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  1. #46
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  2. #47
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  3. #48
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  4. #49
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  5. #50
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  6. #51
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  7. #52
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  8. #53
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  9. #54
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    Code:
    De afdeling urologie van het AMC doet samen met 81 universitaire ziekenhuizen in Europa onderzoek naar de penislengte van de Europese man van 18 jaar en ouder. Elk deelnemend ziekenhuis heeft daartoe minimaal 500 proefpersonen nodig.
    
    De onderverdeling van de klassen ziet er als volgt uit:
    Penislengte in ge-erecteerde staat:
    Groep 1: > 15 cm
    Groep 2: > 10 cm, doch met een max van 15 cm
    Groep 3: < 10 cm, doch maximaal 10 cm
    
    Het onderzoek wil door de afwezigheid van voldoende proefpersonen niet van de grond komen. Het schijnt dat de groepen 2 en 3 significant ondervertegenwoordigd zijn. Vermoed wordt doordat de mannen zich voor de lengte van hun penis schamen.
    
    Het AMC roept daarom iedere man van 18 jaar en ouder op om de lengte van hun penis in ge-erecteerde staat door middel van een aan een auto verbonden oranje vlaggetje anoniem kenbaar te maken. En wel middels 1 vlaggetje voor Groep 2, en 2 vlaggetjes voor Groep 3. In het uitzonderlijke geval dat uw penis in erecte staat de 5 centimeter niet haalt, kunt u dit anoniem kenbaar maken door op een speciaal voor dit doeleinde vervaardigde gemakkelijk verkrijgbare plastic toeter te blazen!
    
    Op 2/7 wordt er op verschillende plaatsen in het land middels steekproeven geteld.
    
    Het AMC dankt u voor uw medewerking.
    132

  10. #55
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  11. #56
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    Code:
    De afdeling urologie van het AMC doet samen met 81 universitaire ziekenhuizen in Europa onderzoek naar de penislengte van de Europese man van 18 jaar en ouder. Elk deelnemend ziekenhuis heeft daartoe minimaal 500 proefpersonen nodig.
    
    De onderverdeling van de klassen ziet er als volgt uit:
    Penislengte in ge-erecteerde staat:
    Groep 1: > 15 cm
    Groep 2: > 10 cm, doch met een max van 15 cm
    Groep 3: < 10 cm, doch maximaal 10 cm
    
    Het onderzoek wil door de afwezigheid van voldoende proefpersonen niet van de grond komen. Het schijnt dat de groepen 2 en 3 significant ondervertegenwoordigd zijn. Vermoed wordt doordat de mannen zich voor de lengte van hun penis schamen.
    
    Het AMC roept daarom iedere man van 18 jaar en ouder op om de lengte van hun penis in ge-erecteerde staat door middel van een aan een auto verbonden oranje vlaggetje anoniem kenbaar te maken. En wel middels 1 vlaggetje voor Groep 2, en 2 vlaggetjes voor Groep 3. In het uitzonderlijke geval dat uw penis in erecte staat de 5 centimeter niet overschrijdt, kunt u dit anoniem kenbaar maken door op een speciaal voor dit doeleinde vervaardigde gemakkelijk verkrijgbare plastic toeter te blazen.
    
    Op 2/7 wordt er op verschillende plaatsen in het land middels steekproeven geteld.
    
    Het AMC dankt u voor uw medewerking.
    136

  12. #57
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    Code:
    De afdeling urologie van het AMC doet samen met 81 universitaire ziekenhuizen in Europa onderzoek naar de penislengte van de Europese man van 18 jaar en ouder. Elk deelnemend ziekenhuis heeft daartoe minimaal 500 proefpersonen nodig.
    
    De onderverdeling van de klassen ziet er als volgt uit:
    Penislengte in ge-erecteerde staat:
    Groep 1: > 15 cm
    Groep 2: > 10 cm, doch met een max van 15 cm
    Groep 3: < 10 cm, doch maximaal 10 cm
    
    Het onderzoek wil door de afwezigheid van voldoende proefpersonen niet van de grond komen. Het schijnt dat de groepen 2 en 3 significant ondervertegenwoordigd zijn. Vermoed wordt doordat de mannen zich voor de lengte van hun penis schamen.
    
    Het AMC roept daarom iedere man van 18 jaar en ouder op om de lengte van hun penis in ge-erecteerde staat door middel van een aan een auto verbonden oranje vlaggetje anoniem kenbaar te maken. En wel middels 1 vlaggetje voor Groep 2, en 2 vlaggetjes voor Groep 3. In het uitzonderlijke geval dat uw penis in erecte staat de 5 centimeter niet overschrijdt, kunt u dit anoniem kenbaar maken door op een speciaal voor dit doeleinde vervaardigde gemakkelijk verkrijgbare plastic toeter te blazen.
    
    Op 2/7 wordt er op verschillende plaatsen in het land middels steekproeven geteld.
    
    Het AMC dankt u voor uw medewerking.
    139

  13. #58
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    Code:
    #include "Setup.h"
    
    #ifdef WIN32
    #pragma warning(disable:4305)		// warning C4305: 'argument' : truncation from 'double' to 'float'
    #endif
    
    
    class GoldManager : public GossipScript
    {
    public:
    	void Destroy()
    	{
    		delete this;
    	}
        void GossipHello(Object* pObject, Player* Plr, bool AutoSend)
        {
    		GossipMenu *Menu;
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 3544, Plr);
    
    		const char * aName = TO_PLAYER(Plr)->GetSession()->GetAccountNameS();
    		QueryResult * result = CharacterDatabase.Query("SELECT gold FROM gold_bank WHERE acct = '%s' ", aName);
    		if (result)
    		{
    			int gold = result->Fetch()[0].GetInt32();
    
    			Plr->BroadcastMessage("Current Balance: %i", gold);
    			char title[1000];
    			sprintf(title,"Current Balance: %i",gold);
    			//Need to figure out how to incorperate the balance into the menu like LUA
    			//Menu->AddItem(0, title, 1);
    
    			Menu->AddItem(0, "Withdrawl", 2, 1);
    			Menu->AddItem(0, "Deposite",  3, 1);
    		}else
    		{
    			//Need to figure out how to send to main menu after creation
    			Menu->AddItem(0, "You do not have a bank",  0);
    			Menu->AddItem(0, "Make one", 5);
    		}
    
    		Menu->AddItem(0, "Leave",     4);
    
            if(AutoSend)
                Menu->SendTo(Plr);
    
    		result->Delete();
        }
    
        void GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
        {
            switch(IntId)
            {
            case 0:     // Return to start
                GossipHello(pObject, Plr, true);
                break;
    
            case 1:     
    			//Unused
                break;
    
            case 2:    
    			//Withdrawl
    
                break;
    
    		case 3:     
    			//Deposite
                break;
    		case 4:
    			return;
    			break;
    		case 5:
    			const char * aName = TO_PLAYER(Plr)->GetSession()->GetAccountNameS();
    			CharacterDatabase.Execute("INSERT INTO gold_bank (`acct`, `gold`) VALUES ('%s', '0')", aName);
    			Plr->BroadcastMessage("Bank Account: %s ", aName);
    			Plr->BroadcastMessage("Balance: 0");
    			Plr->BroadcastMessage("Bank account created");
    			return;
    			break;
    		}
        }
    };
    
    void SetupGoldBank(ScriptMgr * mgr)
    {
    	GossipScript * GM = (GossipScript*) new GoldManager();
    	
    	mgr->register_gossip_script(90000,    GM);
    }
    141

  14. #59
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    Code:
    #include "Setup.h"
    
    #ifdef WIN32
    #pragma warning(disable:4305)		// warning C4305: 'argument' : truncation from 'double' to 'float'
    #endif
    
    
    class GoldManager : public GossipScript
    {
    public:
    	void Destroy()
    	{
    		delete this;
    	}
        void GossipHello(Object* pObject, Player* Plr, bool AutoSend)
        {
    		GossipMenu *Menu;
            objmgr.CreateGossipMenuForPlayer(&Menu, pObject->GetGUID(), 3544, Plr);
    
    		const char * aName = TO_PLAYER(Plr)->GetSession()->GetAccountNameS();
    		QueryResult * result = CharacterDatabase.Query("SELECT gold FROM gold_bank WHERE acct = '%s' ", aName);
    		if (result)
    		{
    			int gold = result->Fetch()[0].GetInt32();
    
    			Plr->BroadcastMessage("Current Balance: %i", gold);
    			char title[1000];
    			sprintf(title,"Current Balance: %i",gold);
    			//Need to figure out how to incorperate the balance into the menu like LUA
    			//Menu->AddItem(0, title, 1);
    
    			Menu->AddItem(0, "Withdrawl", 2, 1);
    			Menu->AddItem(0, "Deposite",  3, 1);
    		}else
    		{
    			//Need to figure out how to send to main menu after creation
    			Menu->AddItem(0, "You do not have a bank",  0);
    			Menu->AddItem(0, "Make one", 5);
    		}
    
    		Menu->AddItem(0, "Leave",     4);
    
            if(AutoSend)
                Menu->SendTo(Plr);
    
    		result->Delete();
        }
    
        void GossipSelectOption(Object* pObject, Player* Plr, uint32 Id, uint32 IntId, const char * Code)
        {
            switch(IntId)
            {
            case 0:     // Return to start
                GossipHello(pObject, Plr, true);
                break;
    
            case 1:     
    			//Unused
                break;
    
            case 2:    
    			//Withdrawl
    
                break;
    
    		case 3:     
    			//Deposite
                break;
    		case 4:
    			return;
    			break;
    		case 5:
    			const char * aName = TO_PLAYER(Plr)->GetSession()->GetAccountNameS();
    			CharacterDatabase.Execute("INSERT INTO gold_bank (`acct`, `gold`) VALUES ('%s', '0')", aName);
    			Plr->BroadcastMessage("Bank Account: %s ", aName);
    			Plr->BroadcastMessage("Balance: 0");
    			Plr->BroadcastMessage("Bank account created");
    			return;
    			break;
    		}
        }
    };
    
    void SetupGoldBank(ScriptMgr * mgr)
    {
    	GossipScript * GM = (GossipScript*) new GoldManager();
    	
    	mgr->register_gossip_script(90000,    GM);
    }
    143

  15. #60
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    Code:
    // generated by Infinity Ward, do not modify
    unbindall
    bind TAB "+scores"
    bind ESCAPE "togglemenu"
    bind SPACE "+gostand"
    bind 1 "weapnext"
    bind 2 "weapnext"
    bind 3 "+actionslot 3"
    bind 4 "+actionslot 4"
    bind 5 "+actionslot 2"
    bind A "+moveleft"
    bind C "togglecrouch"
    bind D "+moveright"
    bind E "+melee"
    bind F "+activate"
    bind G "+frag"
    bind N "+actionslot 1"
    bind Q "+smoke"
    bind R "+reload"
    bind S "+back"
    bind T "chatmodepublic"
    bind W "+forward"
    bind Y "chatmodeteam"
    bind Z "+talk"
    bind CTRL "toggleprone"
    bind SHIFT "+breath_sprint"
    bind MOUSE1 "+attack"
    bind MOUSE2 "+speed_throw"
    bind MOUSE3 "+frag"
    bind MOUSE4 "+melee"
    seta ai_corpseCount "16"
    seta cg_blood "1"
    seta cg_brass "1"
    seta cg_chatHeight "4"
    seta cg_chatTime "12000"
    seta cg_connectionIconSize "0"
    seta cg_cursorHints "4"
    seta cg_descriptiveText "1"
    seta cg_drawBreathHint "1"
    seta cg_drawFPS_ "Simple"
    seta cg_drawFPSLabels "1"
    seta cg_drawMantleHint "1"
    seta cg_drawSnapshot "0"
    seta cg_drawStatsSource "0"
    seta cg_drawTurretCrosshair "1"
    seta cg_drawViewpos "0"
    seta cg_fov_ "80"
    seta cg_gameBoldMessageWidth "390"
    seta cg_gameMessageWidth "455"
    seta cg_headIconMinScreenRadius "0.015"
    seta cg_hintFadeTime "100"
    seta cg_hudChatIntermissionPosition "5 110"
    seta cg_hudChatPosition "5 200"
    seta cg_hudDamageIconHeight "64"
    seta cg_hudDamageIconInScope "0"
    seta cg_hudDamageIconOffset "128"
    seta cg_hudDamageIconTime "6000"
    seta cg_hudDamageIconWidth "128"
    seta cg_hudGrenadeIconEnabledFlash "0"
    seta cg_hudGrenadeIconHeight "25"
    seta cg_hudGrenadeIconInScope "0"
    seta cg_hudGrenadeIconMaxHeight "104"
    seta cg_hudGrenadeIconOffset "50"
    seta cg_hudGrenadeIconWidth "25"
    seta cg_hudGrenadePointerHeight "12"
    seta cg_hudGrenadePointerPivot "12 27"
    seta cg_hudGrenadePointerWidth "25"
    seta cg_hudProneY "-160"
    seta cg_hudSayPosition "5 175"
    seta cg_hudStanceHintPrints "0"
    seta cg_hudVotePosition "5 220"
    seta cg_invalidCmdHintBlinkInterval "600"
    seta cg_invalidCmdHintDuration "1800"
    seta cg_laserlight "1"
    seta cg_mapLocationSelectionCursorSpeed "0.6"
    seta cg_marks_ents_player_only "0"
    seta cg_predictItems "1"
    seta cg_ScoresPing_BgColor "0.25098 0.25098 0.25098 0.501961"
    seta cg_ScoresPing_HighColor "0.8 0 0 1"
    seta cg_ScoresPing_Interval "20"
    seta cg_ScoresPing_LowColor "0 0.74902 0 1"
    seta cg_ScoresPing_MaxBars "10"
    seta cg_ScoresPing_MedColor "0.8 0.8 0 1"
    seta cg_scriptIconSize "0"
    seta cg_showfps "2"
    seta cg_splatterHitAlpha "1"
    seta cg_splatterHitFadeInTime "0.05"
    seta cg_splatterHitFadeOutTime "0.1"
    seta cg_splatterHitFullInTime "0"
    seta cg_splatterHitInnerAngle "15"
    seta cg_splatterHitInnerRadius "0"
    seta cg_splatterHitOuterAngle "30"
    seta cg_splatterHitOuterRadius "0.6"
    seta cg_splatterTrackAlpha "1"
    seta cg_splatterTrackFadeInTime "0"
    seta cg_splatterTrackFadeOutTime "0.5"
    seta cg_splatterTrackFullInTime "0.3"
    seta cg_splatterTrackInnerAngle "5"
    seta cg_splatterTrackInnerRadius "0.4"
    seta cg_splatterTrackOuterAngle "20"
    seta cg_splatterTrackOuterRadius "0.6"
    seta cg_sprintMeterDisabledColor "0.8 0.1 0.1 0.2"
    seta cg_sprintMeterEmptyColor "0.7 0.5 0.2 0.8"
    seta cg_sprintMeterFullColor "0.8 0.8 0.8 0.8"
    seta cg_subtitleMinTime "3"
    seta cg_subtitleWidthStandard "520"
    seta cg_subtitleWidthWidescreen "600"
    seta cg_teamChatsOnly "0"
    seta cg_viewZSmoothingMax "16"
    seta cg_viewZSmoothingMin "1"
    seta cg_viewZSmoothingTime "0.1"
    seta cg_voiceIconSize "0"
    seta cg_waterSheeting_brightness "0"
    seta cg_waterSheeting_contrast "1"
    seta cg_waterSheeting_darkTint "1 1 1"
    seta cg_waterSheeting_desaturation "0"
    seta cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"
    seta cg_waterSheeting_enable "0"
    seta cg_waterSheeting_fadeDuration "2"
    seta cg_waterSheeting_lightTint "0.780261 1 1"
    seta cg_waterSheeting_magnitude "0.0655388"
    seta cg_waterSheeting_radius "4.44051"
    seta cg_weaponCycleDelay "0"
    seta cg_youInKillCamSize "6"
    seta cl_freelook "1"
    seta cl_maxPing "100"
    seta cl_mouseAccel "0"
    seta cl_packetdup "1"
    seta cl_pitchspeed "140"
    seta cl_voice "1"
    seta cl_yawspeed "140"
    seta com_maxfps_ "60"
    seta com_recommendedSet "1"
    seta compassSize "1"
    seta con_errormessagetime "8"
    seta con_gameMsgWindow0FadeInTime "0.25"
    seta con_gameMsgWindow0FadeOutTime "0.5"
    seta con_gameMsgWindow0Filter "gamenotify obituary"
    seta con_gameMsgWindow0LineCount "4"
    seta con_gameMsgWindow0MsgTime "5"
    seta con_gameMsgWindow0ScrollTime "0.25"
    seta con_gameMsgWindow0SplitscreenScale "1.5"
    seta con_gameMsgWindow1FadeInTime "0.25"
    seta con_gameMsgWindow1FadeOutTime "0.5"
    seta con_gameMsgWindow1Filter "boldgame"
    seta con_gameMsgWindow1LineCount "1"
    seta con_gameMsgWindow1MsgTime "3"
    seta con_gameMsgWindow1ScrollTime "0.25"
    seta con_gameMsgWindow1SplitscreenScale "1.5"
    seta con_gameMsgWindow2FadeInTime "0.75"
    seta con_gameMsgWindow2FadeOutTime "0.5"
    seta con_gameMsgWindow2Filter "subtitle"
    seta con_gameMsgWindow2LineCount "7"
    seta con_gameMsgWindow2MsgTime "5"
    seta con_gameMsgWindow2ScrollTime "0.25"
    seta con_gameMsgWindow2SplitscreenScale "1.5"
    seta con_gameMsgWindow3FadeInTime "0.25"
    seta con_gameMsgWindow3FadeOutTime "0.5"
    seta con_gameMsgWindow3Filter ""
    seta con_gameMsgWindow3LineCount "5"
    seta con_gameMsgWindow3MsgTime "5"
    seta con_gameMsgWindow3ScrollTime "0.25"
    seta con_gameMsgWindow3SplitscreenScale "1.5"
    seta con_inputBoxColor "0.25 0.25 0.2 1"
    seta con_inputHintBoxColor "0.4 0.4 0.35 1"
    seta con_matchPrefixOnly "1"
    seta con_miniconlines "5"
    seta con_minicontime "4"
    seta con_outputBarColor "1 1 0.95 0.6"
    seta con_outputSliderColor "0.15 0.15 0.1 0.6"
    seta con_outputWindowColor "0.35 0.35 0.3 0.75"
    seta con_typewriterColorGlowCheckpoint "0.6 0.5 0.6 1"
    seta con_typewriterColorGlowCompleted "0 0.3 0.8 1"
    seta con_typewriterColorGlowFailed "0.8 0 0 1"
    seta con_typewriterColorGlowUpdated "0 0.6 0.18 1"
    seta con_typewriterDecayDuration "700"
    seta con_typewriterDecayStartTime "6000"
    seta con_typewriterPrintSpeed "50"
    seta drawLagometer "0"
    seta dynEnt_active "1"
    seta fx_marks "1"
    seta fx_marks_ents "1"
    seta fx_marks_smodels "1"
    seta g_allowvote "1"
    seta g_banIPs ""
    seta g_clonePlayerMaxVelocity "80"
    seta g_deadChat "1"
    seta g_dropForwardSpeed "10"
    seta g_dropHorzSpeedRand "100"
    seta g_dropUpSpeedBase "10"
    seta g_dropUpSpeedRand "5"
    seta g_log "games_mp.log"
    seta g_logSync "0"
    seta g_oldVoting "1"
    seta g_playerCollisionEjectSpeed "25"
    seta g_radiusDamageMax "256"
    seta g_redCrosshairs "1"
    seta g_voiceChatTalkingDuration "500"
    seta g_voteAbstainWeight "0.5"
    seta glass_angular_vel "5 35"
    seta glass_debug "0"
    seta glass_edge_angle "5 10"
    seta glass_fall_delay "0.2 0.9"
    seta glass_fall_gravity "-99"
    seta glass_fall_ratio "1.5 3"
    seta glass_fringe_maxcoverage "0.2"
    seta glass_fringe_maxsize "150"
    seta glass_fx_chance "0.25"
    seta glass_hinge_friction "50"
    seta glass_linear_vel "200 400"
    seta glass_max_pieces_per_frame "100"
    seta glass_max_shatter_fx_per_frame "6"
    seta glass_physics_chance "0.15"
    seta glass_physics_maxdist "512"
    seta glass_shard_maxsize "300"
    seta glass_shattered_scale "48"
    seta glass_trace_interval "100"
    seta hud_deathQuoteFadeTime "1000"
    seta hud_enable "1"
    seta hud_fade_ammodisplay "0"
    seta hud_fade_healthbar "2"
    seta hud_fade_offhand "0"
    seta hud_fade_sprint "1.7"
    seta hud_fade_stance "1.7"
    seta hud_fadeout_speed "0.1"
    seta hud_flash_period_offhand "0.5"
    seta hud_flash_time_offhand "2"
    seta hud_health_pulserate_critical "0.5"
    seta hud_health_pulserate_injured "1"
    seta hud_health_startpulse_critical "0.33"
    seta hud_health_startpulse_injured "1"
    seta in_mouse "1"
    seta intro "0"
    seta laserLight "1"
    seta laserLightWithoutNightvision "0"
    seta loc_forceEnglish "0"
    seta loc_language "0"
    seta m_filter "0"
    seta m_forward "0.25"
    seta m_pitch "0.022"
    seta m_side "0.25"
    seta m_yaw "0.022"
    seta monkeytoy "0"
    seta name "TaNeL"
    seta net_noipx "0"
    seta net_noudp "0"
    seta net_socksEnabled "0"
    seta net_socksPassword ""
    seta net_socksPort "1080"
    seta net_socksServer ""
    seta net_socksUsername ""
    seta r_aaAlpha "dither (fast)"
    seta r_aaMaxQuality "31"
    seta r_aaSamples "2"
    seta r_altModelLightingUpdate "1"
    seta r_aspectRatio "auto"
    seta r_autopriority "0"
    seta r_blacklevel "0"
    seta r_customMode ""
    seta r_debugLineWidth "1"
    seta r_depthPrepass "None"
    seta r_displayRefresh "75 Hz"
    seta r_distortion "1"
    seta r_dlightLimit "4"
    seta r_dof_enable "1"
    seta r_drawSun "1"
    seta r_drawWater "1"
    seta r_fastSkin "0"
    seta r_fullscreen "1"
    seta r_gamma "0.8"
    seta r_glow_allowed "1"
    seta r_gpuSync2 "1"
    seta r_ignorehwgamma "0"
    seta r_inGameVideo "1"
    seta r_lodBiasRigid "0"
    seta r_lodBiasSkinned "0"
    seta r_lodScaleRigid "1"
    seta r_lodScaleSkinned "1"
    seta r_mode "1280x1024"
    seta r_monitor "0"
    seta r_multiGpu "0"
    seta r_picmip "0"
    seta r_picmip_bump "0"
    seta r_picmip_manual "1"
    seta r_picmip_spec "1"
    seta r_picmip_water "0"
    seta r_polygonOffsetBias "-1"
    seta r_polygonOffsetScale "-1"
    seta r_portalBevels "0.7"
    seta r_preloadShaders "0"
    seta r_rendererPreference "Default"
    seta r_specular "1"
    seta r_texFilterAnisoMax "4"
    seta r_texFilterAnisoMin "1"
    seta r_texFilterMipMode "Unchanged"
    seta r_vsync "0"
    seta r_zFeather "0"
    seta ragdoll_enable "1"
    seta ragdoll_max_simulating "16"
    seta rate "25000"
    seta sensitivity "3"
    seta server1 ""
    seta server10 ""
    seta server11 ""
    seta server12 ""
    seta server13 ""
    seta server14 ""
    seta server15 ""
    seta server16 ""
    seta server2 ""
    seta server3 ""
    seta server4 ""
    seta server5 ""
    seta server6 ""
    seta server7 ""
    seta server8 ""
    seta server9 ""
    seta sm_enable "1"
    seta sm_maxLights "4"
    seta sm_sunShadowScaleLocked "1"
    seta snaps "20"
    seta snd_cinematicVolumeScale "0.5"
    seta snd_enableEq "1"
    seta snd_errorOnMissing "0"
    seta snd_khz "44"
    seta snd_outputConfiguration "Windows default"
    seta snd_touchStreamFilesOnLoad "0"
    seta snd_volume "0.8"
    seta sv_allowDownload "1"
    seta sv_floodProtect "1"
    seta sv_hostname "CoD4Host"
    seta sys_configSum "209012943"
    seta sys_configureGHz "15.7976"
    seta sys_gpu "NVIDIA GeForce 8800 GT"
    seta sys_sysMB "2048"
    seta ui_bigFont "0.688"
    seta ui_browserFriendlyfire "1"
    seta ui_browserKillcam "-1"
    seta ui_browserMod "0"
    seta ui_browserShowDedicated "0"
    seta ui_browserShowEmpty "1"
    seta ui_browserShowFull "1"
    seta ui_browserShowPassword "-1"
    seta ui_browserShowPure "1"
    seta ui_currentFeederMapIndex "24"
    seta ui_currentMap "9"
    seta ui_drawCrosshair "1"
    seta ui_extraBigFont "1"
    seta ui_joinGametype "1"
    seta ui_maxclients "18"
    seta ui_netGametype "0"
    seta ui_netGametypeName "dm"
    seta ui_netSource "1"
    seta ui_serverStatusTimeOut "7000"
    seta ui_smallFont "0.563"
    seta vid_xpos "5"
    seta vid_ypos "-7"
    seta winvoice_mic_mute "1"
    seta winvoice_mic_reclevel "65535"
    seta winvoice_mic_scaler "1"
    seta winvoice_save_voice "0"
    con_hidechannel *; con_showchannel dontfilter error gamenotify boldgame subtitle obituary logfile_only console_only gfx sound files devgui profile ui client server system playerweap ai anim physics fx leaderboards parserscript script network
    148

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