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  1. #16
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    I would if i could. I have no clue where to find these codes in the swf. What am i supposed to use to find it?

  2. #17
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    @DragonLord i am fairly new to the sites and would love to start trying to make standalones any suggestion or help would be great

  3. #18
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    I dont understand can i even make a standalone on a mac

  4. #19
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    Here is Enemy/Player Display hp. The format is a little different because I made this for the program I'm working on. You guys should be able to figure out what goes where.

    hpDisplay.xml
    Code:
    <?xml version="1.0" encoding="UTF-8"?>
    
    <rotmg version="1.0">
    	<mod id="Enemy/Player Display HP">
    		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
    			  line="5283">
    			hpDisplay_1.txt
    		</code>
    		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
    			  line="5290">
    			hpDisplay_2.txt
    		</code>
    		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
    			  line="5299">
    			hpDisplay_3.txt
    		</code>
    		<code file2mod="com/company/assembleegameclient/objects/GameObject.class.asasm"
    			  line="5311">
    			hpDisplay_4.txt
    		</code>
    		<code file2mod="com/company/assembleegameclient/net/_-03v.class.asasm"
    			  line="8131">
    			hpDisplay_5.txt
    		</code>
    	</mod>
    </rotmg>
    hpDisplay_1.txt
    Code:
    getlocal0
    getlex QName(PackageNamespace(""), "_-d7")
    getlocal2
    subtract
    dup
    setlocal 13
    convert_d
    getlex QName(PackageNamespace(""), "_-Kj")
    convert_d
    divide
    callproperty QName(PackageNamespace(""), "g2r_color"), 1
    setlocal 14
    hpDisplay_2.txt
    Code:
    pop
    getlocal 13
    hpDisplay_3.txt
    Code:
    pop
    getlocal 14
    hpDisplay_4.txt
    Code:
     trait method QName(PackageNamespace(""), "g2r_color")
      method
       refid "com.company.assembleegameclient.objects:GameObject/g2r_color"
       param QName(PackageNamespace(""), "Number")
       returns QName(PackageNamespace(""), "int")
       body
    	maxstack 7
    	localcount 2
    	initscopedepth 1
    	maxscopedepth 1
    	code
    
    	getlocal1
    	pushdouble .5
    	ifgt OVER_50
    
    	pushint				16776960 ; yellow
    	pushint				1280
    	findpropstrict		QName(PackageNamespace(""), "int")
    	pushbyte			50
    	getlocal1
    	pushbyte			100
    	multiply
    	subtract
    	callproperty		QName(PackageNamespace(""), "int"), 1
    	multiply
    	subtract
    	returnvalue
    
    OVER_50:
    	pushint				65280 ; green
    	pushint				327680
    	findpropstrict		QName(PackageNamespace(""), "int")
    	pushbyte			100
    	getlocal1
    	pushbyte			100
    	multiply
    	subtract
    	callproperty		QName(PackageNamespace(""), "int"), 1
    	multiply
    	add
    	returnvalue
    	
    	end ; code
       end ; body
      end ; method
     end ; trait
    hpDisplay_5.txt
    Code:
    		getlocal1
    		getproperty QName(PackageNamespace(""), "color_")
    		pushint 65280
    		ifne NOT_HP
    
    		getlocal1
    		getproperty QName(PackageNamespace(""), "text_")
    		pushbyte 0
    		pushbyte 1
    		callproperty QName(Namespace("http://adobe.com/AS3/2006/builtin"), "slice"), 2
    		pushstring "+"
    		ifne NOT_HP
    
    		findpropstrict QName(PackageNamespace(""), "int")
    		getlocal1
    		getproperty QName(PackageNamespace(""), "text_")
    		callproperty QName(PackageNamespace(""), "int"), 1
    		getlocal2
    		getproperty QName(PackageNamespace(""), "_-d7")
    		add
    		dup
    		getlocal1
    		swap
    		pushstring " ["
    		add
    		getlocal1
    		getproperty QName(PackageNamespace(""), "text_")
    		add
    		pushstring "]"
    		add
    		setproperty QName(PackageNamespace(""), "text_")
    		getlocal2
    		swap
    		getlocal2
    		getproperty QName(PackageNamespace(""), "_-Kj")
    		convert_d
    		divide
    		callproperty QName(PackageNamespace(""), "g2r_color"), 1
    		getlocal1
    		swap
    		setproperty QName(PackageNamespace(""), "color_")
    
    	NOT_HP:
    The .xml file (code for hpDisplay.xml here) says where to place everything. file2mod is the file to modify and line is a line number reference of where to place the code in file2mod (in an unmodified state). The .txt file reference is where to find the code to insert. Place code in the .txt below the instruction found on reference line number.
    Last edited by nilly; 10-05-2012 at 01:28 AM.

  5. #20
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    Quote Originally Posted by Windleton View Post
    I dont understand can i even make a standalone on a mac
    Unfortunately not, i have spent alot of time searching, and the only thing close to any of this is Flasm, only problem here is that it only works on AS2 not AS3, so unless you have a spare Windows PC or use a virtual machine with Windows installed, and or partition your hard drive.....
    Im sure there must be a way, I just haven't found one yet sorry :/

  6. #21
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    Quote Originally Posted by JustAnoobROTMG View Post

    * No Ally Particle

    Open Particle.class.asasm. Find the Draw method. Locate the first "pushscope" and insert this code under it :

    Code:
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")
          getproperty         QName(PackageNamespace(""), "objectId_")
          getlocal0
          getproperty         QName(PackageNamespace(""), "ownerId_")
          ifeq                L500
    
          getlocal0
          getproperty         QName(PackageNamespace(""), "_-xH")
          iffalse             L500
    
          returnvoid
    
    L500:
    Do the same thing for the DrawShadow method
    Did you mean Projectile when you said Particle?

  7. #22
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    i use these codes and http://www.mpgh.net/forum/599-realm-...-messages.html
    http://www.mpgh.net/forum/599-realm-...odes-here.html
    topics to make my own client, all your info is there, download yogda and rabcdasm
    and i just use the outdated codes thread for rabcdasm console commands
    opening swf

    swfdecompress client.swf
    abcexport client.swf
    rabcdasm client-1.abc

    and closing swf

    back to terminal

    rabcasm client-1\client-1.main.asasm
    abcreplace client.swf 1 client-1\client-1.main.abc

    and both those programs use to tear apart your swf can be found http://www.mpgh.net/forum/599-realm-...ful-tools.html
    Last edited by Dragonlord3344; 10-05-2012 at 04:05 AM.

  8. #23
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    Quote Originally Posted by nilly View Post
    Did you mean Projectile when you said Particle?
    yes..No Ally Particle is the old name

    I wonder if is possible again to see others inventory...
    I can only display the XP fame and stats..

    They changed the way the inventory is handled ..
    Attached Thumbnails Attached Thumbnails
    New hack code for 1.0-dsqfjhb.png  


  9. #24
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    how did you get xp fame and stats?, all i see is there hp and mp stats

  10. #25
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    Quote Originally Posted by JustAnoobROTMG View Post
    yes..No Ally Particle is the old name

    I wonder if is possible again to see others inventory...
    I can only display the XP fame and stats..

    They changed the way the inventory is handled ..
    Ya, a lot of things have changed. Did you notice they separated the equipment slots from the inventory slots? They are no longer the same object.

  11. #26
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    Quote Originally Posted by Dragonlord3344 View Post
    how did you get xp fame and stats?, all i see is there hp and mp stats

    There is 2 differents things:
    1 ) The hack which force numbers display (in main message)
    2) The hack which display xp/fame bar, players stas and inventory, which i posted after .. except it doesnt display inventory anymore...

  12. #27
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    @nilly , the Program's Coming Out Nice... Using Java??
    To those who are wondering what it is, It's a Hack Applicator..
    Steps:
    1.Decompiles swf
    2.Gets the hack from the text files and location from xml
    3.Applies Hack
    4.Recompiles the swf
    -------------------------------------------------------------
    Maybe Use a different extension with zip archiving to store the hacks, like Microsoft did with .themepack files?
    -------------------------------------------------------------

  13. #28
    We are the MINIONFORCE
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    Quote Originally Posted by UltraN00b View Post
    @nilly , the Program's Coming Out Nice... Using Java??
    To those who are wondering what it is, It's a Hack Applicator..
    Steps:
    1.Decompiles swf
    2.Gets the hack from the text files and location from xml
    3.Applies Hack
    4.Recompiles the swf
    -------------------------------------------------------------
    Maybe Use a different extension with zip archiving to store the hacks, like Microsoft did with .themepack files?
    -------------------------------------------------------------
    Ya, it works pretty well. Basically this thing addresses the need to be able to easily tailor a client to one's liking by allowing her to easily add and remove hacks (including new hacks) as she sees fit. I got all the internal processes working. Going to work on the gui after I finished updating some hacks.

    Oh, it does support looking in .zip files for .xml and associated files. It is pretty flexible allowing one to organize their hacks in a wide variety of ways.

    Oh, and ya I'm using java for this. I'm thinking about coding the gui in actionscript while keeping all the internal processes java. I'm not sure how that will work out but I figured it would be a good learning experience.
    Last edited by nilly; 10-05-2012 at 07:23 AM.

  14. #29
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    @nilly consider autoupdating method names by making the program to search the files for constants that the hack-maker specifies should be in the class, whatever the method name...

  15. #30
    We are the MINIONFORCE
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    Ya I thought about that. Some rudimentary pattern searching could be implemented although I'm not sure how effective it can be. In any case that is a problem I'll save for another day. If I go in that direction, I would like to tackle spam before working on name updating.

    I plan on releasing the source when I release to program so adding any needed features doesn't have to depend on me.

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