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  1. #1
    cardoow's Avatar
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    Engine Radar Overlay

    Cypher Presents showed a method on how to draw your own radar

    Code:
    class CRadarHud
    {
    public:
        float x; //0x0000
        float y; //0x0004
        float w; //0x0008
        float h; //0x000C
        char _0x0010[12];
    };
    
    CRadarHud radarhud;
    
    radarhud.x = x;
    radarhud.y = y;
    radarhud.w = w;
    radarhud.h = h;
    
    DrawEngineRadar( 0 , 0 , 0 , &radarhud, &whiteshader, color);
    Well what he did was recreating the overlay by using drawrotatedpic
    and i thought by myself this could be done easier. So here it is.

    Code:
    typedef void (__cdecl* DrawEngineRadar_ )( int a1, int a2, int a3, CRadarHud* radar, int shader, Vec4 color );
    DrawEngineRadar_ DrawEngineRadar = ( DrawEngineRadar_ )0x4DE9C0;
    
    typedef void (__cdecl* OverlayPackage_ )( int a1, int a2, int a3, CRadarHud* radar, int shader, Vec4 color );
    OverlayPackage_ OverlayPackage = ( OverlayPackage_ )0x4450A0;
    
    typedef void (*OverlayEnemy_)(int a1, int a2, int a3, CRadarHud* hud, Vec4 col);
    OverlayEnemy_ OverlayEnemy = (OverlayEnemy_)0x47F690;
    
    typedef void (*OverlayFriendly_)(int a1, int a2, int a3, CRadarHud* hud, Vec4 col);
    OverlayFriendly_ OverlayFriendly = (OverlayFriendly_)0x508B40;
    
    typedef void (*OverlayTurret_)(int a1, int a2, int a3, CRadarHud* hud, Vec4 col);
    OverlayTurret_ OverlayTurret = (OverlayTurret_)0x4A5270;
    
    typedef void (*OverlayHeli_)(int a1, int a2, int a3, CRadarHud* hud, Vec4 col);
    OverlayHeli_ OverlayHeli = (OverlayHeli_)0x459130;
    
    typedef void (*OverlayLocal_)(int a1, int a2, int a3, CRadarHud* hud, Vec4 col);
    OverlayLocal_ OverlayLocal = (OverlayLocal_)0x417570;
    
    typedef void (*OverlayPlane_)(int a1, int a2, int a3, CRadarHud* hud, Vec4 col);
    OverlayPlane_ OverlayPlane = (OverlayPlane_)0x4906C0;
    Code:
    DrawEngineRadar(0, 0, 0, &radarhud, Register.White, cWhite);
    OverlayPackage(0, 0, 0, &radarhud, Register.White, cWhite);	
    	
    OverlayEnemy(0, 0, 0, &radarhud, cWhite);
    OverlayFriendly(0, 0, 0, &radarhud, cWhite);	
    OverlayLocal(0, 0, 0, &radarhud, cWhite);
    
    OverlayHeli(0, 0, 0, &radarhud, cWhite);
    OverlayPlane(0, 0, 0, &radarhud, cWhite);
    OverlayTurret(0, 0, 0, &radarhud, cWhite);


    Credits:
    CypherPresents
    King Orgy aka heimwerker
    Smoochy

  2. The Following 4 Users Say Thank You to cardoow For This Useful Post:

    -_bLaZeD_- (01-13-2012),intervention61 (01-12-2012),lolbie (01-11-2012),[MPGH]master131 (01-11-2012)

  3. #2
    lolbie's Avatar
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    Nice one again
    I love it when people keep their agreements /sarcasm ftw

  4. #3
    lookeper's Avatar
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    Thumbs up

    2 Things:

    1. Is this like a constant radar?

    1/2. Are anyone going to make it?

    2. lolbie, while you are here. Any idea on how to increase fps from 60 to a 120 perhaps + forcing it to show?

    Ty, and nice work

  5. #4
    BDLstatechamp's Avatar
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    Can you get banned for using this?

  6. #5
    cardoow's Avatar
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    Quote Originally Posted by lookeper View Post
    2 Things:

    1. Is this like a constant radar?

    1/2. Are anyone going to make it?

    2. lolbie, while you are here. Any idea on how to increase fps from 60 to a 120 perhaps + forcing it to show?

    Ty, and nice work
    1. yes
    1/2. yes i already made it
    2. if you want to force it to show, set a hook on the render thread and call the fps drawing function

  7. #6
    BDLstatechamp's Avatar
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    can you get banned for this for will it be forever undetectable?

  8. #7
    Spar117's Avatar
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    To bad I have no clue how to use this... lol

  9. #8
    cardoow's Avatar
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    when you are leet you can get a result like this

  10. #9
    Breach's Avatar
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    Quote Originally Posted by cardoow View Post
    when you are leet you can get a result like this
    Why the huge border? And does it not rotate?

  11. #10
    cardoow's Avatar
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    Quote Originally Posted by Breach View Post
    Why the huge border? And does it not rotate?
    no it doesnt rotate, and the huge border is because its a small map i guess

  12. #11
    intervention61's Avatar
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    niceee cardoow as always :P
    "Joker: why the hakcer are steaklign us name it´s the greatest asshole and motherfucker and i fuck him or her mother"

  13. #12
    BDLstatechamp's Avatar
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    How do you do this. Picture tutorial please

  14. #13
    cardoow's Avatar
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    1. learn to code
    2. read first post again
    3. win

  15. The Following User Says Thank You to cardoow For This Useful Post:

    intervention61 (01-13-2012)

  16. #14
    -_bLaZeD_-'s Avatar
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    awesome, thanks man ima check it out when I get around to it.

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