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  1. #1
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    Post MPGH's 12.4 Client

    MPGH's 12.4 Client

    Enjoy Make sure to hit that rep bar
     

    Hacks:Auto nexus 20%
    HP&MP bars
    AutoAim
    Disabled Ally Projectiles
    Disabled Debuffs
    Numerical Mp/Hp
    Connection to production
    No Quest Delay
    Removed Loading Screen
    No slow (sprite world)



     


    <b>Downloadable Files</b> Downloadable Files
    Good Day.

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  3. #2
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    fix paralyze please?

  4. #3
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    aproveeeeeeeeeeeeeeeeeee

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    /approved.

  6. #5
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    this is hexed?

  7. #6
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    Quote Originally Posted by mainaltmule View Post
    this is hexed?
    this need to be answered...

  8. #7
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    Quote Originally Posted by kapsie View Post
    this need to be answered...
    Hexed. working on non hexed.
    Good Day.

  9. #8
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    bump bump
    Good Day.

  10. #9
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    Build AssembleeGameClient1365199932

    *Production*

    ~/rabcasm/client-1/_-0hL/_-0Ak.class.asasm
    Line: 440

    Code:
    pop
    pushtrue
    *No Debuffs*

    Always GameObject.class.asasm
    ~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm

    add on new line after the "pushfalse" of each method
    Code:
          returnvalue
    Blind = "isBlind"
    Drunk = "isDrunk"
    Stunned = "_-0FB"
    Hallucinate = "_-193"
    Confused = "_-17G"
    Paralysed = "_-Rh"

    *No Serverside Debuffs* *{FIXED}*

    Bleeding
    Armor Broken
    Slowed
    Weak
    Quiet
    Sick
    Dazed
    Dead

    Thanks for this goes to DatCoder
    DatCoders Note: It may fail or disconnect you if you take a lot of status effect hits in a short time like standing on quiet bombs or on urgle traps for a long time

    File: Projectile.class.asasm
    Addres: /rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm

    Search for the "Update" method and change the 'localcount' from 15 to 18 at Line: 1691
    Go to Line: 2352

    Add the following bellow:

    Code:
          ;----No ServerSide Debuffs----
          getlocal0
          getproperty         QName(PackageNamespace("", "#0"), "_-g8")
          getproperty         QName(PackageNamespace("", "#0"), "effects_")
          dup
          setlocal            15
          pushnull
          ifeq                TAKE_HIT
          
          pushint             0
          setlocal            16
          getlocal            15
          kill                15
          coerce_a
          setlocal            17
          jump                LOOP_END
    
    LOOP_BEGIN:
          label
          
          getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
          getproperty         QName(PackageNamespace("", "#0"), "effects_")
                
          getlocal            17
          getlocal            16
          nextvalue
          convert_u
          
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("_-0Ya"), PackageNamespace("", "#0"), PackageNamespace("com.company.assembleegameclient.objects"), ProtectedNamespace("_-0Ya"), PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject/instance"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), StaticProtectedNs("_-ru")])
          coerce              QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
          getproperty         QName(PackageNamespace("", "#0"), "name_")
          setlocal            15
    
          getlocal            15
          pushstring          "Dead"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Quiet"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Weak"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Slowed"
          ifne                NOT_SLOWED
          getlocal0
          getproperty         QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Sprite World"
          ifne                DONT_TAKE_HIT
    NOT_SLOWED:
          
          getlocal            15
          pushstring          "Sick"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Dazed"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Bleeding"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Armor Broken"
          ifeq                DONT_TAKE_HIT
    
    LOOP_END:
          hasnext2            17, 16
          iftrue              LOOP_BEGIN
          
    TAKE_HIT:
    Then insert
    Code:
    DONT_TAKE_HIT:
    just after the call to the damage method but before the jump to the end of the method: 2577


    *No Ally Projectiles*

    File: Projectile.class.asasm
    Address: /rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm

    Add the following after the first "pushscope" you see in the "draw" method
    Do the same thing for the "drawshadow" method

    draw = Line: 3177
    drawShadow = Line: 3842

    Code:
          #set unknowVar "_-0db"   
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")  
          getproperty         QName(PackageNamespace(""), "objectId_")  
          getlocal0
          getproperty         QName(PackageNamespace(""), "ownerId_")  
          ifeq                L500
          getlocal0       getproperty   
          QName(PackageNamespace(""), $"unknowVar" )  
          iffalse             L500  
          returnvoid  
    
    L500:
    *No Loading Screen*

    ~/Desktop/rabcasm/client-1/_-XQ/_-nU.class.asasm

    Line: 133

    Add on new line under 'code'
    Code:
          returnvoid
    *Numerical HP/MP*

    File: StatusBar.class.asasm
    Address: /rabcasm/client-1/com/company/assembleegameclient/ui/StatusBar.class.asasm

    Line: 1520
    Add on new line directly after: getproperty QName(PackageNamespace("", "#0"), "_-Z9")
    Code:
          
          pop
          pushbyte            1
    *Sprite World Tile Hack*

    File: Player.class.asasm
    Address: /rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

    Line: 4886
    Add on new line after the 'convert_b
    Code:
    Code:
          pop
          pushfalse
    *Sprite World No Slow*

    File: GameObject.class.asasm
    Address: /rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm

    method "_-or"

    Line: 1619

    Add on new line
    Code:
          getproperty     QName(PackageNamespace(""), "map_")
          getproperty     QName(PackageNamespace(""), "name_")
          pushstring      "Sprite World"
          ifne            SKIP_swNs
    
          pushfalse
          returnvalue
    
          SKIP_swNs:
    *Sprite World Speed Hack*

    File: Player.class.asasm
    Address: /rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

    ~Line: 5344
    Add on new line between the 'L120:' and 'returnvoid'
    Code:
          ;----Sprite World Speed Hack----
          getlex QName(PackageNamespace(""), "map_")
          getproperty QName(PackageNamespace(""), "name_")
          pushstring "Sprite World"
          ifne NORMAL
                
          getlocal0
          pushdouble 1.5
          setproperty           QName(ProtectedNamespace("_-0jK"), "_-ZP")
    
          NORMAL:
    I have change the following, and builds without errors, but not working right:
    Auto Nexus
    Aimbot
    Display HP/MP BARS

    Haven't looked at Full Screen yet..

    Not sure if anyone wants or needs these, but here you go

    EDIT: FIXED BUG IN NO SERVERSIDE DEBUFFS
    Last edited by Cyeclops; 04-08-2013 at 04:38 AM.

  11. The Following 3 Users Say Thank You to Cyeclops For This Useful Post:

    bog624 (04-09-2013), gorgor (04-07-2013), Lemonlime123 (04-07-2013)

  12. #10
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    Cyeclops thank you man.
    I ma fed up with hexed client.

    would you open a new thread and make a zip of your mods ? thats how you ll get the real rewards you deserv

  13. #11
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    Quote Originally Posted by Cyeclops View Post
    Build AssembleeGameClient1365199932

    *Production*

    ~/rabcasm/client-1/_-0hL/_-0Ak.class.asasm
    Line: 440

    Code:
    pop
    pushtrue
    *No Debuffs*

    Always GameObject.class.asasm
    ~/rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm

    add on new line after the "pushfalse" of each method
    Code:
          returnvalue
    Blind = "isBlind"
    Drunk = "isDrunk"
    Stunned = "_-0FB"
    Hallucinate = "_-193"
    Confused = "_-17G"
    Paralysed = "_-Rh"

    *No Serverside Debuffs*

    Bleeding
    Armor Broken
    Slowed
    Weak
    Quiet
    Sick
    Dazed
    Dead

    Thanks for this goes to DatCoder
    DatCoders Note: It may fail or disconnect you if you take a lot of status effect hits in a short time like standing on quiet bombs or on urgle traps for a long time

    File: Projectile.class.asasm
    Addres: /rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm

    Search for the "Update" method and change the 'localcount' from 15 to 18 at Line: 1691
    Go to Line: 2352

    Add the following bellow:

    Code:
          ;----No ServerSide Debuffs----
          getlocal0
          getproperty         QName(PackageNamespace("", "#0"), "_-g8")
          getproperty         QName(PackageNamespace("", "#0"), "effects_")
          dup
          setlocal            15
          pushnull
          ifeq                TAKE_HIT
          
          pushint             0
          setlocal            16
          getlocal            15
          kill                15
          coerce_a
          setlocal            17
          jump                LOOP_END
    
    LOOP_BEGIN:
          label
          
          getlex              QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
          getproperty         QName(PackageNamespace("", "#0"), "effects_")
                
          getlocal            17
          getlocal            16
          nextvalue
          convert_u
          
          getproperty         MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject"), StaticProtectedNs("_-0Ya"), PackageNamespace("", "#0"), PackageNamespace("com.company.assembleegameclient.objects"), ProtectedNamespace("_-0Ya"), PrivateNamespace("*", "com.company.assembleegameclient.objects:GameObject/instance"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), StaticProtectedNs("_-ru")])
          coerce              QName(PackageNamespace("com.company.assembleegameclient.util"), "ConditionEffect")
          getproperty         QName(PackageNamespace("", "#0"), "name_")
          setlocal            15
    
          getlocal            15
          pushstring          "Dead"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Quiet"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Weak"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Slowed"
          ifne                NOT_SLOWED
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "name_")
          pushstring          "Sprite World"
          ifne                DONT_TAKE_HIT
    NOT_SLOWED:
          
          getlocal            15
          pushstring          "Sick"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Dazed"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Bleeding"
          ifeq                DONT_TAKE_HIT
          
          getlocal            15
          pushstring          "Armor Broken"
          ifeq                DONT_TAKE_HIT
    
    LOOP_END:
          hasnext2            17, 16
          iftrue              LOOP_BEGIN
          
    TAKE_HIT:
    Then insert
    Code:
    DONT_TAKE_HIT:
    just after the call to the damage method but before the jump to the end of the method: 2577


    *No Ally Projectiles*

    File: Projectile.class.asasm
    Address: /rabcasm/client-1/com/company/assembleegameclient/objects/Projectile.class.asasm

    Add the following after the first "pushscope" you see in the "draw" method
    Do the same thing for the "drawshadow" method

    draw = Line: 3177
    drawShadow = Line: 3842

    Code:
          #set unknowVar "_-0db"   
          getlex              QName(PackageNamespace(""), "map_")
          getproperty         QName(PackageNamespace(""), "player_")  
          getproperty         QName(PackageNamespace(""), "objectId_")  
          getlocal0
          getproperty         QName(PackageNamespace(""), "ownerId_")  
          ifeq                L500
          getlocal0       getproperty   
          QName(PackageNamespace(""), $"unknowVar" )  
          iffalse             L500  
          returnvoid  
    
    L500:
    *No Loading Screen*

    ~/Desktop/rabcasm/client-1/_-XQ/_-nU.class.asasm

    Line: 133

    Add on new line under 'code'
    Code:
          returnvoid
    *Numerical HP/MP*

    File: StatusBar.class.asasm
    Address: /rabcasm/client-1/com/company/assembleegameclient/ui/StatusBar.class.asasm

    Line: 1520
    Add on new line directly after: getproperty QName(PackageNamespace("", "#0"), "_-Z9")
    Code:
          
          pop
          pushbyte            1
    *Sprite World Tile Hack*

    File: Player.class.asasm
    Address: /rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

    Line: 4886
    Add on new line after the 'convert_b
    Code:
    Code:
          pop
          pushfalse
    *Sprite World No Slow*

    File: GameObject.class.asasm
    Address: /rabcasm/client-1/com/company/assembleegameclient/objects/GameObject.class.asasm

    method "_-or"

    Line: 1619

    Add on new line
    Code:
          getproperty     QName(PackageNamespace(""), "map_")
          getproperty     QName(PackageNamespace(""), "name_")
          pushstring      "Sprite World"
          ifne            SKIP_swNs
    
          pushfalse
          returnvalue
    
          SKIP_swNs:
    *Sprite World Speed Hack*

    File: Player.class.asasm
    Address: /rabcasm/client-1/com/company/assembleegameclient/objects/Player.class.asasm

    ~Line: 5344
    Add on new line between the 'L120:' and 'returnvoid'
    Code:
          ;----Sprite World Speed Hack----
          getlex QName(PackageNamespace(""), "map_")
          getproperty QName(PackageNamespace(""), "name_")
          pushstring "Sprite World"
          ifne NORMAL
                
          getlocal0
          pushdouble 1.5
          setproperty           QName(ProtectedNamespace("_-0jK"), "_-ZP")
    
          NORMAL:
    I have change the following, and builds without errors, but not working right:
    Auto Nexus
    Aimbot
    Display HP/MP BARS

    Haven't looked at Full Screen yet..

    Not sure if anyone wants or needs these, but here you go
    THANK YOU!


    ---------- Post added at 11:26 AM ---------- Previous post was at 11:25 AM ----------

    Quote Originally Posted by gorgor View Post
    Cyeclops thank you man.
    I ma fed up with hexed client.

    would you open a new thread and make a zip of your mods ? thats how you ll get the real rewards you deserv
    Indeed. :d
    Good Day.

  14. #12
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    Im not in it for status, plus the codes are updated codes that other people have made, I take no credit for their original work, I would love to write something of my own that i could share to help you all.
    Its also in my original thread Hacks Started 12.0, seems to be ongoing with the updates, some add to it what I haven't listed sometimes.

    Oh and an easy hex while you're still in Editing is always in Parameters.class.asasm :
    ~/ client-1/com/company/assembleegameclient/parameters/Parameters.class.asasm
    Easy to see, just down from the top and further down in the trait const area, should be the first one in the list.
    Last edited by Cyeclops; 04-08-2013 at 02:32 AM.

  15. #13
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    Dump Bump...
    Good Day.

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