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  1. #1
    uanaka's Avatar
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    Good aimbot settings to SNIPE

    Hey guys!

    I'm wondering if you guys could please suggest some good aimbot settings if I want to snipe? I'm not sure if I should put it to the fastest... because I'll quickscope and I don't think they can see very well even on the kill cam..

    I just wanted some advice.

    Thanks!

  2. #2
    GoldenEagle's Avatar
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    Recommend this as a good starting point:
    Code:
    // ----------------------------------------------------
    // Settings file for MW3 .NET External ESP by master131
    // ----------------------------------------------------
    
    // How often in milliseconds to render/draw on the overlay.
    // Decreasing will make it render faster but will use more
    // CPU power. Increasing will do the opposite. Play around
    // with this to optimize the performance of the hack.
    RENDER_INTERVAL = 10
    
    // Overrides the name used to create the executable in the temporary
    // directory. Leave this empty to let the Launcher randomly generate
    // a name but if your Anti-Virus does not like it, give it a name 
    // and then add the file to exclusions when it detects it as a virus again.
    // An example would be "abc123", remember to add the quotes.
    EXECUTABLE_NAME =
    
    // ------------------------- Graphical Settings -------------------------
    // All colors are in an 0xAARRGGBB format
    // AA = Alpha, RR = Red, GG = Green, BB = Blue
    
    // The quality of all text used in the hack, valid values are:
    // Default, Antialiased, ClearType or ClearTypeNatural
    // Use ClearType or ClearTypeNatural for better looking text.
    TEXT_QUALITY = ClearTypeNatural
    
    // ---------- ESP Colors ----------
    COLOR_FRIENDLY = 0x000000FF
    COLOR_ENEMY = 0x7FFF0000
    COLOR_DEAD = 0x7F7F7F7F
    COLOR_SENTRY = 0x7F00B050
    COLOR_PLANE = 0x7F880088
    
    // ---------- ESP Settings ----------
    ESP_BOX_WIDTH = 2
    ESP_PLANE_SENTRY_ENABLE = true // Set to false to disable plane and sentry detection, will use less CPU.
    
    // ---------- Crosshair Settings ----------
    CROSSHAIR_SIZE = 10
    CROSSHAIR_WIDTH = 2
    CROSSHAIR_COLOR = 0xCCFF1111
    
    // ---------- Text Settings ----------
    COLOR_PLAYER_NAME = 0x7FFFFFFF
    PLAYER_NAME_FONT = "Arial"
    PLAYER_NAME_SIZE = 14
    
    // ---------- Aimbot Settings ----------
    COLOR_BOT_DOT = 0x7FFFFFFF
    BOT_DRAW_DOT = false // Set this to false to hide the aimbot dot.
    
    // ---------- Status Settings ----------
    STATUS_COLOR_ACTIVE = 0xFFFFCC00
    STATUS_COLOR_INACTIVE = 0xFF777777
    STATUS_COLOR_LINE = 0xAF000000
    
    // ---------- Status Labels ----------
    F1_LABEL = "display"
    F2_LABEL = "aimbot"
    F3_LABEL = "box esp"
    F4_LABEL = "distance"
    F5_LABEL = "snapline"
    F6_LABEL = "crosshair"
    F7_LABEL = "radar"
    F8_LABEL = "triggerbot"
    
    // ---------- Distance ESP ----------
    DISTANCE_ESP_UNIT =  0.03048 // Use 0.03048 for meters, or 0.1 for ft
    DISTANCE_ESP_UNIT_NAME = "m" // Use either "m" or "ft"
    
    // ---------- Radar/Mini-map ----------
    MAP_COLOR_BACK = 0x44000000
    MAP_COLOR_BORDER = 0x7F0000FF
    MAP_COLOR_ME = 0xFF00FF00
    MAP_COLOR_FRIEND = 0xFF4444FF
    MAP_COLOR_ENEMY = 0xFFFF4444
    
    RADAR_SIZE = 220 // The size of the radar in pixels.
    RADAR_CENTER_X = -835 // The offset of the radar's X axis from the center of the screen.
    RADAR_OFFSET_Y = 15 // The offset of the radar's Y axis from the top of the screen.
    RADAR_RANGE = 25 // The scale divider for the radar, the higher the number is, the closer the players are. Note this is only used when the map is not supported.
    RADAR_MAP_SHOW = false // Set to false to hide the map from the radar.
    RADAR_MAP_BLENDING = 0xDF7F7F7F // The blending color for the radar map.
    
    // ------------------------- Aimbot Settings -------------------------
    
    // The maximum distance in pixels that the mouse is allowed to move from the center of the screen.
    BOT_MAX_DIST = 125 // Set this to -1 to ignore any distance restrictions.
    
    // This will reduce the huge "hop" distance after you kill a player to make it look more realistic.
    BOT_MAX_HOP_DIST = 25 // Set this to the same number as BOT_MAX_DIST to disable.
    
    // The maximum amount of pixels the aimbot is allowed to aim off the target.
    // This will make the aimbot aim wildly. Might make it not look so obvious that you're hacking.
    BOT_MAX_JITTER = 0
    
    // The speeds for the aimbot, the explanation for them are as follows:
    // BOT_SPEED_1 refers to the aimbot speed when you've JUST aimed at a player
    // (which is initially a little slow) but as a certain amount of frames have passed
    // (BOT_SPEED_TICK_1), the next speed is activated (BOT_SPEED_2) and after BOT_SPEED_TICK_2
    // frames have passed, the speed stays at BOT_SPEED_3. Feel free to fiddle with this.
    BOT_SPEED_1 = 3
    BOT_SPEED_TICK_1 = 15
    BOT_SPEED_2 = 1.5
    BOT_SPEED_TICK_2 = 30
    BOT_SPEED_3 = 0.9
    
    // The height from the player's feet to aim at depending on the pose.
    // Set BOT_STAND_Z to 55 for more headshots, just note that this can
    // unbalance your stats and make it very obvious that you are hacking.
    BOT_STAND_Z = 50
    BOT_CROUCHED_Z = 38
    BOT_PRONE_Z = 10
    
    // ------------------------- Triggerbot Settings -------------------------
    
    // The amount of frames that have to pass before firing another bullet.
    TRIGGER_BOT_FIRE_INTERVAL = 2 // Decrease to fire faster.
    TRIGGER_BOT_REQUIRE_BOT_KEY = true // Set to false to be able to just hover over enemies and shoot automatically.
    
    // ------------------------- Hotkey Settings ------------------------- 
    // For a list of key names, please refer here:
    // http://msdn.microsoft.com/en-us/library/system.windows.forms.keys.aspx
    // You can also map multiple keys to an option, just make to to seperate them using a semi-colon.
    // If you wish to disable a feature completely, use None.
    // Example: KEY_STATUS = None
    
    KEY_STATUS = F9
    KEY_AIMBOT_ACTIVE = F2
    KEY_BOXESP = F3
    KEY_DISTANCE = F4
    KEY_BOX_SNAPLINE = F5
    KEY_CROSSHAIR = F6
    KEY_RADAR = F7
    KEY_TRIGGERBOT = F8
    
    KEY_TRIGGER_BOT_KEY = Capital // The key that is held down to activate the triggerbot, can be the same as KEY_BOT.
    KEY_TRIGGER_BOT_FIRE_KEY = H // The key that is pressed to fire when triggerbot is active, only 1 key is allowed.
    KEY_BOT = Capital // The key that is held down to activate the aimbot.
    Bot key and Triggerbot key are both set to caps lock (right next to the shift for easy access)... but as usual fiddle till your happy.
    As the eagle was killed by the arrow winged with his own feather... We often give our enemies the means to destroy us.

    If I helped at all, be a pal and hit thanks And a little rep goes along way!

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