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  1. #16
    Kenshin13's Avatar
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    Quote Originally Posted by mwxplayer View Post
    Code:
    void Aim :: cmd_AutoShoot()
    {
    	input_t2 * input = ( input_t2* )0x010638A4;
        usercmd_t* cmd = input->GetUserCmd( input->currentCmdNum );
    	if(Frame - FrameShot > 5)
    	{
    		cmd->buttons &= ~ BUTTON_FIRE;
    		FrameShot = Frame;
    	}else
    			cmd->buttons |= BUTTON_FIRE;
    	
    
    }
    so Useful for me :
    3 Bullets = 3 Kills
    I LOVE USERCMD_T
    PS : 6 Moabs :O
    You do realize you're incorrectly using the "&" when you should be using "|" right?

  2. #17
    mwxplayer's Avatar
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    Quote Originally Posted by XiAtomikiX View Post
    @Kenshin13 @mwxplayer
    neither one is working for me the gun shows that its shooting fast but no bullets or sound lol WTH
    Yeah.. it ONLY Works with Few Maps like DOME and UNDERGROUND I'm Experiencing same issue.

  3. #18
    Kenshin13's Avatar
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    Quote Originally Posted by mwxplayer View Post
    Yeah.. it ONLY Works with Few Maps like DOME and UNDERGROUND I'm Experiencing same issue.
    Cuz you suck at coding? I don't even use KButtons to shoot now, straight usercmd_t and it ALWAYS works...What does that tell you?
    It tells me you C&P'd my stuff and are too stupid to get it to work.... Yet you always tell people "learn programming"....LEARN IT YOURSELF.

  4. #19
    mwxplayer's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    Cuz you suck at coding? I don't even use KButtons to shoot now, straight usercmd_t and it ALWAYS works...What does that tell you?
    It tells me you C&P'd my stuff and are too stupid to get it to work.... Yet you always tell people "learn programming"....LEARN IT YOURSELF.
    you're such an idiot. it only works with short maps

  5. #20
    Kenshin13's Avatar
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    Quote Originally Posted by mwxplayer View Post
    you're such an idiot. it only works with short maps
    So how does it work on all maps for me? I mean I played 40+ games using JUST usercmds to fire.....I always hit my target....So look who's the idiot now.

  6. #21
    XiAtomikiX's Avatar
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    Quote Originally Posted by mwxplayer View Post
    you're such an idiot. it only works with short maps
    I have to say @Kenshin13 is right it works fine. I actually had one thing wrong in mine after changing that it always shoots but no sound (Which is good for silent aim) but i can easily at sound to it by using another Usrcmd so you sir need to practice a little more just saying.
    not dick riding so @Kenshin13 dont get all happy. it does work on everymap though.

  7. #22
    Kenshin13's Avatar
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    Quote Originally Posted by XiAtomikiX View Post
    I have to say @Kenshin13 is right it works fine. I actually had one thing wrong in mine after changing that it always shoots but no sound (Which is good for silent aim) but i can easily at sound to it by using another Usrcmd so you sir need to practice a little more just saying.
    not dick riding so @Kenshin13 dont get all happy. it does work on everymap though.
    Dick riding...............

    Ok then.

  8. #23
    XiAtomikiX's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    Dick riding...............

    Ok then.
    ur an ass lol

  9. #24
    Kenshin13's Avatar
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    Quote Originally Posted by XiAtomikiX View Post
    ur an ass lol
    So you imply im dick riding? O_o

  10. #25
    mwxplayer's Avatar
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    show me your code... are you calling it from WritePacket? (I'm not)

  11. #26
    Kenshin13's Avatar
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    Quote Originally Posted by mwxplayer View Post
    show me your code... are you calling it from WritePacket? (I'm not)
    AND IM THE IDIOT. (P.S. You're lying, you're doing that to not look stupid. Remember you showed me how you did your writepacket hook? I saw your source for crying you loud -_- )

  12. #27
    mwxplayer's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    AND IM THE IDIOT. (P.S. You're lying, you're doing that to not look stupid. Remember you showed me how you did your writepacket hook? I saw your source for crying you loud -_- )
    the Aimbot is Called from 2DHook.. -.- and Now I fixed the problem anways (usercmd_t fire)..

    ---------- Post added at 03:36 AM ---------- Previous post was at 03:35 AM ----------

    Quote Originally Posted by Kenshin13 View Post
    AND IM THE IDIOT. (P.S. You're lying, you're doing that to not look stupid. Remember you showed me how you did your writepacket hook? I saw your source for crying you loud -_- )
    the Aimbot is Called from 2DHook.. -.- and Now I fixed the problem anways (usercmd_t fire)..
    and Now even juggernaut dies with in few bullets.. (don't even need reload).

  13. #28
    Kenshin13's Avatar
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    Quote Originally Posted by mwxplayer View Post
    the Aimbot is Called from 2DHook.. -.- and Now I fixed the problem anways (usercmd_t fire)..

    ---------- Post added at 03:36 AM ---------- Previous post was at 03:35 AM ----------


    the Aimbot is Called from 2DHook.. -.- and Now I fixed the problem anways (usercmd_t fire)..
    and Now even juggernaut dies with in few bullets.. (don't even need reload).
    I.....I.....I don't even think someone can lie more than you.

    So what you're saying is the server gets your usercmds to fire and doesn't deduct bullets? That's only possible if it was an unlimited ammo server. And also...HELL NO WAY is a Jug dying so easily. -_-

  14. #29
    mwxplayer's Avatar
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    Quote Originally Posted by Kenshin13 View Post
    I.....I.....I don't even think someone can lie more than you.

    So what you're saying is the server gets your usercmds to fire and doesn't deduct bullets? That's only possible if it was an unlimited ammo server. And also...HELL NO WAY is a Jug dying so easily. -_-
    IT IS. Jugg dies with in few bullets... I should make one video.. if you do not belive

  15. #30
    cypher09's Avatar
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    Yeah, do it.
    Would be nice to see

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