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  1. #46
    aIW|Convery's Avatar
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    Quote Originally Posted by relentless7000 View Post
    I'm not sure if my monitor I'm using us effecting it. 58" plasma set to 1080 resolution.
    Size doesn't matter, it's all about how you use it.. and the res =P

    Also, it's not "VAC proof forever".. just like external hacks aren't but people seem to think that they are until they get banned and have to search for the next 'unbannable' hack
    Last edited by aIW|Convery; 01-11-2012 at 01:22 AM.

  2. #47
    NeSuckS's Avatar
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    Quote Originally Posted by relentless7000 View Post
    This was posted a while back as version ua 1.6 and was designed for cs:s and was horrible. You can't move and use it. I messed with it for hours no luck. I'm not sure if my monitor I'm using us effecting it. 58" plasma set to 1080 resolution.
    You probably didn't configure it correctly.

    Here is a statsme of me using universal aimbot

    gameME Stats - Player Information

    scoutzknivez server

    Kills: 417 (417*)
    Deaths: 68 (with Hs: 40%)
    Headshots: 400 (400*)

    N00bs101.us - Player Information
    Kills: 31 (31*)
    Deaths: 6 (with Hs: 33%)
    Headshots: 29 (29*)

    Webkillers Stats - Player Information
    Kills: 95 (-*)
    Deaths: 23 (with Hs: 52%)
    Headshots: 77 (-*)
    Last edited by NeSuckS; 01-11-2012 at 01:27 AM.

  3. #48
    relentless7000's Avatar
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    Quote Originally Posted by NeSuckS View Post
    You probably didn't configure it correctly.

    Here is a statsme of me using universal aimbot

    gameME Stats - Player Information

    scoutzknivez server

    Kills: 417 (417*)
    Deaths: 68 (with Hs: 40%)
    Headshots: 400 (400*)

    N00bs101.us - Player Information
    Kills: 31 (31*)
    Deaths: 6 (with Hs: 33%)
    Headshots: 29 (29*)

    Webkillers Stats - Player Information
    Kills: 95 (-*)
    Deaths: 23 (with Hs: 52%)
    Headshots: 77 (-*)
    When you shoot do you have to be completely still? I'll try messing with it some more tomorrow this seems to be an update of the version I tried before. I'll try changing the textures as well.

  4. #49
    Jorndel's Avatar
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    Quote Originally Posted by Spar117 View Post
    I say we all put in a buck to buy you (NeSucks) MW3 that way you can optimize this for it.
    May I then ask why the project name of this app is containing MW3?

    Also a tip for creator.

    What if you try to make it find the wanted color, when color found you crate a "target mark" that would be held for 0.5 / 1 sec.
    And then just bee firing on that "target mark"

    It might not be so perfect but.
    I haven't tested it in-game.
    But I tested with an color app.
    And it went a bit slow.

    So if you try to manage something like that. It would be nice.

    Also, be careful.
    Your source is un-protected.
    And since this is something that I would take under the tree of: More advanced coding.
    It would be something smart to do.
    Last edited by Jorndel; 01-11-2012 at 02:00 AM.

     
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  5. #50
    NeSuckS's Avatar
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    Quote Originally Posted by relentless7000 View Post
    When you shoot do you have to be completely still? I'll try messing with it some more tomorrow this seems to be an update of the version I tried before. I'll try changing the textures as well.
    Of course you don't need to be completely still! Only with motion aimbot you need to be completely still. Motion aimbot works without any colored models but it still needs work so I would avoid using it.

  6. #51
    Jorndel's Avatar
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    Quote Originally Posted by NeSuckS View Post
    Of course you don't need to be completely still! Only with motion aimbot you need to be completely still. Motion aimbot works without any colored models but it still needs work so I would avoid using it.
    Also, maybe it would be better to NOT auto move mouse.
    But use like I tried to tell you.
    A target marker.
    That the user can see.
    If he/she press like the aim button the aim will go to the target mark.
    So it would be kinda more user friendly.

     
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  7. #52
    NeSuckS's Avatar
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    Quote Originally Posted by Jorndel View Post
    Also, maybe it would be better to NOT auto move mouse.
    But use like I tried to tell you.
    A target marker.
    That the user can see.
    If he/she press like the aim button the aim will go to the target mark.
    So it would be kinda more user friendly.
    A target marker is pointless. The enemy on the screen is already the target marker.
    But I could probably add something so that it'll autotarget when you left click the mouse and then stop after a certain amount of time.
    Last edited by NeSuckS; 01-11-2012 at 02:53 AM.

  8. #53
    aIW|Convery's Avatar
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    He could always just get the width and height of the colored area to see if it's similar to a player model then make it target the head while calibrating over 3 frames for smoothness.

  9. #54
    NeSuckS's Avatar
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    Quote Originally Posted by aIW|Convery View Post
    He could always just get the width and height of the colored area to see if it's similar to a player model then make it target the head while calibrating over 3 frames for smoothness.
    Doesn't work because the shapes of player models change while running/standing still/holding weapon/sideways/crouching. Also the width and height changes based on distance + an enemy could be behind a box.

    Calibrating over 3 frames for smoothness isn't needed, you could simply lower sensitivity.

  10. #55
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    nice idea at least. potential to development :-)

  11. #56
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    Quote Originally Posted by TeamDarkness View Post
    A Sad Troll , lol faggot. Why you dont su if mens talking? We all now that youre the "Captain" writing aimbots in less then 5 minutes! Sure! Simple SU if you dont know what we talking about!

    @ NeSucks, i only get about 65FPS Thats the Prob? Aiming isn 100% & shooting, well always too late! doesn matter wich setting i choose
    When did I say I wrote it in 5 mins :S?

    P.S. I understand your most likely foreign, but you REALLLYYY need to work on your English.

  12. #57
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    And this is for multiplayer right?

  13. #58
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    Yes it is for Multiplayer. And good luck with this

  14. #59
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    Thanks men you're really saving me

  15. #60
    aIW|Convery's Avatar
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    Quote Originally Posted by NeSuckS View Post
    Doesn't work because the shapes of player models change while running/standing still/holding weapon/sideways/crouching. Also the width and height changes based on distance + an enemy could be behind a box.

    Calibrating over 3 frames for smoothness isn't needed, you could simply lower sensitivity.
    You can still compare it to an array of models, especially to get the stance of a player and thus avoid dead ones.. this also fixes false positives in the environment..

    Its pretty easy to check that the height is proportional to the width, not to mention that it makes it easier to track the target (in my experience).
    Last edited by aIW|Convery; 01-11-2012 at 08:27 AM.

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