Thread: A few offsets

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  1. #1
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    A few offsets

    Going to post here since nobody looks in the thread for offsets.


    I got most of these myself I got a few off lilli and Auto3x3C sorry if I forgot someone.

    p.s I quit hacking. It's been fun. I mite upload mw3 server controller source if I can be bothered.

    Code:
            //inportant addresses
            int ClientCleanName = 0x005C39B0;
            int Cbuf_AddText = 0x545590;
            int SV_GameSendServerCommand = 0x573100;
            int lobby_id = 0x0FF3430;
            int CG_DrawOverheadNames = 0x447130;
            int clientInfo_t = 0x9FA678;
            int cgs_t = 0x8F8A20;
            int entity_t = 0xA065C0;
            int wayPoint_t = 0x453600;
    
            //sizes
            int Main_Size = 0x38EC;
            int Class_Size = 0x62;
            int Health_Size = 0x274;
            int Dvar_Offset = 0xC;
            int Model_Size = 0x274;
    
            //Stuff for you
            int Tokens = 0x1CE2EA7;
            int DoubleXP_Time = 0x1CE2EFC;
            int DoubleGunXP_Time = 0x1CE2F04;
            int GUN_CM901_level = 0x1CE0E7C;
            int Map_Vote = 0x132CBC8;
            int Text_Size = 0x16C2F40;// defoult is 27, 30 looks good
            int MapName = 0x00A01870;
            int Fov_Address = 0x59E4EC4;
            int In_Game = 0x8DBD84;//0 if not ingame and 1 if ingame
            int Party_MinPlayers = 0x132FD24;
            int Party_MaxPlayers = 0x5C6763C;
            int Class_One_Name = 0x01CE13F8;
            int Class_One_Primary = 0x01CE13D0;
            int CurrentCMD = 0x1C96998;
            int Current_Team = 0x1C2C810;
            int ShowRcon = 0x105E5EC;// 16 defoult and 17 to show
            int ShowRcon_Extended = 0xB33868;//extended = 1 hide = 0;
            int RconText = 0xB38534;
            int RconLatestCMD = 0x1CA6AA5;
    
            //ingame shit
            int InGame_DisableKillcam = 0x1B9CE54;
            int InGame_ThrowingKnive = 0x1C2985C;
            int InGame_KnockBack = 0x1B9CE68;
            int InGame_JumpSlowEnabled = 0x7E0AF0;// disables showing down after jumping
            int InGame_Name_Nonhost = 0x9FA684;
            int InGame_JumpHeight = 0x7E0AA0;//float
            int InGame_JumpStep = 0x7E0A60;//double set to 0
            int InGame_G_CompassshowEnimies = 0x59EAB18;//offset 0xC
            int InGame_Host = 0xBA0DD0;//string
            int InGame_Lazer = 0x47CDF6;
            int InGame_TimeScale = 0x01CEB554;//Defoult 1 float
            int InGame_SqueezeScreen = 0x08F8A34;
            int InGame_PurpleScreen = 0x00A01364;
            int InGame_DrawNames = 0x447150;
            int InGame_ExplosiveB = 0x01C29930;
            int InGame_AdvancedUAV = 0x0047D212;
            int InGame_Norecoil = 0x0048A187;
            int InGame_Com_Maxfps = 0x1CECB84;
            int InGame_YourClient = 0x08FD0F0;
            int InGame_Name = 0x01C2C850;
            int InGame_Noclip = 0x1C2CA0C;
            int InGame_Health = 0x1A62FC4;
            int InGame_PAmmo = 0x1C29868;
            int InGame_SAmmo = 0x1C29850;
            int InGame_Recoil = 0x04826BD;
            int InGame_RedBoxes_nonhost = 0x08FCFB0;
            int InGame_RedBoxes_Host = 0x01C29450;
            int InGame_AllPerks = 0x01C2992B;
            int InGame_Model = 0x01A62F90;
            int InGame_Speed_Multi = 0x01C2C7FC;
            int InGame_Lag = 0x01C2C778;
            int InGame_Redbox_NoFlash = 0x00448828;//use a byte array of 2 with 0x90, 0x90
            int InGame_CrouchRun = 0x01C29931;//00 = off, FF = on.
            int InGame_XCoord = 0x01C2945C;
            int InGame_YCoord = 0x01C29460;
            int InGame_ZCoord = 0x01C29464;
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    nahnahhhnah




     

    ain't anybody got time to get that sheit.




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    殺す必要がある唯一のものは殺されるために準備され人 々である。
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    Aww, don't I get a credit for basically explaining how you even open a disassembler?

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