// The size of the radar in pixels.
RADAR_SIZE = 160
// The margin from the top and right of the screen, in pixels.
RADAR_OFFSET = 10
// The scale divider for the radar, the higher the number is, the closer the players are.
RADAR_RANGE = this is what I want
// The offset of the radar's X axis from the center of the screen.
RADAR_CENTER_X = -590