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  1. #31
    cancerparty's Avatar
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    I accidently didn't make backups, so I mixed both the packs together. Will this get me banned?

  2. #32
    ShoutZero's Avatar
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    no , its vac undetected

  3. #33
    N1pp@'s Avatar
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    If you want to cleanly re-apply just delete iw_00-06.iwd (this uses iw_01-05, other texture hacks also modify iw_06) and validate the game in Steam. It will re-download the original files.

    ---------- Post added at 04:50 PM ---------- Previous post was at 04:44 PM ----------

    Ye, I was being stupid. Forgot that the files are just edited for each force. Maybe re-word the terms Allies and Enemy's, to clarify that you mean allied forces (SAS, GIGN...), not whoever you are playing as?

  4. #34
    Breach's Avatar
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    Quote Originally Posted by azninsane540 View Post
    Do custom textures show up in replays when other people view them?
    It doesn't show up in Killcams, but if you upload a screenshot or video of your match, people will see the texture hack. Just turn off the video/theater recording and don't share screenshots.

  5. #35
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    Need a little help

    Hello
    I try to make my custom Textures, i do everything up to the point of importing it again to the IWD file, and after running the game every texture i edit looks completely white, < even if i delete the original file and put nothing there , it looks white, so the engine doesnt read my edited file> here is what i do :
    1- i take out the IWI files form the IWD archive
    2- convert the IWI file to DDS
    3- i edit the DDS file in photoshop
    4- convert the DDS file into IWI < at this stage my edited IWI file has different size and different CRC than the original file > and put them back into IWD archive
    5- i run the mw3, every edited textures looks white.....

    i think the problem is with the size and crc difference, how do u make ur edited file so they have the exact same size and crc as the original ones ?
    Thanks in advance
    Last edited by shadowof047; 12-26-2011 at 06:28 AM.

  6. #36
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    Thanks!

    I have noticed that size of files is matching, bot CRC32 is not...

    Example: africa_militia_head_a_col.iwi
    Original CRC32 - BDE47470
    Modified CRC32 - C2869994

    Is this normal?

  7. #37
    TeamDarkness's Avatar
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    YES IT IS ! If The CRC would not corecct , nobody could play with , cause then this Error would be shown : Files Different from Server

    So Name , CRC & Size match in this Version!

    @ shadowof047 you need to edit the crc with Hexeditor , or google mw2tools.rar there is an app inside wich patch the crc

  8. #38
    smile286's Avatar
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    Just test it and all enemies were dark (like no color at all)... (Played Delta in Outpost. Delta were green)
    Your previous version of textures works fine.

    BTW, what difference between this version and old one? Except filesizes and that all snipers are green.
    Last edited by smile286; 12-26-2011 at 09:04 AM.

  9. #39
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    Help plz ....

    i've been working on this for like 48 hours, havent slept for that much, i still cant figure this out.
    I've never seen HEX before and i'm totally new to editing hex.
    i've downloaded hex workshop, and opened the edited file in it, but cant figure out what to do with it.
    i've searched a bit and i found this:
    "Go to the top of both files, and find the byte labeled "0D" (or maybe D0? I don't remember).Look at what's before it, that's the header,Delete the header from your new file and copy-paste instead of it the header from the old texture. Save.You're done. "


    well what does it mean "what's before it " i tried to copy the numbers before 0D it is still the same......can u help me with hex editing a bit plz ?:|

  10. #40
    Jack Daniels's Avatar
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    Quote Originally Posted by shadowof047 View Post
    i've been working on this for like 48 hours, havent slept for that much, i still cant figure this out.
    I've never seen HEX before and i'm totally new to editing hex.
    i've downloaded hex workshop, and opened the edited file in it, but cant figure out what to do with it.
    i've searched a bit and i found this:
    "Go to the top of both files, and find the byte labeled "0D" (or maybe D0? I don't remember).Look at what's before it, that's the header,Delete the header from your new file and copy-paste instead of it the header from the old texture. Save.You're done. "


    well what does it mean "what's before it " i tried to copy the numbers before 0D it is still the same......can u help me with hex editing a bit plz ?:|
    That's just English...
    Look what comes before it.

    Like when there's 00 11 22 33 44, then look what's before 44, and you'll have 00 11 22 33....

  11. #41
    shadowof047's Avatar
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    i do the exact same thing, but it just dont come out right, i copy paste everything before 0D and still the same thing, still different crc and it is 4kb less than the original size..... well i feel so stupid.....either something is really wrong or i'm so tired to see the problem..... can u send me a pic about this hex thing....

  12. #42
    Jack Daniels's Avatar
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    Quote Originally Posted by shadowof047 View Post
    i do the exact same thing, but it just dont come out right, i copy paste everything before 0D and still the same thing, still different crc and it is 4kb less than the original size..... well i feel so stupid.....either something is really wrong or i'm so tired to see the problem..... can u send me a pic about this hex thing....
    That's because you're not supposed to do what you said.
    Idk where you got that information, but it's incorrect.

  13. #43
    shadowof047's Avatar
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    well, can you please tell what is wrong ? what am i supposed to do to make my edited files have the same CRC32 as the original files , also the same size....where in the HEX should i edit to do that ?........ this is really makin me crazy.....
    --------------------------------------------
    Edited : i somehow managed to fix the files after comparing your files and mines in HEX editor ..... yet the whole process is still vague to me. thanks anyway
    Last edited by shadowof047; 12-26-2011 at 05:48 PM.

  14. #44
    Jorndel's Avatar
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    Quote Originally Posted by shadowof047 View Post
    well, can you please tell what is wrong ? what am i supposed to do to make my edited files have the same CRC32 as the original files , also the same size....where in the HEX should i edit to do that ?........ this is really makin me crazy.....
    --------------------------------------------
    Edited : i somehow managed to fix the files after comparing your files and mines in HEX editor ..... yet the whole process is still vague to me. thanks anyway
    First of all, download this:
    http://www.mpgh.net/forum/281-call-d...b-matches.html
    As you already have, to make it easier. (It might not work on all but for some)
    Download this: http://www.mpgh.net/forum/281-call-d...x-v1-11-a.html
    Use this instead of doing the HxD Program.

    And if you ever wonder look here:
    http://www.mpgh.net/forum/281-call-d...-scopes.html#2

    I hope this can clear some up for you.
    Sorry if I miss understood you.

     
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  15. #45
    bodzik155's Avatar
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    I will try yours cuz in Archangel's textures opposite team (blue) is just partly blue. I have newest version and all files I want replaced.
    Last edited by bodzik155; 12-27-2011 at 04:34 AM.

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