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  1. #61
    Alternative Windowz's Avatar
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    Quote Originally Posted by Jorndel View Post
    If you want the camos I can give you
    I already made one so
    *Text removed by SOPA*(actually by myself)


    (btw Epic G.I.F Avatar :O)
    Last edited by Alternative Windowz; 01-27-2012 at 03:53 PM. Reason: Saw u posted the Camothingy

  2. #62
    Jorndel's Avatar
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    Quote Originally Posted by draco124 View Post
    Hello Jorndel, while i saw an older mw3 post asking for their favorite weapon to have increased damage hack, *which they said was impossible* it made me think.... what if you could change the files so it wouldnt come in as a usp bullet has been fired into the enemy but the usp shot but it counted the round as a barrett .50 caliber round had been fired into the enemy? is that even possible to do? I didnt think so at first because i believe bullet reconition is sever sided. But it was worth a shot asking you if it was possible. Thanks in advance.
    Yes, the bullets stuff is server-sided as far as I know.
    In MW2 we used GSC script to change the bullets.

    So I don't think there is an way to do this easy.
    It would mostly like be hard

    ---------- Post added at 03:53 PM ---------- Previous post was at 03:52 PM ----------

    Quote Originally Posted by Alternative Windowz View Post
    Made what? a classeditor like this 1?,


    (btw Epic G.I.F Avatar :O)
    No, I just made a Camouflage Editor.
    So he could use it :P

    It's fast coded and very simple to use.
    Mainly just 3 line of code to make it

    ---------- Post added at 03:56 PM ---------- Previous post was at 03:53 PM ----------

    Quote Originally Posted by Alternative Windowz View Post
    *Text removed by SOPA*(actually by myself)


    (btw Epic G.I.F Avatar :O)
    HU?
    Well here it is: @keijokeke
    Code:
    Dim Classes As Integer() = {&H1CDBFF2, &H1CDC054, &H1CDC0B6, &H1CDC118, &H1CDC17A, &H1CDC1DC, &H1CDC23E, &H1CDC2A0, &H1CDC302, &H1CDC364, &H1CDC3C6, &H1CDC428, &H1CDC48A, &H1CDC4EC, &H1CDC54E}
        Dim Camos As Integer() = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13}
    
        Private Sub Button1_Click(sender As System.Object, e As System.EventArgs) Handles Button1.Click
            Hack("iw5mp")
            SetInt(Classes(ComboBox1.SelectedIndex), Camos(ComboBox2.SelectedIndex))
        End Sub
    
        'Camos Value in Camo Name
    
        '- 13 = gold
        '- 12 = autumn
        '- 11 = red
        '- 10 = blue
        '- 9 = winter
        '- 8 = snake
        '- 7 = marine
        '- 6 = chocolate
        '- 5 = hex
        '- 4 = digital
        '- 3 = woodland
        '- 2 = snow
        '- 1 = fortress
    
    #Region "Write MeM"
        <Flags()> _
        Public Enum ProcessAccessType
            PROCESS_TERMINATE = (&H1)
            PROCESS_CREATE_THREAD = (&H2)
            PROCESS_SET_SESSIONID = (&H4)
            PROCESS_VM_OPERATION = (&H8)
            PROCESS_VM_READ = (&H10)
            PROCESS_VM_WRITE = (&H20)
            PROCESS_DUP_HANDLE = (&H40)
            PROCESS_CREATE_PROCESS = (&H80)
            PROCESS_SET_QUOTA = (&H100)
            PROCESS_SET_INFORMATION = (&H200)
            PROCESS_QUERY_INFORMATION = (&H400)
        End Enum
        <DllImport("kernel32.dll")> _
        Public Shared Function OpenProcess(ByVal dwDesiredAccess As UInt32, ByVal bInheritHandle As Int32, ByVal dwProcessId As UInt32) As IntPtr
        End Function
        <DllImport("kernel32.dll")> _
        Public Shared Function CloseHandle(ByVal hObject As IntPtr) As Int32
        End Function
        <DllImport("kernel32.dll")> _
        Public Shared Function ReadProcessMemory(ByVal hProcess As IntPtr, ByVal lpBaseAddress As IntPtr, <[In](), Out()> ByVal buffer As Byte(), ByVal size As UInt32, ByRef lpNumberOfBytesRead As IntPtr) As Int32
        End Function
        <DllImport("kernel32.dll")> _
        Public Shared Function WriteProcessMemory(ByVal hProcess As IntPtr, ByVal lpBaseAddress As IntPtr, <[In](), Out()> ByVal buffer As Byte(), ByVal size As UInt32, ByRef lpNumberOfBytesWritten As IntPtr) As Int32
        End Function
    
    
        Public Function Hack(ByVal Application As String) As Boolean
            Dim pArray As Process() = Process.GetProcessesByName(Application)
            If pArray.Length = 0 Then
                Return True
            End If
            ReadProcess = pArray(0)
            Open()
            Return False
        End Function
    
        Public Sub SetInt(ByVal Address As Integer, ByVal Value As Integer)
            Dim byteswritten As Integer
            Write(Address, BitConverter.GetBytes(Value), byteswritten)
            CloseHandle()
        End Sub
    
    
        Public Sub SetByte(ByVal Address As Integer, ByVal Value As Byte())
            Dim byteswritten As Integer
            Write(Address, Value, byteswritten)
            CloseHandle()
        End Sub
    
    
        Private Property ReadProcess() As Process
            Get
                Return m_ReadProcess
            End Get
            Set(ByVal value As Process)
                m_ReadProcess = value
            End Set
        End Property
        Private m_ReadProcess As Process = Nothing
        Private m_hProcess As IntPtr = IntPtr.Zero
        Private Sub Open()
            Dim access As ProcessAccessType
            access = ProcessAccessType.PROCESS_VM_READ Or ProcessAccessType.PROCESS_VM_WRITE Or ProcessAccessType.PROCESS_VM_OPERATION
            m_hProcess = OpenProcess(CUInt(access), 1, CUInt(m_ReadProcess.Id))
        End Sub
        Private Sub CloseHandle()
            Dim iRetValue As Integer
            iRetValue = CloseHandle(m_hProcess)
            If iRetValue = 0 Then
                Throw New Exception("CloseHandle failed")
            End If
        End Sub
        Private Sub Write(ByVal MemoryAddress As IntPtr, ByVal bytesToWrite As Byte(), ByRef bytesWritten As Integer)
            Dim ptrBytesWritten As IntPtr
            WriteProcessMemory(m_hProcess, MemoryAddress, bytesToWrite, CUInt(bytesToWrite.Length), ptrBytesWritten)
            bytesWritten = ptrBytesWritten.ToInt32()
        End Sub
    #End Region

     
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  3. #63
    keijokeke's Avatar
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    Yeah.. I'm having a really weird problem with camos. If I set the camo, it deletes the prefiency. If I get it sorted out, i'll let you all know.

  4. #64
    Jorndel's Avatar
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    Quote Originally Posted by keijokeke View Post
    Yeah.. I'm having a really weird problem with camos. If I set the camo, it deletes the prefiency. If I get it sorted out, i'll let you all know.
    Strange...
    Try to use your program and my Camouflage Selector.
    (If that don't work, they crash :P)

     
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  5. #65
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    It says invalid attachment..

  6. #66
    Moto's Avatar
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    Approved new version.



  7. #67
    realowner's Avatar
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    once again guys. you need to learn how data types work. that is the solution for your problems. these are basics of coding
    Last edited by realowner; 01-28-2012 at 06:44 AM.

  8. The Following User Says Thank You to realowner For This Useful Post:

    keijokeke (01-28-2012)

  9. #68
    keijokeke's Avatar
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    @realowner thanks, I got it to work now! Yeah, I'm not a good coder

  10. #69
    Jorndel's Avatar
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    Quote Originally Posted by keijokeke View Post
    @realowner thanks, I got it to work now! Yeah, I'm not a good coder
    Took you some time
    I made a working one yesterday when I went offline.
    And it was working.
    (But I didn't add all the stuff just 1 to test.)

     
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  11. #70
    keijokeke's Avatar
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    I can't edit first post for some reason so I attached the program to this post


    Updated 28.01
    - Added ballistic vests for secondary weapon profiency
    - Added camos
    <b>Downloadable Files</b> Downloadable Files

  12. #71
    Jorndel's Avatar
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    Quote Originally Posted by keijokeke View Post
    I can't edit first post for some reason so I attached the program to this post


    Updated 28.01
    - Added ballistic vests for secondary weapon profiency
    - Added camos
    Then people usually make a new thread so the Minions know that there is something to approve.
    @lolbie
    @Moto
    @master131

     
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  13. #72
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    Quote Originally Posted by keijokeke View Post
    @realowner thanks, I got it to work now! Yeah, I'm not a good coder
    you did it, so you are learning. and thats the clue

    keep coding

    ps. so what was the problem, you know it now?

  14. #73
    delta1o1's Avatar
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    I had this on when I accidentally hit find game, the loading screen appeared and I quickly alt-tabbed and ended the editor process before it finished loading. Will I be banned?

  15. #74
    Jorndel's Avatar
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    Quote Originally Posted by delta1o1 View Post
    I had this on when I accidentally hit find game, the loading screen appeared and I quickly alt-tabbed and ended the editor process before it finished loading. Will I be banned?
    Mostly like not.
    But the time will show.

    It would be strange if you would get banned but you might been unlucky and ended it to late.

     
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  16. #75
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    Thanks for the quick response, hopefully I am safe :P

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