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  1. #31
    kool.123's Avatar
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    Somehow, I still get flicker on XP. And yeah, I've downloaded the new version.
    Great job btw. Its awesome!

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    rawr im a tiger (08-06-2012)

  3. #32
    rawr im a tiger's Avatar
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    Quote Originally Posted by Heiko View Post
    he delete the aimbot,but he copy paste all his work....
    Master never released his source.

  4. #33
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    Quote Originally Posted by rawr im a tiger View Post
    Master never released his source.
    and? maybe master 131 and u are a friends?!


  5. #34
    rawr im a tiger's Avatar
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    Quote Originally Posted by Heiko View Post
    and? maybe master 131 and u are a friends?!
    I'm sorry, I missed the part where you came close to proving anything when you called me a copy-paster. Have you even tried the two hacks? They look and functions completely differently, and I'm not going to waste any more of my time arguing with you about it. Fucking idiot.

  6. #35
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    Quote Originally Posted by Heiko View Post
    and? maybe master 131 and u are a friends?!
    Quote Originally Posted by Heiko View Post
    he delete the aimbot,but he copy paste all his work....
    This hack has absolutely no affiliation with my hack. The rendering methods and the way the players are read are COMPLETELY different. So please, stop saying that he 'copied and pasted' because there's no way that he could've done that.
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    rawr im a tiger (08-07-2012)

  8. #36
    CommittedHail's Avatar
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    Very nice, good to see more people working with ESP
    Adding configurable hotkeys would be great with that make the Snaplines and Boxes separate hotkeys
    I cannot test this with my PC currently dying because of the installation of Visual Studio
    If I in any way helped you, it doesn't hurt to press the "Thanks" button.
    Reputation would also be nice.

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    Waiting for more bans.

  9. #37
    rawr im a tiger's Avatar
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    Quote Originally Posted by CommittedHail View Post
    Very nice, good to see more people working with ESP
    Adding configurable hotkeys would be great with that make the Snaplines and Boxes separate hotkeys
    I cannot test this with my PC currently dying because of the installation of Visual Studio
    Hotkeys are already coded, will be included next update (along with distance, radar and all sorts of fun stuff).

  10. #38
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    Quote Originally Posted by rawr im a tiger View Post
    Hotkeys are already coded, will be included next update (along with distance, radar and all sorts of fun stuff).
    I'm assuming you have received quite a bit of help, that's a lot stuff that's been added in just a few short updates
    nevertheless I'm looking forward to it, good job
    If I in any way helped you, it doesn't hurt to press the "Thanks" button.
    Reputation would also be nice.

    MW3 VAC-Banned.
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    Waiting for more bans.

  11. #39
    Horror's Avatar
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    Quote Originally Posted by CommittedHail View Post
    I'm assuming you have received quite a bit of help, that's a lot stuff that's been added in just a few short updates
    nevertheless I'm looking forward to it, good job
    I believe its just copying the function from the auto active to the hotkey part ? ...
     

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    Previously known as "Isaakske".

  12. #40
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    Quote Originally Posted by CommittedHail View Post
    I'm assuming you have received quite a bit of help, that's a lot stuff that's been added in just a few short updates
    nevertheless I'm looking forward to it, good job
    And no, don't assume that I gave any help, because I really didn't.
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  13. #41
    rawr im a tiger's Avatar
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    Quote Originally Posted by CommittedHail View Post
    I'm assuming you have received quite a bit of help, that's a lot stuff that's been added in just a few short updates
    nevertheless I'm looking forward to it, good job
    No, apart from those 4 lines master gave me in the first few posts, this is all my work. I may be a noob at MPGH, but I'm not a coding noob.

  14. #42
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    Quote Originally Posted by CommittedHail View Post
    I'm assuming you have received quite a bit of help, that's a lot stuff that's been added in just a few short updates
    nevertheless I'm looking forward to it, good job
    They might have used the same base, the same I used too for my 4D1 external hack... this source btw => http://www.mpgh.net/forum/191-call-d...ompatible.html

    This image is from my hack, as you can see the radar , boxes, and snaplines are very similar to master131's external esp too
     


    Last edited by MarkHC; 08-08-2012 at 02:11 AM.


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  15. #43
    rawr im a tiger's Avatar
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    Quote Originally Posted by General Shepherd View Post
    They might have used the same base, the same I used too for my 4D1 external hack... this source btw => http://www.mpgh.net/forum/191-call-d...ompatible.html

    This image is from my hack, as you can see the radar , boxes, and snaplines are very similar to master131's external esp too
     


    I used KN4CKER's DotPoint and half of his WorldToScreen function (+ sph4ck's crouched/flags). Other than that, this was all my own code.

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    [MPGH]MarkHC (08-08-2012)

  17. #44
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    Quote Originally Posted by rawr im a tiger View Post
    I used KN4CKER's DotPoint and half of his WorldToScreen function (+ sph4ck's crouched/flags). Other than that, this was all my own code.
    You made a good job then Congratz


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    rawr im a tiger (08-08-2012)

  19. #45
    rawr im a tiger's Avatar
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    Latest version will be out very soon, sorry about the delay. Radar is still a bit buggy, and I'm moving to DX9 for the overlay.

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