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  1. #1
    81|DrizZle's Avatar
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    TeknoMW3 Multi Tool v3.0 Offsets

    I decided to Release the Offsets for my last Tool. Feel free to use them for Credits.




    Gun Position Left (Float) :

    WriteFloat("iw5mp", &H59D38EC, Value:=1.5)
    WriteFloat("iw5mp", &H59D3938, Value:=13.5)
    WriteFloat("iw5mp", &H59D3984, Value:=0.5)



    Wallhack(Chopper Boxes) (2 Bytes): 0x0430568 Value: 37008


    No Recoil(Byte): 0x54F8DD Value:235


    Laser(Byte) (Need ACI Disabler): 0x4D14B7 Value: 0


    Server IP(String): 0xBA29F8 Value: //ReadString


    Server Name: 0x8FABE4 Value: //ReadString


    Last Kill by: 0x58C379E Value: //ReadString


    Instant Aim: 0x59D71A0 Value: 20


    Unlock Class in iSnipe(Integer/4Bytes):

    WriteInteger("iw5mp", &H6BCF4C8, Value:=7)
    WriteInteger("iw5mp", &H6BCF4CC, Value:=0)
    WriteInteger("iw5mp", &H6BCF4D0, Value:=0)
    WriteInteger("iw5mp", &H6BCF4D8, Value:=0)
    WriteInteger("iw5mp", &H6BCF4E8, Value:=0)
    WriteInteger("iw5mp", &H6BCF4EC, Value:=0)
    WriteInteger("iw5mp", &H6BCF4F0, Value:=0)
    WriteInteger("iw5mp", &H6BCF4F4, Value:=0)
    WriteInteger("iw5mp", &H6BCF4E4, Value:=0)



    Client Crasher(Array of Bytes): 0x1328D54 Value: 5E 02 FF FF FF FF FF 00 02 00


    Inverse Troller:
    0x10638A3 Value: 69

  2. The Following 5 Users Say Thank You to 81|DrizZle For This Useful Post:

    narutosuna (09-02-2015),oidndorfer (05-13-2015),TheDaRk09 (08-02-2015),TheProxy (04-10-2015),TheStacktrace (04-07-2015)

  3. #2
    TheStacktrace's Avatar
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    Nice! Thanks!
    Check out my new Youtube-Channel!
    CODM Edits

    Code:
    System.out.println("TheStacktrace");

  4. #3
    x7gamingm's Avatar
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    wait this is for cheat engine right? and how did you find them...

  5. #4
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Hitokiri~'s Avatar
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    Quote Originally Posted by x7gamingm View Post
    wait this is for cheat engine right? and how did you find them...
    All of these were found before ( look in source code thread )
    I know the chopper boxes one is mine.

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  7. #5
    81|DrizZle's Avatar
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    Quote Originally Posted by Hitokiri~ View Post


    All of these were found before ( look in source code thread )
    I know the chopper boxes one is mine.

    Still I found them on my own. I dont care if they were found before. Accept it.

  8. #6
    x7gamingm's Avatar
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    thx @Hitokiri

  9. #7
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Quote Originally Posted by 81|DrizZle View Post
    Still I found them on my own. I dont care if they were found before.
    That's why real hackers refuse to release C&P sources. Kids eventually steal them and "claim" that they never did.
    Happened in the past too, weird I've forgotten.

    FYI, That's not "inverse troller". Your offset is actually cGameBlob->ViewMatrix.deltaAngles****ll. Editing it will actually flip your screen too ( -- again, which I named myself or did you come up with that name by yourself too? ) which, the original inverse troller doesn't do.

  10. #8
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Quote Originally Posted by TheStacktrace View Post
    Accept that other people also can find adresses and such things. You arent the only one who found it.


    • I find it near impossible to believe that someone would "re-find" these offsets without ANY prior help or knowledge of them
    • This shit called the "Inverse Troller" never even existed. Hell it isn't even a name. Just something I invented. The real inverse troller worked by flipping the Z axis on the active usercmd_t structure ( indicated by clientActive->input.currentCmd ) before sending it to the server. The variant above only patches the active viewmatrix's Z axis thereby flipping your own screen which is not what mine does. By using the user commands, you make the flipping invisible to you. With this, your screen is flipped for you too.
    • The chopper boxes shit was originally posted by cardoow. I reversed it myself and found a simple way to automatically call it by patching a jump instruction. It's posted somewhere on the *********. Not sure if I posted it here or elsewhere. Google it and you'll find it.
    • I find it hard to believe that the above could be "re-found" HIMSELF with the same address AND patch when the guy clearly uses a memory class ( Aka VB ) in his code hinting he doesn't know assembly.
    • Lasers were originally posted by master131 yes but a simple patch ( repatching the jz to jump to the next opcode instead ) was posted here: Note who posted it
    • The crasher is exactly the same as NH9 did AND my variant of it ( using the clan tag ). Simply google "How to crash tekno servers" and you'll see the first link ( here ) and the second being an offsite link.

      What you're saying is the OP just HAPPENED to think of those random bytes himself? Yea, I call bullshit



    Please note, I'm not saying EVERYTHING was copied. I know you can refind offsets but when proof like the above exists, I find it extremely hard to believe someone especially when they say:
    Quote Originally Posted by 81|DrizZle View Post
    (Need ACI Disabler):
    If they know how to find things, aCI disabling should be a simple task.
    There, my rage is done.

    Besides, this thread should be posted here: http://www.mpgh.net/forum/showthread.php?t=497543 anyways since a new topic isn't even needed for it.
    Last edited by Hitokiri~; 04-08-2015 at 12:11 AM.

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  12. #9
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    Quote Originally Posted by 81|DrizZle View Post
    Still I found them on my own. I dont care if they were found before. Accept it.
    Unlock custom classes are addresses i gave you.

  13. #10
    81|DrizZle's Avatar
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    Quote Originally Posted by MrRoot View Post
    Unlock custom classes are addresses i gave you.
    Yes you gave me them uhm a year ago? I re did that on my own. Well you explained me that shit so I could mention you in the Credits.

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    Quote Originally Posted by 81|DrizZle View Post
    Yes you gave me them uhm a year ago?
    I don't play/re this game any more but to my knowledge offsets never changed in that time period. So the fact that he "gave it to you a year ago" makes no difference.

    Edit:

    If your reply is going to be "I already said I re-did it again", then what you did was possible most likely through the help of @MrRoot so a "Thank You" seems to be in place here instead of "I could mention you in the Credits".
    @Hitokiri~ +1 for Ed Edd n Eddy reference.
    Last edited by Knochove; 04-28-2015 at 10:30 AM.

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  16. #12
    81|DrizZle's Avatar
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    Quote Originally Posted by Knochove View Post
    I don't play/re this game any more but to my knowledge offsets never changed in that time period. So the fact that he "gave it to you a year ago" makes no difference.

    Edit:

    If your reply is going to be "I already said I re-did it again", then what you did was possible most likely through the help of @MrRoot so a "Thank You" seems to be in place here instead of "I could mention you in the Credits".
    @Hitokiri~ +1 for Ed Edd n Eddy reference.
    I deleted the offsets months ago. I re did them on my own. There is nothing to thank him for. It was a give and get.

  17. #13
    Genocide_'s Avatar
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    Why not release something new?
    Always the same things.

  18. #14
    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Quote Originally Posted by Genocide_ View Post
    Why not release something new?
    Always the same things.
    Hard to release something new when you simple go "refind" old offsets, don't you agree?

  19. #15
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    Obviously you're right.

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