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  1. #1
    lolbie's Avatar
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    All tools needed for Texture modding

    All credits go to @Archangel for making this tutorial

    Here are all the tools you need to make youre mods.

    Includes:
    - Iwi x Dds (convert the .iwi files to a .dds format, which can be opened in photoshop with the plugin provided)
    - dds2iwi (use this to convert your file back to an .iwi file, so it can be used ingame)
    - HxD editor (a hex editor)
    - CRC32Fixer (use this to make the files work in public matches)
    - Photoshop Plugin (to open and edit .dds files in photoshop)

    Download Photoshop here
    http://www.mpgh.net/forum/210-combat...o-keygens.html

    Download IWIFix here
    http://www.mpgh.net/forum/281-call-d...x-v1-11-a.html
    Description: Tool is meant to fix HEX code insted of you. According to that you can skip HEX editing but not CRC fixing.

    How to make your mods work in public

    Hello peeps,
    A little tutorial on how to make your files work in public.
    If you have any questions, feel free to ask them

    Step 1

    Step 2

    Step 3

    Step 4

    Step 5

    Step 6

    Step 7

    Step 8

    Step 9

    Step 10

    Step 11

    Step 12

    Step 13


    Thanks to SuperNovaAO for this awsome tool!


    How to save the files

    Hi people,

    This tutorial is about how to save your modded files correctley after Editing them in Photoshop, and you will learn a bit on how to use alpha layers.
    Use this saving method to prevent the 'image file corrupt' error.

    How to save your modded files correctley
    If the file size of dds is same as iwi file like in this picture,
    you do not need mipmaps, but do u save it in D-XT 1 or D-XT 5?
    Thats what we are going to learn you now.


    Saving in D-XT5 or D-XT1
    If your modded file uses an Alpha channel, you need to save it as D-XT5
    (see screenshot)


    When it does not uses Alpha Channel, you save it as D-XT1
    (see screenshot)


    If you saved the file in D-XT1, but the file size of the dds (the modded file),
    and the .iwi (the original file),
    is not the same, you made an mistake while saving.
    To fix that, save the file as D-XT5.
    Also when you save a file in D-XT5, and the filesize isnt correct, save it in D-XT1(other way around )

    When you convert you modded dds file back to an .iwi file,
    and the filesize is diffrent, you need to use mipmaps.

    For instance, if the file uses alpha, and the dds file is not same size as the iwi file when u converted(see screenshot), save it as;
    D-XT5 + mipmaps


    If the file does not uses alpha, save it as;
    D-XT1 + mipmaps


    I hope i explained myself correctley to you. If not, feel free to ask questions

    About Alpha Layers
    Now you learned how to save a file correctley,
    you need to know what Alpha Layers are.
    soo now that u know how to save files u must learn what is alpha

    Alpha on Scopes
    Alpha on scopes makes the scope for one part visible and an other part invisible.

    If the alpha is fully black, the scope will be fully 'invisible' (in other words, you cant look trought the scope, everything is just black).

    If some part of alpha is white, that part will be fully 'visible' (the part where you can look trought)

    So if you are making scopes, just copy whole image of scope and paste it on alpha,
    and use the color replace tool to make the grey lines into full white

    now why do u need full white?;
    If it is white, it will be visible,
    but if it is grey ,it will be tranparent, but still visible.

    The darker the color, the more invisible will it be.
    The lighter (whiter) the color, the more visible it will be.

    Take a look at the crusifix and crossfire scopes for example (texture hack v1.6).
    Those are created by using alpha.

    I hope you have a better understanding now what alpha layes (can) do.
    Again, when you have any questions, feel free to ask them


    <b>Downloadable Files</b> Downloadable Files
    Last edited by lolbie; 02-01-2012 at 05:31 AM.
    I love it when people keep their agreements /sarcasm ftw

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  3. #2
    chenjunhua9636's Avatar
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    image file corrupt

  4. #3
    Mitosis's Avatar
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    Quote Originally Posted by chenjunhua9636 View Post
    image file corrupt
    Yeah, Im getting that error too :O

  5. #4
    Jorndel's Avatar
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    For all that wonder.
    Ensure that the file size of your edited IWI and the original one are the same.

    If not, then you are to use the: Generate MIP Maps.


    @lolbie Why didn't you add my tutorial?

     
    Contributor 01.27.2012 - N/A
    Donator 07-17-2012 - Current
    Editor/Manager 12-16-12 - N/A
    Minion 01-10-2013 - 07.17.13
    Former Staff 09-20-2012 - 01-10-2013 / 07-17-2013 - Current
    Cocksucker 20-04-2013 - N/A

  6. The Following User Says Thank You to Jorndel For This Useful Post:

    adrianjojo (08-11-2012)

  7. #5
    Illest Killer's Avatar
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    I followed instructions to the letter (ensured correct file sizes and everything) but when I join a server I get the error files differ from server.

    what am I doing wrong?

  8. #6
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    Could not load image?

  9. #7
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    Quote Originally Posted by teizxamos View Post
    Could not load image?
    When did it say that?


    The lines in my Steam are i's

  10. #8
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    Quote Originally Posted by Nachos View Post


    When did it say that?
    also having this it says when its doing conecting to servers





  11. #9
    dyv's Avatar
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    thanks bro very helpful

  12. #10
    Larity2056's Avatar
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    Quote Originally Posted by Nachos View Post


    When did it say that?
    Been trying with CS6 but it doesn't work

  13. #11
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    How do make a chrome skin ? Help me please.

  14. #12
    Ace666's Avatar
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    Hmm , I wanted to start doing textures again ,but guess I won`t be doing any. The plug-in doesn`t support CS6 . Tried both on 64 bit and 32 bit , and it just says the document isn`t the correct type. :/ I`ll start searching for a newer plug-in for the CS6 ,will tell if I find something.




  15. #13
    gameplays4cod's Avatar
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    Quote Originally Posted by lolbie View Post
    All credits go to @Archangel for making this tutorial

    Here are all the tools you need to make youre mods.

    Includes:
    - Iwi x Dds (convert the .iwi files to a .dds format, which can be opened in photoshop with the plugin provided)
    - dds2iwi (use this to convert your file back to an .iwi file, so it can be used ingame)
    - HxD editor (a hex editor)
    - CRC32Fixer (use this to make the files work in public matches)
    - Photoshop Plugin (to open and edit .dds files in photoshop)

    Download Photoshop here
    http://www.mpgh.net/forum/210-combat...o-keygens.html

    Download IWIFix here
    http://www.mpgh.net/forum/281-call-d...x-v1-11-a.html
    Description: Tool is meant to fix HEX code insted of you. According to that you can skip HEX editing but not CRC fixing.

    How to make your mods work in public

    Hello peeps,
    A little tutorial on how to make your files work in public.
    If you have any questions, feel free to ask them

    Step 1

    Step 2

    Step 3

    Step 4

    Step 5

    Step 6

    Step 7

    Step 8

    Step 9

    Step 10

    Step 11

    Step 12

    Step 13


    Thanks to SuperNovaAO for this awsome tool!


    How to save the files

    Hi people,

    This tutorial is about how to save your modded files correctley after Editing them in Photoshop, and you will learn a bit on how to use alpha layers.
    Use this saving method to prevent the 'image file corrupt' error.

    How to save your modded files correctley
    If the file size of dds is same as iwi file like in this picture,
    you do not need mipmaps, but do u save it in D-XT 1 or D-XT 5?
    Thats what we are going to learn you now.


    Saving in D-XT5 or D-XT1
    If your modded file uses an Alpha channel, you need to save it as D-XT5
    (see screenshot)


    When it does not uses Alpha Channel, you save it as D-XT1
    (see screenshot)


    If you saved the file in D-XT1, but the file size of the dds (the modded file),
    and the .iwi (the original file),
    is not the same, you made an mistake while saving.
    To fix that, save the file as D-XT5.
    Also when you save a file in D-XT5, and the filesize isnt correct, save it in D-XT1(other way around )

    When you convert you modded dds file back to an .iwi file,
    and the filesize is diffrent, you need to use mipmaps.

    For instance, if the file uses alpha, and the dds file is not same size as the iwi file when u converted(see screenshot), save it as;
    D-XT5 + mipmaps


    If the file does not uses alpha, save it as;
    D-XT1 + mipmaps


    I hope i explained myself correctley to you. If not, feel free to ask questions

    About Alpha Layers
    Now you learned how to save a file correctley,
    you need to know what Alpha Layers are.
    soo now that u know how to save files u must learn what is alpha

    Alpha on Scopes
    Alpha on scopes makes the scope for one part visible and an other part invisible.

    If the alpha is fully black, the scope will be fully 'invisible' (in other words, you cant look trought the scope, everything is just black).

    If some part of alpha is white, that part will be fully 'visible' (the part where you can look trought)

    So if you are making scopes, just copy whole image of scope and paste it on alpha,
    and use the color replace tool to make the grey lines into full white

    now why do u need full white?;
    If it is white, it will be visible,
    but if it is grey ,it will be tranparent, but still visible.

    The darker the color, the more invisible will it be.
    The lighter (whiter) the color, the more visible it will be.

    Take a look at the crusifix and crossfire scopes for example (texture hack v1.6).
    Those are created by using alpha.

    I hope you have a better understanding now what alpha layes (can) do.
    Again, when you have any questions, feel free to ask them


    Thanks for the tutorial ;D

  16. #14
    K33N4N's Avatar
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    I get a problem or the tutorial is fotr MW2 =/

  17. #15
    wildkillerr's Avatar
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    hey it say

    when i open .dds file in P.S. CS5
    i patched it
    i did all steps still i can't open it
    Last edited by Horror; 10-11-2013 at 12:47 PM.
    SORRY FOR MY TERIBLE ENLISH...
    plz understand what am i trying to say......

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