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  1. #1
    nivlac's Avatar
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    Terraria 1.2.1.2 Source

    Most of this is based off MrBlueSL's (currently) latest source code thread, which can be found here.

    Terraria 1.2.1.2 Source Code

    README.txt Contents:
    ----------------------------------------------------------

    ~ Terraria 1.2.1.2 Source ~

    Decompiled and fixed by nivlac

    I do not condone the illegal use of copyrighted material. Please only use this if you have purchased Terraria, which you can do so at Terraria -- Re-Logic is great for making this game, so help them out.

    ---

    I am not including the following files/items for various reasons, including copyright:

    Steam_api.dll
    Content (the folder which contains all the sounds, images, etc)

    ---

    To run the source, you MUST have the Content folder and steam api dll. You can usually find them here:

    (Directory to Steam folder)\Steam\steamapps\commor\Terraria\

    And copy them to the following:

    (Directory to your terraria source)\bin\x86\Debug\

    ---

    If you have any trouble, please ask.

    ----------------------------------------------------------

    Virus Scans:

    Metascan: https://www.metascan-online.com/en/s...430b8b715e8908
    Jotti's Malware Scan: http://virusscan.jotti.org/en/scanre...4860171fef0ebc

    -- Note --
    The file is uploaded as a rar file, so you need something like WinRAR, WinZip or 7zip, or anything that can open rar files.
    <b>Downloadable Files</b> Downloadable Files
    Last edited by nivlac; 11-01-2013 at 02:41 PM. Reason: Forgot some things in the file.

  2. The Following 45 Users Say Thank You to nivlac For This Useful Post:

    256325 (06-16-2014), ace7 (01-03-2014), andy44 (01-23-2014), biexor (11-06-2013), big_corones (11-16-2013), BrutalDeath786 (11-07-2013), c202295 (11-04-2013), Celtc (01-04-2014), DarkFuzzyCookie (11-12-2013), Drowlys (11-07-2013), Dustin0115 (12-05-2013), eggdog (11-02-2013), fin theone (11-04-2013), grimb0 (11-02-2013), GrtAndPwrflTrtl (12-13-2013), gsdfg.easfsd (11-05-2013), HuuDeanii (11-10-2013), itamir4 (11-05-2013), janosicek (11-04-2013), KauwgumBal1 (11-06-2013), kirn20 (11-01-2013), lDanny (11-16-2013), marco007 (11-16-2013), marcokeith (11-21-2013), martinx09 (08-05-2014), mazterzdemon (11-01-2013), MPX (11-11-2013), MrBlueSL (11-01-2013), mugmickey (12-10-2013), niuzr (11-02-2013), nobodygamezlikeme (11-15-2013), oosoup (11-15-2013), P3rf3ct_Zer0 (11-07-2013), PanatonicWOLF (04-17-2014), qabriel (11-15-2013), QQGan (11-01-2013), QuietDeath (11-02-2013), roachman6k3 (11-28-2013), swyrl (11-10-2013), Teleporter (11-02-2013), TheRareBreed (11-04-2013), Tiberius72 (01-27-2014), toloveruu (11-12-2013), toshir0z (11-17-2013), truthfullies (11-17-2013)

  3. #2
    Dave84311 Jr's Avatar
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    VIP Support // March 2011
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  4. The Following User Says Thank You to Dave84311 Jr For This Useful Post:

    QuietDeath (11-02-2013)

  5. #3
    MrBlueSL's Avatar
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    I've been pretty busy, so I'm glad you were able to put this out there. +1!

  6. #4
    kirn20's Avatar
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    it still say needs aproval plz fix

  7. #5
    Bernard.'s Avatar
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    Looks good.

    #Approved
    I'm Killin' It.

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    Minion: 11/28/12-3/15/14

  8. #6
    scrilla103's Avatar
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    A bit of a newbie here. Any way I could get a little more detail on the instructions? I downloaded, extracted, compiled with Express 2010, copied the steam dll file and Content folder, but when I run it, it says Terraria has stopped working :P

    I've also tried copying the .exe to where the original .exe was (after backing it up) but nothing still. Am I missing some important bit of information?

    Which folder am I supposed to be looking at? bin? obj? debug? release? and are the content folder and dll file supposed to be in the same folder as the exe? or somewhere else?

    Thanks in advance.

    EDIT: I finally got it figured out. I had been trying to run the project but kept getting a error about image or something, so I changed Any CPU to x86.
    Last edited by scrilla103; 11-03-2013 at 08:45 AM.

  9. #7
    biexor's Avatar
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    Thanks a bunch; compiles and runs fine with VS2013RC

  10. #8
    P3rf3ct_Zer0's Avatar
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    Question What does it mean to not have .net framework dependencies? I am rather lost.

  11. #9
    DarkFuzzyCookie's Avatar
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    have you tried changing the "Any CPU" to "x86"? That worked for me.

    Thank you very much for this source code! I tried to de-compile and fix myself, but sadly got no luck!
    Last edited by DarkFuzzyCookie; 11-12-2013 at 03:05 PM.

  12. #10
    noobster29's Avatar
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    why am i getting this when i try run it in debug? i didn't have this problem with other versions
    Code:
    Could not load file or assembly 'Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553' or one of its dependencies. The system cannot find the file specified.
    Terraria Client will be posted sometime this month

  13. #11
    MrBlueSL's Avatar
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    I've never gotten that error. Not sure. Maybe it's missing a reference to that particular dll?

  14. #12
    big_corones's Avatar
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    I prefer MrBlueSL package :-) this one is not easy to run.

  15. The Following User Says Thank You to big_corones For This Useful Post:

    MrBlueSL (11-16-2013)

  16. #13
    MrBlueSL's Avatar
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    Quote Originally Posted by big_corones View Post
    I prefer MrBlueSL package :-) this one is not easy to run.
    Hey, thanks! I recently decompiled it on ILSpy, thanks to @blco . It decompiled it without crashing, but I haven't released it, or fixed the conversion errors yet. Haven't had much time.

  17. #14
    nivlac's Avatar
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    Quote Originally Posted by big_corones View Post
    I prefer MrBlueSL package :-) this one is not easy to run.
    What makes it uneasy to run?

  18. #15
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    Thanks for this.

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