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  1. #1
    bakebake's Avatar
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    [ Help ] - Sniper Swing

    Hey There,

    I'm wondering if there's a config/tool/hack or something that removes the sniper sway.....
    If there's anybody that knows,please comment
    Thanks
    Last edited by bakebake; 12-14-2012 at 04:48 AM.

  2. #2
    Kenshin13's Avatar
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    Quote Originally Posted by bakebake View Post
    Hey There,

    I'm wondering if there's a config/tool/hack or something that removes the sniper swinging.....
    If there's anybody that knows,please comment
    Thanks
    Sniper swinging? You mean sway?
    I came across it a while back.....
    IDK where to find it again though :/

  3. #3
    bakebake's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    Sniper swinging? You mean sway?
    I came across it a while back.....
    IDK where to find it again though :/
    If you can find one or make one , ill be very grateful.I was searching all over the internet with no results unfortunetly.......

  4. #4
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    AFAIK the Sway Multiplier is inside WeaponInfo_t struct... and Viewmatrix has the Sway Vector...

    Code:
    typedef struct viewMatrix_s
    {
        float AngleOfImpactX;
        float AngleOfImpactY;  
        float PlayerVelocity; 
        vec3 Recoil[3];
        float weaponViewAngleY; 
        float weaponViewAngleX; 
        vec3 weaponSway; // ----------
        vec3 viewAxis[3];  
        vec3 weaponOrigin;  
    }viewMatrix_t;
    Code:
    typedef struct weaponInfo_s
    {
        char _pad0[1116];
        float swayMultiplier;    //0x045C 
        float swayMultiplierADS; //0x0460 
    }weaponInfo_t;
    
    typedef struct weapon_s
    {
       char * weaponmodel;
       weaponInfo_t * info;
       char * weaponname;
       char pad1[114];
       qhandle_t * shader;
    }weapon_t;
    I've never tried to remove it tho

    EDIT: I lol'ed at this:

    Last edited by MarkHC; 12-14-2012 at 12:15 PM.


    CoD Minion from 09/19/2012 to 01/10/2013

  5. #5
    Kenshin13's Avatar
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    Quote Originally Posted by -InSaNe- View Post
    AFAIK the Sway Multiplier is inside WeaponInfo_t struct... and Viewmatrix has the Sway Vector...

    Code:
    typedef struct viewMatrix_s
    {
        float AngleOfImpactX;
        float AngleOfImpactY;  
        float PlayerVelocity; 
        vec3 Recoil[3];
        float weaponViewAngleY; 
        float weaponViewAngleX; 
        vec3 weaponSway; // ----------
        vec3 viewAxis[3];  
        vec3 weaponOrigin;  
    }viewMatrix_t;
    Code:
    typedef struct weaponInfo_s
    {
        char _pad0[1116];
        float swayMultiplier;    //0x045C 
        float swayMultiplierADS; //0x0460 
    }weaponInfo_t;
    
    typedef struct weapon_s
    {
       char * weaponmodel;
       weaponInfo_t * info;
       char * weaponname;
       char pad1[114];
       qhandle_t * shader;
    }weapon_t;
    I've never tried to remove it tho

    EDIT: I lol'ed at this:

    LOL Now you know Im gonna try that ;D

  6. #6
    bakebake's Avatar
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    Quote Originally Posted by -InSaNe- View Post
    AFAIK the Sway Multiplier is inside WeaponInfo_t struct... and Viewmatrix has the Sway Vector...

    Code:
    typedef struct viewMatrix_s
    {
        float AngleOfImpactX;
        float AngleOfImpactY;  
        float PlayerVelocity; 
        vec3 Recoil[3];
        float weaponViewAngleY; 
        float weaponViewAngleX; 
        vec3 weaponSway; // ----------
        vec3 viewAxis[3];  
        vec3 weaponOrigin;  
    }viewMatrix_t;
    Code:
    typedef struct weaponInfo_s
    {
        char _pad0[1116];
        float swayMultiplier;    //0x045C 
        float swayMultiplierADS; //0x0460 
    }weaponInfo_t;
    
    typedef struct weapon_s
    {
       char * weaponmodel;
       weaponInfo_t * info;
       char * weaponname;
       char pad1[114];
       qhandle_t * shader;
    }weapon_t;
    I've never tried to remove it tho

    EDIT: I lol'ed at this:

    any advice where can i find this Weapon_Info ????

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