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  1. #1
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    request: fullscreen without scaling

    wondering if its possible for a fullscreen client without resizing the actual game, so you can see more of your surroundings without having to use the toggle centering of player.

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    Do not know if it is even possible but if there is a was then I am sure that there will be someone around who will attempt it.

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    I was hoping it was possible somehow but I have not even seen it mentioned besides this post. it would be most useful once you got used to it.

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    It's not possible, the server restricts how much information it sends to the client. Even if you extend the size of the client, it will all be blacked out.

    See: http://imageshar.es/4f9a1b2ec37808932100012a

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    Quote Originally Posted by duckduckgoose View Post
    It's not possible, the server restricts how much information it sends to the client. Even if you extend the size of the client, it will all be blacked out.

    See: http://imageshar.es/4f9a1b2ec37808932100012a
    pretty sure you're wrong

    all you did was fullscreen, right click and "100%"

    if you changed it to double the amount of tiles you could see more, because the amount of tiles you can see is defined in the game somewhere

    ---------- Post added at 07:18 PM ---------- Previous post was at 06:51 PM ----------

    Quote Originally Posted by duckduckgoose View Post
    It's not possible, the server restricts how much information it sends to the client. Even if you extend the size of the client, it will all be blacked out.

    See: http://imageshar.es/4f9a1b2ec37808932100012a
    pretty sure you're wrong

    all you did was fullscreen, right click and "100%"

    if you changed it to double the amount of tiles you could see more, because the amount of tiles you can see is defined in the game somewhere

  6. #6
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    Unfortunately, duckduckgoose is correct. The server sends the tile data only a few spaces ahead of where your character is. Extend the viewport too far and you'll get an ugly black perimeter.

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    Sorry to bump this ancient thread, but it is possible...

    http://i.imgur.com/39701.png

  8. The Following User Says Thank You to Ikulip For This Useful Post:

    sha (06-23-2012)

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    Ikulip, that looks awesome! I've been trying to do something similar, so far I've managed to make the map cover the right side and bottom of the screen.

    http://i.imgur.com/ailHz.png

    There's still gaps on the left side and the top, care to give me some tips on displaying the map there?

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    If you changed what I think you changed to do that, then it should be right next to it, those two negative values.

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    What does it look like when you enter an unexplored area?

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    @marinepower Black fill for tiles the server hasn't sent you yet, at 1280x1024 the server sends enough tiles to fill your screen properly. @Blitz I edited the (what I assume is the viewport) code to change the position and size of it.

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    Quote Originally Posted by Ikulip View Post
    If you changed what I think you changed to do that, then it should be right next to it, those two negative values.
    When I changed those negative values, the camera displayed a part of the map located some distance away from my character. Which also allowed me to fire wizard spells from halfway across the map, but it wasn't very useful and didn't actually fill the gaps at the top/left. But I probably was just looking at the wrong section.

    Did you actually change the range of viewable tiles around you? I still see jagged edges (also on the bottom and right) when walking into unexplored areas (especially with max SPD). If you did that, you could update the minimap as well. When you enter a dungeon you'd instantly see the shortest route to the boss.

    It'd also be nice if you could tell us where you started from, but I understand if you don't want to reveal that kind of info.

  15. #14
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    Quote Originally Posted by Ikulip View Post
    @marinepower Black fill for tiles the server hasn't sent you yet, at 1280x1024 the server sends enough tiles to fill your screen properly. @Blitz I edited the (what I assume is the viewport) code to change the position and size of it.
    Care to share some instructions or a release?

  16. #15
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    @7821291 Sorry my bad, I was thinking about the wrong thing, it's a value in Face3D that you need to change. I'm in the middle of writing some code (in java) that automatically modifies the client (ie. moving ui elements and increasing view range), currently works with 5 previous versions of the game with no changes, if anyone has previous versions of the client I would love if you could send me them. @Blitz After the results of my last release I'm a bit wary on releasing anything.
    http://i.imgur.com/K3nU5.png 1600x900 and 1280x1024
    http://i.imgur.com/hPQJ4.png 1600x900 and 1280x1024, initial tiles from server
    http://i.imgur.com/9xVOJ.png
    Last edited by Ikulip; 06-24-2012 at 05:38 AM.

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