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  1. #16
    Kenshin13's Avatar
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    Quote Originally Posted by Anonymouss View Post
    Small tip for the floatwriters; change the float with CE, get the byte array and write those arrays to the address instead of the float.
    Exactly what i'm doing in my program

  2. #17
    Jorndel's Avatar
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    Quote Originally Posted by Anonymouss View Post
    Small tip for the floatwriters; change the float with CE, get the byte array and write those arrays to the address instead of the float.
    Tried, but that didn't work so well.

    + I think that means you have to do some more massive math operations.
    Hex or Integer to like 8 bytes.

     
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  3. #18
    aIW|Convery's Avatar
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    So you have problems with writing memory? Remind me why everyone uses managed code for hacks..

  4. #19
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    @Jorndel @Isaakske

    Constants such as jump gravity are stored in a read only page. You need to use VirtualProtect to change the permissions to PAGE_READWRITE. After that you can simply write a float to it, there's no need for silly tricks.
    Last edited by CyanideC00kies; 09-26-2012 at 02:29 AM.

  5. #20
    Eidolon's Avatar
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    Quote Originally Posted by CyanideC00kies View Post
    @Jorndel @Isaakske

    Constants such as jump gravity are stored in a read only page. You need to use VirtualProtect to change the permissions to PAGE_READWRITE. After that you can simply write a float to it, there's no need for silly tricks.
    No they are not, I can simply change every function's numbers I want (most of them).
    Superjump isn't protected, I dont know how you got that in your mind though (no offense).

    Superjump's function might be protected but as you know it reads from an address which isnt protected for sure.
    You'd know this.
    Last edited by Eidolon; 09-26-2012 at 02:50 AM.




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  6. #21
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    Quote Originally Posted by Anonymouss View Post


    No they are not, I can simply change every function's numbers I want (most of them).
    Superjump isn't protected, I dont know how you got that in your mind though (no offense).

    Superjump's function might be protected but as you know it reads from an address which isnt protected for sure.
    You'd know this.
    The jump-velocity constant, 0x008A9148 (not a function) is located in a page that is marked read-only. After I changed it to read-write, I was able to change the constant.
    I don't know if you're talking about the same thing as me, but I have the data right in front of me.

    You can double check this with any Debugger.
    Last edited by CyanideC00kies; 09-26-2012 at 04:50 AM.

  7. #22
    Eidolon's Avatar
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    Quote Originally Posted by CyanideC00kies View Post
    The jump-velocity constant, 0x008A9148 (not a function) is located in a page that is marked read-only. After I changed it to read-write, I was able to change the constant.
    I don't know if you're talking about the same thing as me, but I have the data right in front of me.

    You can double check this with any Debugger.
    Bet you dont use the pointers, if so gimme the opcode, cant check myself atm




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  8. #23
    Jorndel's Avatar
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    Quote Originally Posted by CyanideC00kies View Post
    @Jorndel @Isaakske

    Constants such as jump gravity are stored in a read only page. You need to use VirtualProtect to change the permissions to PAGE_READWRITE. After that you can simply write a float to it, there's no need for silly tricks.
    This no work :|

     
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  9. #24
    Kenshin13's Avatar
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    Quote Originally Posted by Jorndel View Post


    This no work :|
    Try using another VirtualProtect after to prevent further changes.
    PAGE_EXECUTE_READ I think.

  10. #25
    Eidolon's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    Try using another VirtualProtect after to prevent further changes.
    PAGE_EXECUTE_READ I think.
    Read + execute = write?
    PAGE_EXECUTE_READWRITE is the one you need.




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  11. #26
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    Quote Originally Posted by Jorndel View Post


    Yep, this should be renamed to:
    Talk about what you want: MW3 Thread :P

    Anyway, I'm sure someone will clean this up.
    If they really feel for it
    I just changed this thread, since there wasn't a single post on-topic. You should make a new thread if you want one about your initial topic.


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  12. #27
    Jorndel's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    Try using another VirtualProtect after to prevent further changes.
    PAGE_EXECUTE_READ I think.
    Have already done that

    So it's not that I think


    ---------- Post added at 09:25 PM ---------- Previous post was at 09:24 PM ----------

    Quote Originally Posted by Anonymouss View Post


    Read + execute = write?
    PAGE_EXECUTE_READWRITE is the one you need.
    Done that as well


    ---------- Post added at 09:28 PM ---------- Previous post was at 09:25 PM ----------

    Another thing I would like to talk about.

    I see some people everyday that code things in a hard way.
    I think it's time to make another tutorial on how to write long codes as short codes.

    It kills me to see all these long codes just to do some simple actions.
    Maybe I just think in a logical way among some others. Or is this just common ?


    Anyway, I plan on creating another tutorial.
    But I think, if I'm going to make one. I mostly like end up creating many.
    Any tips to what I could make?

    ________


    Last time I did tutorials I made like 20-30 tutorials. But just some few was released. (Duo I didn't see the need for all of em :P)

     
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  13. #28
    Eidolon's Avatar
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    Another option is changing the address in the jumpfunction to an empty one and write the float you want there




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  14. #29
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    oh god i cant find a level hack trainer in this forum

  15. #30
    Horror's Avatar
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    Quote Originally Posted by CLAYTON98 View Post
    oh god i cant find a level hack trainer in this forum
    So random ... http://www.mpgh.net/forum/404-call-d...lvl-31-pp.html
    @Jorndel , you could make a tut on the differences between Floats, Integers, Shorts , etc ? Just an idea
     

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