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  1. #1
    jordomodzv3's Avatar
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    T|IM JordoModz FPS reader

    JordoModz Here and im bringing you my FPS reader for mw3 tekno gods

    http://virusscan.jotti.org/nl/scanre...825d4b6f4d9199
    https://www.virustotal.com/nl/file/d...is/1389357624/
    Attached Thumbnails Attached Thumbnails
    bandicam 2014-01-09 22-20-23-264.jpg  

    <b>Downloadable Files</b> Downloadable Files
    Last edited by Horror; 01-10-2014 at 06:30 AM. Reason: Scans.

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  3. #2
    Horror's Avatar
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  4. #3
    hkKenshin's Avatar
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    I don't know why you guys even bother to calculate FPS.
    The game literally does it for you.

    Dvar is disabled but reversing isn't hard.

    Code:
    // Yes, these are stored as floats but have no decimal precision. Coerce them.
    
    C++:
    int m_fps = *(float*)0x58DA4B0 / 2;
    
    C#:
    int m_fps = MemC.ReadFloat( 0x58DA4B0 ) / 2;
    The game calculates the FPS for DrawActiveFrame() which is called 2x per frame ( SterioFrame + Normal ). Divide by 2 to get your actual FPS.
    Easy and avoids unnecessary CPU power.

    Not that it needs credits but yea, found it myself.
    Last edited by hkKenshin; 01-10-2014 at 11:51 AM.

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  6. #4
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