also the Strenght of the Fresnel.
Remember: The mix strenght, should always be higher than the brightness, but not too high.. example.. for 10brightness, put 20mix strenght.
You'll get this:
You can change the example object, just right click on the sphere and choose your favourite, I like Double Torus with Shadow.
Obviously, playing with Reflection brightness and strenght, will make your material nicer, just as you prefer.
And If we wanna create a semi-transparent material? Like Glass or Water?
Again, create a new material, and check only "Specular and Transparency".
As you can see, the sphere is not visible anymore. you can recognize it by its specular.
So, decrease the brightness to about...85-90
The sphere is now visible and transparent, but it looks crappy. In fact, there's no refraction on it.. Change the refraction from 1 to 1.3-2
Don't add more refraction or it will look even worse.
It's nice, but it hasn't reflections yet, then, do the same thing to create the glossy material;
Check Reflections, brightness to about 10, and Fresnel to about 20, you'll obtain this:
If you wish to make it look like turbulent water, then add some noise, this way:
Now double click on the noisy texture, to play with it a bit.
I will make the bump map like this:
It's ready to use, but I'll tell you another lil trick
You must turn on the Global illumination to make it work though, and you must have a well-lighted scene.
Add luminance, and set my settings, or make them quite similar:
This is what they're going to look like on a nice scene (with reflective sky and lights):
Now play with your settings, and your preferences. Have fun!