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  1. #1
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    Unhappy Need Help Knowing What To Do After Finding Referenced Text String

    So I have located the text string for Jump_slowDownEnable in olly.


    But I'm not really sure where to go from here to find the offset. I have tried following @Jorndels tutorial on the speed offset for BO2 but that did not help. @Hitokiri~ you tried helping on my other thread about this but I don't think I followed your instructions properly so you maybe I would be able to follow them better if you referred to the screenshot. Any help is greatly appreciated. Thanks in advance c:
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  2. #2
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    That's a floating point dvar which is different from the usual values.

    Break on the highlighted:


    Get the value of ESP. Add 8 to it, read that address as a float.
    That's the direct value of it. You can edit that directly.

  3. #3
    SamTheDope's Avatar
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    @Hitokiri~ Sorry for being such a leech but I've been trying to work out all afternoon how can I find out what ESP or any other registers are and use them in C#?, I know it tells in a window on the right on Olly and when you use CE's debugger it tells you but using Olly freezes MW3 because of ntdll.DbgBreakPoint and CE crashes when I use the debugger. Again sorry for being so scrub :c
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  4. #4
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Stick to CE. It has multiple types of debuggers ( eg. kernel mode )
    Switch em' up and see which one works best.
    You can use IDA too.

  5. #5
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    @Hitokiri~ Thanks c: , I'll give that a go. For programming using it in C# what would I do, I would google it but I really haven't a clue what I would search for sorry :c
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